Jump to content

Seismic Is Crazy Op - How To Balance


291 replies to this topic

Poll: Proposed Seismic Sensor Modification (223 member(s) have cast votes)

Should Seismic Sensor be disabled while your Mech is moving?

  1. Yes. It needs to be nerfed and this is a good way to achieve that. (101 votes [45.29%])

    Percentage of vote: 45.29%

  2. No. It is fine the way it is. (83 votes [37.22%])

    Percentage of vote: 37.22%

  3. No. I have a better idea which I explained in my post. (39 votes [17.49%])

    Percentage of vote: 17.49%

Vote Guests cannot vote

#1 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,966 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 07 June 2013 - 12:55 AM

I just installed my first Seismic Sensor Module.

It's ridiculously OP. I can now see when enemies are around corners, behind cover, behind me... anywhere. It's effectively a sanctioned wallhack, and it provides a ridiculously large advantage to those who have it vs those who don't.

Balancing Seismic Sensor would be relatively easy... Seismic Sensor should be disabled while you are moving.

This not only makes logical sense (come one, how could a sensor detect enemies behind a hill hundreds of metres away, over your own 40 to 100 ton footsteps?) but it would also keep the module useful at times without being OP.

Implementing this balancing solution would require just one additional line of code...
IF Speed >0.1 THEN [bypass Seismic Sensor module readout].

I added a poll in case you'd like to show your support or opposition to this idea, or offer a different idea.

#2 PEEFsmash

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,280 posts
  • LocationLos Angeles

Posted 07 June 2013 - 12:58 AM

Seismic is totally overpowered. Nerf range to 100m.

Edited by PEEFsmash, 07 June 2013 - 12:59 AM.


#3 The Cheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,558 posts
  • LocationMelbourne, Australia

Posted 07 June 2013 - 12:59 AM

See, I'd just have it ping the radar all over when something is close. Not show where the signal is nor how many signals it picked up. Just an indication that there is something within that 200/400m radius of you.

Edit: When I say "all over", I mean a red ring with the 200/400m diamater lighting up on the minimap, centered on your mech. Or something to that effect.

Edited by The Cheese, 07 June 2013 - 01:03 AM.


#4 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 07 June 2013 - 01:04 AM

Seismic is fine and people who whine about good and fun things are making this game bland as hell.

I for one will enjoy playing Daredevil and Batman until the upcoming nerf.




Edited by Sephlock, 07 June 2013 - 01:04 AM.


#5 William Mountbank

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 671 posts
  • LocationBayern

Posted 07 June 2013 - 01:06 AM

I like the 'whole minimap ping' idea too. Although, ECM range is 250m, and that can reveal the presence of a mech in the same way, so I would still have a 250m range for seismic with the non-area specific ping, or even the non-moving nerf.

#6 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 07 June 2013 - 01:07 AM

And as for the people who sunk OMGWTF GXP to get the full Daredevil experience? Oh well. Too bad.

#7 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,966 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 07 June 2013 - 01:10 AM

View PostSephlock, on 07 June 2013 - 01:07 AM, said:

And as for the people who sunk OMGWTF GXP to get the full Daredevil experience? Oh well. Too bad.

I held off buying Seismic precisely because I expected PGI to nerf it in the last patch because it seems so totally OP.

But I plonked down the 6M CBills earlier this week just to see what all the fuss was about.

I have been blown away by the tactical advantage it gives anyone who has it.

#8 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 07 June 2013 - 01:20 AM

It deserves a tenure of awesomeness at least as long as the tenure of cow fecal matter that ECM got, not the swift and merciless nerfage it is scheduled to receive ;(.

#9 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 07 June 2013 - 01:22 AM

Reduce the range to 200 meters for default and 270 meters for Advanced.

Now it is good. If your sniper mech senses someone coming from 270 meters, you are probably bonked anyway.

#10 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 07 June 2013 - 01:23 AM

No, reduce the range to 200 meters for Default and make it 600 for advanced :P. 270 is WAY too low.

#11 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 07 June 2013 - 01:24 AM

It's just missing a counter (well, technically a risk vs reward mechanic)... calm down OP.

