Elementals Can We Have Some?
#1
Posted 04 June 2013 - 09:33 AM
#2
Posted 04 June 2013 - 09:44 AM
I'd *love* to have one, despite the fact that they're barely faster than an atlas.
#3
Posted 04 June 2013 - 09:46 AM
Seriously though. I think it would be cool, but I have a hard enough time hitting a Spider or a Commando
#4
Posted 04 June 2013 - 09:52 AM
#5
Posted 04 June 2013 - 10:56 AM
I'd want some of the vehicles before the Elementals though.
AND we haven't seen them in this timeline as yet, and the IS version don't come till much later.
#6
Posted 04 June 2013 - 10:59 AM
#7
Posted 04 June 2013 - 01:04 PM
#8
Posted 04 June 2013 - 01:24 PM
beamsurfer17, on 04 June 2013 - 09:52 AM, said:
They don´t do much dmg per shot. .but like MeiSooHaityu already said: They are hard to hit, so they just can keep on with it. And they do have their claws, for jumping on your mech where you cant shoot them and then ripping of armour...
Won´t happen in this game, I think the devs staed they won´t think of combined arms for a while.. but it would be cool.
And not just elementals... if we could I would personally get a Harraser or Scimitar hover tank. Or a Demolisher Nothing says "don´t underestimate tanks" like dual turret mounted AC20s coming round a corner on river city
#9
Posted 04 June 2013 - 02:14 PM
Theodor Kling, on 04 June 2013 - 01:24 PM, said:
Won´t happen in this game, I think the devs staed they won´t think of combined arms for a while.. but it would be cool.
And not just elementals... if we could I would personally get a Harraser or Scimitar hover tank. Or a Demolisher Nothing says "don´t underestimate tanks" like dual turret mounted AC20s coming round a corner on river city
note i realy dont want them to have the claw i was thinking about that too even tho it would be great to hook up to an alled atlis to give him some more fire power but that not pratical as u would died after getting hit with 4 med lasers so no claws but yes tank please and vtols too pick up a tank with a Gauss rifle and put him on top a tall building to snipe lol
#10
Posted 04 June 2013 - 03:43 PM
#11
Posted 04 June 2013 - 06:02 PM
#12
Posted 04 June 2013 - 06:19 PM
beamsurfer17, on 04 June 2013 - 09:33 AM, said:
http://www.sarna.net..._(Battle_Armor)
Top speed of 32 kph.
20 pts of Armor (doubled like mechs)
armed with a Small Laser or Machine gun
and a SRM2 rack with 1 reload.
You would have to essentially have a pack ran by AI, with maybe the "lead" Elemental an actual person and the rest just mimicking his lead. Even so the only thing going for them would be concealability, as lag shield is gone, and they are way too slow to benefit anyhow.
I can imagine LB-X would be rather useful for swatting the whole pack, as would SRMs and LRMs.
#13
Posted 04 June 2013 - 08:51 PM
But if we had them..imagine an enemy Stalker that doens´t even have arms tying to get rid of a Point of Elementals hanging on him. And if one of his mates tries to come to his aid.. have fun hitting the Elementals instead of the mech they cling to
#14
Posted 04 June 2013 - 09:04 PM
Fierostetz, on 04 June 2013 - 09:44 AM, said:
I'd *love* to have one, despite the fact that they're barely faster than an atlas.
Actually they're quite a bit slower than an Atlas (about 30 KPH max) They can jump though. The only way to make them fun in this game would be to have the player control a squad of AI Battle Armor and if he was killed, just change to the next one in that squad. It could be interesting if you could give commands and diferent skills to your squad's fighters... (actually it might be more fun than just piloting mechs...)
Edited by verybad, 04 June 2013 - 09:08 PM.
#15
Posted 04 June 2013 - 10:08 PM
verybad, on 04 June 2013 - 09:04 PM, said:
Combined arms in general would be fun. Tanks, VTOLs, and with a big enough map even aerospace fighters. And dropships. Instead of fighting for mining rigs in the middle of nowhere ( especially frozen city... why fight over that?! The only thig ov value there is the downed dropship on the ridge) I would love to fight over more diverse objectives... like : Take out that dropship before it can launch.
#16
Posted 05 June 2013 - 08:03 AM
Edited by beamsurfer17, 05 June 2013 - 08:07 AM.
#17
Posted 06 June 2013 - 09:28 AM
hauberk battle armor http://www.sarna.net/wiki/Hauberk )
kanazuchi batlle armor http://www.sarna.net/wiki/Kanazuchi ok thats it for the assault class battle armor next is heavy class
http://www.sarna.net/wiki/Gnome
http://www.sarna.net..._(Battle_Armor) ok time for med battle armor
http://www.sarna.net...iltrator_Mk._II
http://www.sarna.net/wiki/Longinus
http://www.sarna.net/wiki/Void ok sadly i did not find any good light battle armor but this should be good for now
#18
Posted 06 June 2013 - 09:39 AM
From a players standpoint it just wouldnt work well with how the game is set up, but if they were treated with AI I could see them being a sort of asset for community warfare. Imagine having a premade team that had a set alotment of total tonnage to work with and they could commit some of that towards non-player assets, instead of taking a Dire Wolf you downgraded to a Timberwolf and brought a star of Elementals or salamanders in its place. Commanders could order them to a certain grid to defend, attack or fallow a specific lance(star) or individual mech. (Tired of your LRM boats getting swarmed by pesky lights? Sick that star of elementals on em!)
That sort of thing could open up all kinds of options, from aerospace fighters to tank or suicide squads (IE infantry). *drifts off to fantasy land*
#20
Posted 06 June 2013 - 01:19 PM
Steal 1or 2 and we will have a clan tech in less than a week!
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