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Stuck In Tourmaline Desert


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#1 Enzane

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Posted 30 June 2013 - 12:24 PM

As it says. stuck in an outcropping.

Quickdraw 5K With 3 jump jets.

In boarder of F7 E7.


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#2 Vashramire

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Posted 30 June 2013 - 01:36 PM

Wow stuck with JJ. You must have wedged her in there good.

#3 Enzane

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Posted 01 July 2013 - 02:12 PM

Yep. Covered above and below by rock. My rear, left, and right covered as well. Perpetually falling.

I had enemies running by constantly that couldn't spot me. Not that I had that great of a firing line.

It was probably the stealthiest location to be in.

#4 Marvyn Dodgers

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Posted 01 July 2013 - 02:34 PM

Have you also submitted a support ticket with the screenshot attached?

#5 Enzane

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Posted 01 July 2013 - 02:44 PM

Nope. spent ten minutes looking for where to submit one, gave up. submitted it here.

#6 Loc Nar

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Posted 01 July 2013 - 02:57 PM

That's very close to where I got stuck last night as I got focused by the entire enemy team while I tried to wiggle free. Along with a general increase in getting stuck on most maps, I've also notices that mech induced teleporting is back; by that I mean proximity to another mech sometimes causes inescapable teleporting that keep bringing you back into conflict (scrubbing off armor all the while) despite inputs to escape. Stalkers are the worst offenders, with Catapults closely behind but they all do it to a degree with whatever 'fix' was applied that brought this back along with getting stuck, both related to 'collision pills'...

#7 Enzane

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Posted 01 July 2013 - 03:18 PM

View PostLoc Nar, on 01 July 2013 - 02:57 PM, said:

That's very close to where I got stuck last night as I got focused by the entire enemy team while I tried to wiggle free. Along with a general increase in getting stuck on most maps, I've also notices that mech induced teleporting is back; by that I mean proximity to another mech sometimes causes inescapable teleporting that keep bringing you back into conflict (scrubbing off armor all the while) despite inputs to escape. Stalkers are the worst offenders, with Catapults closely behind but they all do it to a degree with whatever 'fix' was applied that brought this back along with getting stuck, both related to 'collision pills'...


Just wait for the newest movement adjustment. We are going to have stuck mechs all over the place.





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