Seismic Is Crazy Op - How To Balance
#1
Posted 07 June 2013 - 12:55 AM
It's ridiculously OP. I can now see when enemies are around corners, behind cover, behind me... anywhere. It's effectively a sanctioned wallhack, and it provides a ridiculously large advantage to those who have it vs those who don't.
Balancing Seismic Sensor would be relatively easy... Seismic Sensor should be disabled while you are moving.
This not only makes logical sense (come one, how could a sensor detect enemies behind a hill hundreds of metres away, over your own 40 to 100 ton footsteps?) but it would also keep the module useful at times without being OP.
Implementing this balancing solution would require just one additional line of code...
IF Speed >0.1 THEN [bypass Seismic Sensor module readout].
I added a poll in case you'd like to show your support or opposition to this idea, or offer a different idea.
#2
Posted 07 June 2013 - 12:58 AM
Edited by PEEFsmash, 07 June 2013 - 12:59 AM.
#3
Posted 07 June 2013 - 12:59 AM
Edit: When I say "all over", I mean a red ring with the 200/400m diamater lighting up on the minimap, centered on your mech. Or something to that effect.
Edited by The Cheese, 07 June 2013 - 01:03 AM.
#4
Posted 07 June 2013 - 01:04 AM
I for one will enjoy playing Daredevil and Batman until the upcoming nerf.
Edited by Sephlock, 07 June 2013 - 01:04 AM.
#5
Posted 07 June 2013 - 01:06 AM
#6
Posted 07 June 2013 - 01:07 AM
#7
Posted 07 June 2013 - 01:10 AM
Sephlock, on 07 June 2013 - 01:07 AM, said:
I held off buying Seismic precisely because I expected PGI to nerf it in the last patch because it seems so totally OP.
But I plonked down the 6M CBills earlier this week just to see what all the fuss was about.
I have been blown away by the tactical advantage it gives anyone who has it.
#8
Posted 07 June 2013 - 01:20 AM
#9
Posted 07 June 2013 - 01:22 AM
Now it is good. If your sniper mech senses someone coming from 270 meters, you are probably bonked anyway.
#10
Posted 07 June 2013 - 01:23 AM
#11
Posted 07 June 2013 - 01:24 AM
Edited by Soy, 07 June 2013 - 01:24 AM.
#12
Posted 07 June 2013 - 01:24 AM
Anyone who doesn't have either the GXP to enable the module or the 6M to buy at least one of them, would be at a very big disadvantage.
We already have the UAV. It makes logical sense as a technology, and it performs essentially the same purpose of seeing around obstacles. We don't need OP 'magical' Seismic sensor as well.
Edited by Appogee, 07 June 2013 - 01:34 AM.
#13
Posted 07 June 2013 - 01:27 AM
#14
Posted 07 June 2013 - 01:30 AM
Soy, on 07 June 2013 - 01:24 AM, said:
So we introduce a massively OP counter to the massively OP sensor...? Makes no sense to me.
And that's even assuming there is any kind of logical counter to the legs of a multi-ton Mech impacting the ground, without requiring even more ridiculous suspensions of disbelief such as the one Seismic Introduced to the MW universe.
Soy, on 07 June 2013 - 01:27 AM, said:
Yeah, because other games have stupid game mechanics, let's add stupid game mechanics to this 30 year franchise as well!
Hey let's introduce an Auction House. Other games have one so it must be a good idea for this one.
Edited by Appogee, 07 June 2013 - 01:34 AM.
#15
Posted 07 June 2013 - 01:30 AM
Tell me.
No seriously.
I'd love to hear you try and explain how something which is designed as a HARD counter to do nothing but HARD counter another mechanic, effectively hedging the risk vs reward of it, how the **** that is op.
Do you know what op means, OP?
Edited by Soy, 07 June 2013 - 01:31 AM.
#16
Posted 07 June 2013 - 01:32 AM
Appogee, on 07 June 2013 - 01:24 AM, said:
One can get enough GXP by spending 2$.
One can get 6 Million in a week.
Compared to other popular games out there, the grind is so easy.
#17
Posted 07 June 2013 - 01:33 AM
#18
Posted 07 June 2013 - 01:36 AM
El Bandito, on 07 June 2013 - 01:32 AM, said:
One can get 6 Million in a week.
Compared to other popular games out there, the grind is so easy.
I think the point he was trying to make is that anyone who isn't carrying it is disadvantaged. It's not really about how much it costs or how long it takes to get.
It's not that the module itself is game breakingly OP, it's that this particular module is effective enough that it's always going to be the first choice over other modules. If there were other modules which provided the level of benefit that this one does, there probably wouldn't be an issue.
Edited by The Cheese, 07 June 2013 - 01:44 AM.
#19
Posted 07 June 2013 - 01:37 AM
Edited by Soy, 07 June 2013 - 01:37 AM.
#20
Posted 07 June 2013 - 01:45 AM
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