Edited by Soy, 07 June 2013 - 01:24 AM.


#12 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,966 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 07 June 2013 - 01:24 AM

Even with a reduced range, being able to see around the corner in front of you, or the hills you are behind, is still OP.

Anyone who doesn't have either the GXP to enable the module or the 6M to buy at least one of them, would be at a very big disadvantage.

We already have the UAV. It makes logical sense as a technology, and it performs essentially the same purpose of seeing around obstacles. We don't need OP 'magical' Seismic sensor as well.

Edited by Appogee, 07 June 2013 - 01:34 AM.


#13 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 07 June 2013 - 01:27 AM

Oh no, someone had a disadvantage cuz they are less experienced, put in less effort/time, and/or are uninformed... cuz that doesn't happen with dozens of mechanics in every online game ever made...

#14 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,966 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 07 June 2013 - 01:30 AM

View PostSoy, on 07 June 2013 - 01:24 AM, said:

It's just missing a counter (well, technically a risk vs reward mechanic)... calm down OP.

So we introduce a massively OP counter to the massively OP sensor...? Makes no sense to me.

And that's even assuming there is any kind of logical counter to the legs of a multi-ton Mech impacting the ground, without requiring even more ridiculous suspensions of disbelief such as the one Seismic Introduced to the MW universe.


View PostSoy, on 07 June 2013 - 01:27 AM, said:

Oh no, someone had a disadvantage cuz they are less experienced, put in less effort/time, and/or are uninformed... cuz that doesn't happen with dozens of mechanics in every online game ever made...

Yeah, because other games have stupid game mechanics, let's add stupid game mechanics to this 30 year franchise as well!

Hey let's introduce an Auction House. Other games have one so it must be a good idea for this one.

Edited by Appogee, 07 June 2013 - 01:34 AM.


#15 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 07 June 2013 - 01:30 AM

How the **** is a counter to a different mechanic, op.

Tell me.

No seriously.

I'd love to hear you try and explain how something which is designed as a HARD counter to do nothing but HARD counter another mechanic, effectively hedging the risk vs reward of it, how the **** that is op.

Do you know what op means, OP?

Edited by Soy, 07 June 2013 - 01:31 AM.


#16 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 07 June 2013 - 01:32 AM

View PostAppogee, on 07 June 2013 - 01:24 AM, said:

Even with a reduced range, being able to see around the corner in front of you, or the hills you are behind, is still OP. Anyone who doesn't have either the GXP to enable the module or the 6M to buy at least one of them, would be at a very big disadvantage.


One can get enough GXP by spending 2$.

One can get 6 Million in a week.

Compared to other popular games out there, the grind is so easy.

#17 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 07 June 2013 - 01:33 AM

Yes he does. "op" means "thing which I do not like".

#18 The Cheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,558 posts
  • LocationMelbourne, Australia

Posted 07 June 2013 - 01:36 AM

View PostEl Bandito, on 07 June 2013 - 01:32 AM, said:

One can get enough GXP by spending 2$.

One can get 6 Million in a week.

Compared to other popular games out there, the grind is so easy.

I think the point he was trying to make is that anyone who isn't carrying it is disadvantaged. It's not really about how much it costs or how long it takes to get.

It's not that the module itself is game breakingly OP, it's that this particular module is effective enough that it's always going to be the first choice over other modules. If there were other modules which provided the level of benefit that this one does, there probably wouldn't be an issue.

Edited by The Cheese, 07 June 2013 - 01:44 AM.


#19 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 07 June 2013 - 01:37 AM

Anyone who starts the game and is in a trial mech is at a disadvantage, did everyone cry about that when they first started playing? Doubt it; they chalked it up to part of the natural development process and grinded like everyone else, most likely humbly.

Edited by Soy, 07 June 2013 - 01:37 AM.


#20 Otto Cannon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,689 posts
  • LocationUK

Posted 07 June 2013 - 01:45 AM

I love the Seismic Sensor personally. If I wanted a game based around sneaking up on people I'd have bought a game featuring Ninjas rather than colossal 100-ton walking tanks.





68 user(s) are reading this topic

0 members, 68 guests, 0 anonymous users