Motion Sickness
#1
Posted 06 June 2013 - 12:45 PM
#2
Posted 06 June 2013 - 12:50 PM
Edited by CygnusX7, 06 June 2013 - 01:19 PM.
#3
Posted 06 June 2013 - 12:55 PM
#4
Posted 06 June 2013 - 01:03 PM
#5
Posted 06 June 2013 - 05:07 PM
Sedit, on 06 June 2013 - 12:45 PM, said:
Have someone whisper into your inner ear "simulator sickness".
#6
Posted 06 June 2013 - 05:10 PM
#7
Posted 07 June 2013 - 02:26 AM
However, motion similar to the newly introduced JJ shake is prevalent throughout the game anyway, ie running around at 150kph with a light mech on uneven terrain, getting ripped apart by ACs, missiles, etc.
It is a very interesting medical phenomenon that such motion induces motion sickness only when it actually removes an exploitable gameplay mechanic.
#8
Posted 07 June 2013 - 02:37 AM
#9
Posted 07 June 2013 - 06:10 AM
#10
Posted 07 June 2013 - 07:14 AM
dimstog, on 07 June 2013 - 02:26 AM, said:
However, motion similar to the newly introduced JJ shake is prevalent throughout the game anyway, ie running around at 150kph with a light mech on uneven terrain, getting ripped apart by ACs, missiles, etc.
It is a very interesting medical phenomenon that such motion induces motion sickness only when it actually removes an exploitable gameplay mechanic.
so explain to me, why i could pilot a spider with all of its random herky jerky movement without any ill effects but i couldnt stand to watch someone else play a light mech in spectator mode pre patch? i dont get motion sickness from the new patch but i do get an eye strain headache from the shake now.
#12
Posted 07 June 2013 - 08:48 AM
#14
Posted 07 June 2013 - 09:15 AM
#15
Posted 07 June 2013 - 09:35 AM
#16
Posted 07 June 2013 - 09:49 AM
Esplodin, on 07 June 2013 - 07:21 AM, said:
Where in any post in this thread anyone states that high alpha pinpoint damage and PPC boating is not a problem ? Nowhere. Know why ? Because it is a totally unrelated problem to the JJ thing.
Milt, on 07 June 2013 - 07:14 AM, said:
It's pretty easy. You are not supposed to try and aim with active JJs. Yet, you keep trying. And you do understand that the only new thing is the reticule shaking. The sreen shake and motion is - and was - prevalent throughout the game. So the only thing that changed is that you are trying to concentrate on a dot that jerks around. You can also try beating your head against a wall, the effect will be same and let me assure you, the wall is not bugged or overpowered or overnerfed.
To be fair, I really wish they removed the reticule altogether when you activated your jumpjets. That would save a lot of people the delusion that they should try and aim when they fired their weapons while jumpjetting.
Edited by dimstog, 07 June 2013 - 09:50 AM.
#17
Posted 07 June 2013 - 10:14 AM
Talimar1, on 07 June 2013 - 06:10 AM, said:
I get the same thing. I'm not sure why the normal whizzing around doesn't cause it. Maybe it's the very rapid back-and-forth of the screen shake compared to the smoother motions of normal movement? It's a pity they couldn't just have the reticule shaking around without having to have the screen shake in such a dramatic fashion. Incidentally, IRL I can do multiple spins and recoveries and fly in turbulent thermals in a glider without any air sickness at all, but trying to JJ around in an MWO Spider is distinctly stomach churning.
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