

Quickdraw Rear Lasers?
Started by AJDux, Jun 06 2013 11:45 PM
11 replies to this topic
#1
Posted 06 June 2013 - 11:45 PM
Ok so im not a Battletech nut, have played some of the MW games before but I wasnt familiar with Quickdraw, so having looked on Sarna it seems the stock variant has two rear facing lasers, having looked at the concept art it definately looks as if the 4 medium lasers are all forward facing.
So would it seem it wont have the rear facing weapons? Cos I think that would be a shame, with a speed of 86kmh it would be a great hit and run mech and those rear lasers would work a treat, shouldnt be too hard to implement either?
Whatya think?
So would it seem it wont have the rear facing weapons? Cos I think that would be a shame, with a speed of 86kmh it would be a great hit and run mech and those rear lasers would work a treat, shouldnt be too hard to implement either?
Whatya think?
#2
Posted 07 June 2013 - 03:30 AM
PGI made the decision to make the rear-firing lasers on the mechs already release fire forwards instead. But honestly, it doesn't sound like a good idea with the way things currently work.
Your radar only works facing forward, and your mech does not have anything resembling a rear-view mirror. To actually "see" anything behind you, it's either seismic sensors, or having an ally looking that direction. Even then, all you're really seeing s a blip on your radar screen. Even if you knew the enemy was there, you would be firing blind.
Your radar only works facing forward, and your mech does not have anything resembling a rear-view mirror. To actually "see" anything behind you, it's either seismic sensors, or having an ally looking that direction. Even then, all you're really seeing s a blip on your radar screen. Even if you knew the enemy was there, you would be firing blind.
#3
Posted 07 June 2013 - 04:41 AM
I remember playing Battletech Online back in 1997 on my dialup modem. We could actually press a button and look through a rear facing camera to see behind us...it worked for left and right as well. If you had rear facing weaponry you would have a crosshair so you could aim. I remember pulling behind larger mechs in my Jenner and taking return fire from a mech while it engaged a target in front of him.
We did not have that animated pilot that grasps the controls so furiously however. That would have been too much for our gpus to handle.
We did not have that animated pilot that grasps the controls so furiously however. That would have been too much for our gpus to handle.
#4
Posted 07 June 2013 - 04:43 AM
Several mechs that have been released already have rear facing weapons. In every instances they were moved to the front. I see no reason for the Quickdraw to receive special treatment.
Edited by StalaggtIKE, 07 June 2013 - 04:44 AM.
#5
Posted 07 June 2013 - 04:51 AM
Yep, rear facing weapons will be shifted to the front. I'd like to have a rear view camera though, not to shoot rear firing weaponry but to see where I'm getting stuck when I'm backpedaling. We have an abnormal number of unused monitors in our mech's cockpit that one could be outfitted even with a low res camera to fill this easy purpose. 10 years older MW games featured this..
#6
Posted 07 June 2013 - 05:02 AM
Unfortunately PGI has stated that any type of rear view camera would cost too much in performance. That was before the 3rd person announcement though, which properly also uses a second camera...
#7
Posted 07 June 2013 - 05:19 AM
They say PIP would degrade performance to much, it's CryEngine issue (that's why Advanced Zoom sucks). However if they made rear view camera image the only thing you can see at the moment it wouldn't require rendering the scene two times (so there's no performance impact). Like you hold a button - you see what is directly behind you, without being able to see what's in front of you. There could be left, right, up and down facing cameras made that way, and as long as you see only one viewport at a time there wouldn't be any problem with performance.
But I guess it's too much to ask for.
But I guess it's too much to ask for.
#8
Posted 07 June 2013 - 02:08 PM
LOL, rear facing weapons would suck big time. Way too much friendly fire upon spawning.
#10
Posted 13 June 2013 - 12:36 PM
Krzysztof z Bagien, on 07 June 2013 - 05:19 AM, said:
They say PIP would degrade performance to much, it's CryEngine issue (that's why Advanced Zoom sucks). However if they made rear view camera image the only thing you can see at the moment it wouldn't require rendering the scene two times (so there's no performance impact). Like you hold a button - you see what is directly behind you, without being able to see what's in front of you. There could be left, right, up and down facing cameras made that way, and as long as you see only one viewport at a time there wouldn't be any problem with performance.
But I guess it's too much to ask for.
But I guess it's too much to ask for.
Thats a good point, try to mention this when devs deal with bugs, otherwise Im afraid they wont listed, no matter how your argument is valid
Volume, on 11 June 2013 - 12:05 PM, said:
Separate weapon group/firing control?
Separate weapon group/firing control? U MAD?

Todays players dont like when they have to think while playing, they like when 1 button do "all the work" so they can focus on K/D ratio, and rear weapon brings 2 EXTRA BUTTONS!!!
#11
Posted 13 June 2013 - 01:04 PM
I remember when I used to wish I had a second controller for all of the buttons in the older MWs... and some pedals... and maybe some knee bump buttons or something lol
#12
Posted 14 June 2013 - 12:38 AM
A lot of mechs actually had rear-facing weapons. The Atlas D-DC had rear firing lasers, and the AS7 - S had a rear firing SRM.. A lot of assaults and heavies had them. I think the Awesome, the Cataphract, the Centurion..
This isn't the first thing they've had to tweak for this game. A lot of the Mechs' do not follow their cannon designs.
This isn't the first thing they've had to tweak for this game. A lot of the Mechs' do not follow their cannon designs.
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