Jump to content

Making Our Elo Ratings Public Would Help This Community Grow, And Help Us Better Conduct Balance Discussion


597 replies to this topic

#501 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 12 June 2013 - 04:51 AM

View PostDestined, on 11 June 2013 - 07:45 PM, said:


Hey, I'm alright with discussion :) There are a lot more torturous threads out there...
>.>
<.<
:D


lol
I was referring to the amount of vitriol that had to be deleted compared to actual discussion.
It had a 3rd removed and didn't go to K-town.. A miracle in itself.
-------------------------------------------------------

I still think: "This thread was a giant troll from the beginning." (Albeit, a very successful one.)

#502 Chavette

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 2,864 posts

Posted 12 June 2013 - 04:58 AM

Its safe to conclude, some public bracketing system would help the game objectively, and would hurt some feelings who look at it subjectively.

#503 Chavette

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 2,864 posts

Posted 12 June 2013 - 05:04 AM

I have yet to read a response against it thats valid against it from a systematical, collective cultural effect point of view, but there are tons of people who are against if because of their own individual, emotional reasons.

In other words, there is one party who says it would be good for the game, and the other who says it would be bad for me, my individual self. Well they need to stop being closed minded.

#504 Ralgas

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,628 posts
  • LocationThe Wonderful world of OZ

Posted 12 June 2013 - 05:19 AM

View PostChavette, on 12 June 2013 - 05:04 AM, said:

I have yet to read a response against it thats valid against it from a systematical, collective cultural effect point of view, but there are tons of people who are against if because of their own individual, emotional reasons.

In other words, there is one party who says it would be good for the game, and the other who says it would be bad for me, my individual self. Well they need to stop being closed minded.


In the last 4 posts i pointed out an instance of the op using it in a way which could derail and k-town a thread of someone he claims to respect, without it even being public. Explain how this isn't simply going to be extra troll food in any balance discussions

Edit: It made a single 1 liner troll post a quarter page of uselessness btw

Edited by Ralgas, 12 June 2013 - 05:31 AM.


#505 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 12 June 2013 - 05:25 AM

View PostChavette, on 12 June 2013 - 05:04 AM, said:

I have yet to read a response against it thats valid against it from a systematical, collective cultural effect point of view, but there are tons of people who are against if because of their own individual, emotional reasons.

In other words, there is one party who says it would be good for the game, and the other who says it would be bad for me, my individual self. Well they need to stop being closed minded.


You don't read my posts, do you?
1: It wouldn't make PGI do anything they're not doing now.
2: It would not effect ME in any way.
3: It would flood the forums with BS.

#506 Huntsman

    Member

  • PipPipPipPipPipPipPip
  • 646 posts

Posted 12 June 2013 - 05:45 AM

View PostxDeityx, on 06 June 2013 - 12:08 PM, said:


This would actually curb the elitism, or at least shine a light on whether it is justified or not. There are far more players who act like they are elite than there are players who are actually elite.

If someone is acting elite because they are in the top .01% of Elo ratings then what's wrong with that? They ARE elite, and I'd like to know what they have to say about the state of the game because they have a better understanding of it than 99.99% of the players out there.


Deity, we played together in MWLL, and you may have, like myself, played many mechwarrior games before that. While we all have isolated skills that we could prbably be marginally better at, you're more or less probably about as at the top of your game as you're going to get. We learned the skills and are familiar with the changes that have occured with this game that are old hat to us while the rest of the forum is poking them with a stick in wide eyed wonder.

Aside from a savant like Snowball (do you remember him?) showing up in MWO there's probably little that anyone has to teach you, and even then, someone like that...what he did I'm not sure we could even learn. He made the best players look green and I'm not sure even he could tell ya what he was doing.

Having said that, if a bunch of players are knocked down a peg in their own self estimates it may very well be a good for their growth if their pride doesn't get in their way, and I wholly support the release of ELO info.

BTW what team are you playing with these day xDeityx?

#507 Chavette

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 2,864 posts

Posted 12 June 2013 - 06:08 AM

View PostNeverfar, on 12 June 2013 - 05:22 AM, said:

It takes a special level of cognitive dissonance and emotional stunting to think that opinions can be neatly cleaned and seperated and divided by an abstract number, especially one that is proven in this very thread to have very little relation to the quality of forum posts.

