Boogie Man, on 06 June 2013 - 11:25 AM, said:
One thing I would like to comment on. The visual missile spread is good but the registered damage is still way too center torso biased. My guess is this might actually be a bug with center torso taking more damage per missile than other parts of a mech, and if it's not then they need to actively put a work around in to fix the problem. The total damage that LRMs are doing is not very high, but they core mechs decently well relative to their lowish damage.
The other problem is there are major tracking issues/hit registring which is deflating the actual combat power of LRM's at 1.1 damage. Light mechs are practically immune to LRMs right now and bigger mechs still can have big chunks of missiles just not hit or register at all for no apparent reason.
I think it might be that the CT on most mechs has the largest surface area. All things being equal, if I lay down damage evenly over the entire mech per square inch, the CT would still take quite a bit more damage than anything else, simply due to its larger surface area. I think a better solution might be to adjust the hitboxes(maybe even only for missiles) such that the CT doesn't account for about 40% of the entire mech. The only other solution would be to have missiles avoid hitting the CT, which would require them to fly in a weird doughnut or mech outline shape.
Nicholas Carlyle, on 06 June 2013 - 11:33 AM, said:
I can't answer this because of 3 major issues with LRM's.
Yea that's something I considered while writing the poll. My hopes are that people will answer based on how missiles currently behave taking into consideration the currently present known bugs. There's also questions whose answers might change meaning depending on the answers to other questions.
For example, some people may feel that ammo per ton is perfect, but feel that damage needs a buff.
Others may feel that damage is perfect but that more ammo is needed per ton.
These two people want the same thing, missile users to be able to achieve higher damage output with a given loadout. The difference is that one person wants that damage spread out in time a little more(more ammo). But on the poll results it's impossible to tell.
Hard to really make a good poll without making the questions overly complex. So for simplicity, just answer based on how you feel they currently perform, without accounting for any future fixes, or changes based on answers to other questions.
Edited by Dude42, 06 June 2013 - 11:52 AM.