time vs money is not pay to win
paying for exclusive game influencing power over anybody who doesn't pay is pay to win
in the latter scenario skill has nothing to do with it. if you put two equal skilled pilots in a duel and give one of them overpowered goods guess who is going to win
this is ultimately why min/maxing occurs, because games like this ultimately come down to a dps/hitpoints race.
By giving all mechs the same items and making class size a role advantage regardless of size you vastly reduce the number of inferior builds.
naturally everybody will gravitate to what's the most powerful, you can't stop it unless you can forcefully set rules on the competitive circuit with coding
but I digress, Piranha, I would appreciate it if you make balance and bugfixes a priority over new content, particularly with weapons (always happens with damage vs armor over hitpoints models) since mechs are pretty self explanitory
Edited by Battlecruiser, 09 June 2012 - 06:05 PM.