Oh, and throwing the words &quot;objective&quot; and &quot;subjective&quot; around when you're talking about opinion regarding a game only make you seem ridiculous and arrogantly ignorant.

You are afraid of idiots and trolls becoming rampant because of this change, with no further explanation with regards of the whole game.

And good job with the name calling, only thing it shows is that you are afraid of your own kind. But hey, everyone uses himself as a reference point.

View PostLivewyr, on 12 June 2013 - 05:25 AM, said:


You don't read my posts, do you?

I thought that should be clear by now.

#508 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 12 June 2013 - 06:17 AM

View PostChavette, on 12 June 2013 - 06:08 AM, said:


I thought that should be clear by now.


Selective information.. no wonder you never seem to get it.
Good day.

#509 xDeityx

    Member

  • PipPipPipPipPipPipPip
  • 753 posts

Posted 12 June 2013 - 06:57 AM

View PostLivewyr, on 11 June 2013 - 06:24 PM, said:

You do realize you're making an unprovable claim right now, yes?


Of course, neither of us is going to come up with a scientific study showing the effects of public Elo on a population. This is why I've focused on the consequences.

What if you're right and people attempt use Elo ratings to browbeat people into submission? I really can't see it doing much damage. Trolls will be trolls and we can easily ignore them. If someone tries to dismiss someone solely because of an Elo rating then they are hurting their own credibility within the community of people who intelligently discuss the game.

What if I'm right though? The level of discourse is raised by the fact that players can understand the perspective from which they are all speaking.

View PostLivewyr, on 11 June 2013 - 06:24 PM, said:

(And yes, the game is in a balance dumpster- it allows crappy players to capitalize on whatever the current overpowered/broken system in order to fluff their game.)
Example: Broken PPC stalker.
Example: (now cratering former poptarts)
Example: If my Elo wasn't high enough, I could just gather 3 friends, all hop into maxed speed, cap accel, spiders and win game after game within the first 3 minutes.. because the capture mechanic is broken.


Those crappy players are displaying a skill called valuation. Valuation is the ability to look at all of the assets available to you and determine which are better and which are worse. The players who unironically equip flamers are terrible at valuation.

David Sirlin speaks to this directly in his Playing to Win ebook:

Quote

“Appraisal” or “Valuation” is the ability to judge the relative value of different pieces, moves, tactics, or strategies in a game. This might be the most important skill in competitive games. If Yomi is understanding the opponent, then Appraisal is understanding the game itself.

In some sense, this skill is, by definition, what all competitive games are about. Games are about making decisions, which of course makes them about knowing the relative values of the pieces and situations in question. Some claim that “Appraisal” is just too obvious and basic a thing to place on such a high pedestal. But when I looked at all the best players of the games I know, this skill tied it all together for me.

The 'mech you drive and the weapons you use will only get you so far though because at the top tiers everyone is using those same assets.

View PostLivewyr, on 11 June 2013 - 06:24 PM, said:

Giving stats for priority in speaking in such a broken and volatile balance situation, ABOUT the balance is a bad idea.
Devs don't listen as it is. (Despite being able to look at Elo) Proof of concept: Pub Elo would do nothing.
Players already get dismissed for being bad posters or raising illegitimate points. Proof of concept: Pub Elo would do nothing.


This is not about priority speaking, it is about fostering understanding of perspectives so that the level of discussion is raised above the dross that we currently have in most balance posts. Look at this post below responding in a thread raising the very valid concern that there is an increasing tendency for people to take more and more assault 'mechs over other weight classes simply because they can pack the most gear on.

View PostHellcat420, on 11 June 2013 - 04:38 PM, said:

this poll serious or a big troll? all mechs are viable in this game. just because you dont know how to properly use a certain mech does not mean its not viable. yes some mechs are better than others, but guess what, thats battletech. that does not change the fact that all mechs are viable.


This is more than likely a very likely a low Elo player, but he presumably wins about half of his games due to Elo matchmaking and therefore thinks he's about average. He is entering into a discussion about balancing weight classes, yet his contribution is that "everything is fine." From his perspective in the lower Elo brackets, I'm sure everything is fine. Or maybe what he's experiencing is the fact that the 'mechs he runs are so bad that people ignore them until the end, creating the illusion that he is effective. If we could actually know for sure that he's in the lower Elo brackets this would help the discussion very much. Maybe he's actually the best player in the world though and from his perspective all 'mechs are viable because everyone else in th game is so bad (this last part is actually his claim ("just because you don't know how to properly use a certain mech...").

View PostLivewyr, on 11 June 2013 - 06:24 PM, said:

10 pages of this thread about insults and epeens already had to be removed. Proof of concept: Pub Elo would inflame further.


You point to the 10 removed pages, I point to th 27+ not removed pages containing good discussion as proof of concept that public Elo would raise the discussion further. Both are fairly asinine claims to be honest neither conclusion logically follows from the premise in any way.

View PostPanzerMagier, on 11 June 2013 - 07:01 PM, said:

1. Chess is not a video game (exclusively)

You just asked for an example of a game, not an 'exclusive video game.' Be more specific in your question if you are going to be so narrow.

View PostPanzerMagier, on 11 June 2013 - 07:01 PM, said:

2. I've seen my fair share of chess scum. I used to be a local champ... When politics mingled in, I stopped caring.

You'll see your fair share of scum in any game. Welcome to humanity.

View PostPanzerMagier, on 11 June 2013 - 07:01 PM, said:

3. Chess does not have an ELO system. It's a simple win/loss ratio or win/loss total

At Least try to pretend like you understand what is important...


Elo is not an acronym, it is the last name of the man who created this system specifically for chess. From Wikipedia:


Quote

Arpad Elo was a master-level chess player and an active participant in the United States Chess Federation (USCF) from its founding in 1939. The USCF used a numerical ratings system, devised by Kenneth Harkness, to allow members to track their individual progress in terms other than tournament wins and losses. The Harkness system was reasonably fair, but in some circumstances gave rise to ratings which many observers considered inaccurate. On behalf of the USCF, Elo devised a new system with a more sound statistical basis.


Just because I don't agree with you doesn't mean that I'm ignorant or a troll. Open your mind to the fact that those disagreeing with you can be rational people with valid points, and address those points rather than attacking the person. It's a sign of maturity.

View PostHuntsman, on 12 June 2013 - 05:45 AM, said:


Deity, we played together in MWLL, and you may have, like myself, played many mechwarrior games before that. While we all have isolated skills that we could prbably be marginally better at, you're more or less probably about as at the top of your game as you're going to get. We learned the skills and are familiar with the changes that have occured with this game that are old hat to us while the rest of the forum is poking them with a stick in wide eyed wonder.

Aside from a savant like Snowball (do you remember him?) showing up in MWO there's probably little that anyone has to teach you, and even then, someone like that...what he did I'm not sure we could even learn. He made the best players look green and I'm not sure even he could tell ya what he was doing.

Having said that, if a bunch of players are knocked down a peg in their own self estimates it may very well be a good for their growth if their pride doesn't get in their way, and I wholly support the release of ELO info.

BTW what team are you playing with these day xDeityx?


I appreciate it, but truth be told I'm actually really not that good of a player. I stood out a bit in MWLL because our community was so small (and therefore our talent pool) but in MWO I would be very surprised even if I started playing seriously that I would be among the top 1%. I'm 30 years old which is pretty much retirement age for competitive gamers, a 19-year-old will have too much of an advantage on me when it comes to reaction time (although it would be worse if this was a more reactionary FPS like Quake or CS) and just time to spend on the game in general since I've got two kids a wife and a job.

I've been playing with a random assortment of guys who were in KoS in MWLL and just other MWLLers in general, we hang out in the Knights channel on the NGNG Outreach server, feel free to pop in. We don't strictly play to win right now because the state of the game is so miserable, we pretty much just farm c-bills and try to come up with builds that are fun to play so we stay interested and don't burn out by spamming PPC Highlanders. Although I'm really hoping the state of the game improves considerably to the point where it would actually be worth it to devote the time to be competitive.

Sorry for not responding to the rest of the replies to my posts. I know some of them had a lot of effort put into them and I did read them, but I'm going to have to bow out of this discussion for now. I think we've pretty much covered everything and made our points, if we continue we will just be getting angry at each other and saying the same things over and over. I'd like to devote more time to reading and discussing the upcoming balance changes that were announced yesterday, specifically the heat changes which seem overly complex.

o7

No idea why the formatting is so screwy. If anyone sees the problem please let me know so I can correct it.

#510 Star Captain Obvious Kerensky

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 500 posts

Posted 12 June 2013 - 07:30 AM

A player's skill is more than the number of matches played, their W/L ratio, or K/D ratio. The Elo score is an even worse metric for skill.

PGI's Elo implementation is not an indicator of skill, but rather a clumsy mechanism for the matchmaker to makes games harder for the veteran players, and easier for the newbies (Note that I did not say: fair, or balanced. Only Harder/Eaiser). There are quite simply, too many problems with MWO for Elo to be trusted as a skill indicator, even if that was the intent.

The matchmaker's inability to balance teams by tonnage or skill level, the small player base, and overall game-play balance issues make any conclusions about a player's Elo score as a measure of skill suspect at best.

Thus, making a player's Elo score pubically visible would not add to the conversation in a constructive way. The temptation to dismiss player opinion based on Elo score would be too great.

However, PGI should be monitoring Elo scores closely, and the mechs/weapons/tactics those players use.

#511 Volthorne

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,929 posts
  • LocationCalgary, Canadia

Posted 12 June 2013 - 08:42 AM

View PostxDeityx, on 12 June 2013 - 06:57 AM, said:

no formatting and tags not working

Holy broken forums, batman! That's essentially an unreadable mess with all those non-funtional tags and crap. I personally can't see anything wrong, though (no missing tags, or braces, or anything really. It SHOULD be working just fine :) ), so I'm not sure what's going on there. Maybe if you try editting it without changing anything?

Edited by Volthorne, 12 June 2013 - 08:43 AM.


#512 Lord of All

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 581 posts
  • Google+: Link
  • LocationBottom Of a Bottle

Posted 12 June 2013 - 09:22 AM

OK 17 pages and I can't read the rest of this thread that just argues the same thing over and over. But I have a thought.

The PUG who has a El33T ELO will not see things the same way as a 8 man L33T so how would this metric help at all?

#513 PEEFsmash

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,280 posts
  • LocationLos Angeles

Posted 12 June 2013 - 09:58 AM

View PostLord of All, on 12 June 2013 - 09:22 AM, said:

OK 17 pages and I can't read the rest of this thread that just argues the same thing over and over. But I have a thought.

The PUG who has a El33T ELO will not see things the same way as a 8 man L33T so how would this metric help at all?


Separate Elos for each of solo-pugging, 4-mans, and 8-mans. This way you can reference what you want to see in particular.

View PostEldragon, on 12 June 2013 - 07:30 AM, said:

A player's skill is more than the number of matches played, their W/L ratio, or K/D ratio. The Elo score is an even worse metric for skill.

PGI's Elo implementation is not an indicator of skill, but rather a clumsy mechanism for the matchmaker to makes games harder for the veteran players, and easier for the newbies (Note that I did not say: fair, or balanced. Only Harder/Eaiser). There are quite simply, too many problems with MWO for Elo to be trusted as a skill indicator, even if that was the intent.


Elo is a function of winning.

It does make games harder for good players, and easier for bad players, but as soon as the good player cannot carry awful awful teams every single game, his Elo lowers slightly, and he is given slightly better teammates, until equilibrium is reached. Low-Elo players on the other hand, are (as you pointed out) given good teammates to bring up their Elo up to a 1:1 W/L ratio. This is the way it should be. This way, any player who maintains a 2:1, 3:1 or higher win ratio over hundreds of games (post-Elo only) is earning it. The matchmaker is trying as hard as possible to make him/her lose, but that player defies the odds with his/her own skill, and making wins happen despite the numbers. That is impressive.

Edited by PEEFsmash, 12 June 2013 - 09:58 AM.


#514 Jonneh

    Member

  • PipPipPipPipPipPip
  • 334 posts
  • LocationUK

Posted 12 June 2013 - 10:17 AM

I'm torn. This will have some positive effects and some negative. They've all pretty much been hashed out in this thread.

Personally I'd leave the status quo as it is at the moment. Think about this change once they have CW, Lobby and Weight Balance etc have been put in.

As it stands at the moment the whole matchmaking system is meaningless anyway, which has a knock on effect to all other areas of the game including ELO. (Not to mention balance, maybe this is why they think laser boating is worth nerfing!)

#515 Petroshka

    Member

  • PipPipPipPipPipPip
  • 235 posts

Posted 12 June 2013 - 10:44 AM

my sig says it all.

#516 Funkadelic Mayhem

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,811 posts
  • LocationOrokin Void

Posted 12 June 2013 - 10:51 AM

there is no elo, only Zool!

#517 Star Captain Obvious Kerensky

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 500 posts

Posted 12 June 2013 - 10:59 AM

View PostPEEFsmash, on 12 June 2013 - 09:58 AM, said:

Elo is a function of winning.

It does make games harder for good players, and easier for bad players, but as soon as the good player cannot carry awful awful teams every single game, his Elo lowers slightly, and he is given slightly better teammates, until equilibrium is reached. Low-Elo players on the other hand, are (as you pointed out) given good teammates to bring up their Elo up to a 1:1 W/L ratio. This is the way it should be.


I agree the way you described it is how it "should be". But that is not what is happening in practice.

There are many problems with the assumption that the matchmaker pushes everyone's Elo score into relative parity (this list is not exhaustive, but covers the big ones).

1 - Pre-seeding everyone Elo scores before the Elo system was implemented artificially skewed the scores of many players that still have played enough matches to even the scores out.

2 - The need for players to grind out unlocks in bad mechs. Some mechs are better than others; being forced into playing bad mechs handicaps a player, and the Elo system does not account for that.

3 - The small player base does not ensure a well populated bell curve of Elo scores at all times of day. Logging in during the "prime time" for different timezones offers a very different play experience.

4 - The matchmaker not taking into account tonnage disparities. This is further compounded with the Matchmaker when calculating the new Elo upon match completion.

5 - Wild balance swings between patches. Elo works on the assumption that every match plays by the same rules. If I play LRMs exclusively during LRMageddon, and rack up a ton of wins, that artifically inflates my Elo.

The above issues are not a problem when the Elo scores are kept private and used as a means to assist the matchmaker, since it only needs to concern itself with currently active players. Not forum generals who spent more time posting than playing. Example: I have an alt pilot I used before the Elo system was finalized, but during the seeding process. That Pilot's W/L ratio is 20 to 1. If Elo was made public, I'd make all my rants about game balance with that account.

I do think Elo scores are useful for investigating game balance issues, it is not totally worthless. When applied to groups of players, it is going to be reasonably accurate representation of skill, but it would not be an accurate representation of skill at the individual player level.

For example, I would LOVE to do some data-mining to find out what mechs and weapons the top 10% of Elo players are using, and compare that to the bottom 10%.

#518 M e g a M a n X

    Member

  • PipPip
  • 24 posts

Posted 12 June 2013 - 11:05 AM

View PostPetroshka, on 12 June 2013 - 10:44 AM, said:

my sig says it all.


Don't feel too bad lol (that is, if you are feeling bad). Were you the recipient?

Because if a person demeans another one because he is better than him in a video game,
he surely has the mind of a child. Not even worth your attention

Edited by M e g a M a n X, 12 June 2013 - 11:06 AM.


#519 Odins Fist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,111 posts
  • LocationThe North

Posted 12 June 2013 - 11:07 AM

View PostPEEFsmash, on 06 June 2013 - 11:53 AM, said:



Making Our Elo Ratings Public Would Help This Community Grow



Into a dangerous, mutated Monstrosity :)

#520 Ralgas

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,628 posts
  • LocationThe Wonderful world of OZ

Posted 12 June 2013 - 12:07 PM

Bottom line is there's nothing stopping these ELO kiddies starting an "EJ: MWO edition" with entry metrics based on leaderboard scores or their own metric with w/l and K/D ratios. Top ELO bracket should mostly know of each other anyways.

IF the idea's are as popular and the discussion quality are as good they believe peeps here will use it as a resource.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users