If Srm Would Do 2.5 Dmg, You Wouldn't Complain About Ppc Boating.
#21
Posted 07 June 2013 - 02:24 PM
#22
Posted 07 June 2013 - 02:28 PM
OR
1.75
#23
Posted 07 June 2013 - 02:59 PM
Don't focus on the numbers. Remember the role SRMs played in the meta as it existed before the alpha/sniper craze. SRM damage should be set to whatever level is required so that they are powerful enough to re-balance the meta. If that means 2.5 damage per missile, so be it. If that means *3* damage per missile, so be it.
#24
Posted 07 June 2013 - 03:02 PM
Fate 6, on 07 June 2013 - 10:56 AM, said:
Im a medium pilot, they are far from garbage.
Pro Tip: piloting them correctly makes them good...just like almost anything else in the game.
#25
Posted 07 June 2013 - 03:09 PM
#26
Posted 07 June 2013 - 03:09 PM
LonestarrSB, on 07 June 2013 - 03:02 PM, said:
Im a medium pilot, they are far from garbage.
Pro Tip: piloting them correctly makes them good...just like almost anything else in the game.
No no no. You can't tell the "Mediums suck" people that they're not piloting well. Its the mech! Its not that there is no weight matching and half of the opposition weighs 80+, its the mech! It isn't that SRMs are bad or everyone is boating PPCs, AC20s, and Gauss, its the mech! Didn't you go to the meeting? Sarcasm aside, SRMs do need to get bumped up but it isn't because of Mediums being in trouble. And Mediums aren't in trouble because of a lack of fire power but rather because most matches are setup with 4-5 mechs equaling or exceeding 65 tons.
Edited by Trauglodyte, 07 June 2013 - 03:15 PM.
#27
Posted 07 June 2013 - 03:12 PM
#28
Posted 07 June 2013 - 03:14 PM
#29
Posted 07 June 2013 - 03:25 PM
LonestarrSB, on 07 June 2013 - 03:02 PM, said:
Im a medium pilot, they are far from garbage.
Pro Tip: piloting them correctly makes them good...just like almost anything else in the game.
Trauglodyte, on 07 June 2013 - 03:09 PM, said:
No no no. You can't tell the "Mediums suck" people that they're not piloting well. Its the mech! Its not that there is no weight matching and half of the opposition weighs 80+, its the mech! It isn't that SRMs are bad or everyone is boating PPCs, AC20s, and Gauss, its the mech! Didn't you go to the meeting? Sarcasm aside, SRMs do need to get bumped up but it isn't because of Mediums being in trouble. And Mediums aren't in trouble because of a lack of fire power but rather because most matches are setup with 4-5 mechs equaling or exceeding 65 tons.
I really like to play mediums. Hell, I even do well in mediums. That doesn't mean they don't suck.
#30
Posted 07 June 2013 - 03:57 PM
Fate 6, on 07 June 2013 - 10:56 AM, said:
Same here...
I love my 4sp, and I still do decent damage in it, but it is pretty sad right now... Getting (effectively) one-shot by a 6 PPC Stalker is never fun.
#31
Posted 07 June 2013 - 04:07 PM
Thuzel, on 07 June 2013 - 03:57 PM, said:
Same here...
I love my 4sp, and I still do decent damage in it, but it is pretty sad right now... Getting (effectively) one-shot by a 6 PPC Stalker is never fun.
Precisely. You can get good personal stats in a medium by playing like an opportunistic coward, but then you're not really helping the team as much as you need to.
#32
Posted 07 June 2013 - 04:15 PM
Than we can reconsider.
And bring LRM down to 1.
I don´t accept less than twice twice the SRM damage.
Edit: And keep SSRM at 1.5.Personally i would just remove them from the game.The world would be a better place.
Edited by Solomon Ward, 07 June 2013 - 04:21 PM.
#33
Posted 07 June 2013 - 04:22 PM
Lefty Lucy, on 07 June 2013 - 04:07 PM, said:
Precisely. You can get good personal stats in a medium by playing like an opportunistic coward, but then you're not really helping the team as much as you need to.
No fricken joke. I used to keep my 4sp and my Flame in regular rotation. And the thing is, the play style for those mechs should be entirely different. The 4sp was designed to be, and played well, as a close quarters brawler in limited space (between buildings, around cover, etc...). The Dragon plays well as a fast striker (Great for flanking, LRM hunting, hit-and-run, etc...). I used to love the differences between the two, and I'd often turn the tide in either one by playing to the strengths of the mech.
But not any more. If you play the 4sp now, you play it as a small dragon or you get your butt handed to you. You can't afford to be daring when a single salvo from an assault can remove an entire side of your mech, or just kill you outright. It's one of the things that makes this game a lot less interesting.
#34
Posted 07 June 2013 - 04:23 PM
Lefty Lucy, on 07 June 2013 - 03:25 PM, said:
I really like to play mediums. Hell, I even do well in mediums. That doesn't mean they don't suck.
Don't get me wrong, I know what he was saying. But even with SRMs at 2.0, it doesn't change the fact that Mediums are struggling not because of SRM damage but because you're simply getting out weighted. So many Heavies and Assault are on the battlefield that the benefit of being an inexpensive weapons platform with decent speed just doesn't help. For that matter, Mediums are getting hosed and Lights are right there behind them. But, at least they have 150kph as a benefit. Anyway, all that I was saying is that SRMs are a small portion of the problem while weight imbalance and heavy weapon boating is the cancer that is plaguing the game.
#35
Posted 07 June 2013 - 04:33 PM
I think heat will play a role in balancing things, but I'm not sure how. I think weapon recoil would also help. Firing multiple SRMs, LRMs, AC20s, Gauss rifles and PPCs should cause recoil that would, some how, negatively affect your machine. From accuracy, to causing your mech to shudder, slow down, rock or whatever. Lasers would not cause recoil so this would give you a reason to load them. Again, just an idea.
To be honest, though, I don't care anymore. I just want my 4SP to be a brawler again.
#36
Posted 07 June 2013 - 04:47 PM
TheMightyWashburn, on 07 June 2013 - 09:00 AM, said:
Why would it be beneficial to trade 40 alpha boomjags or 60 alpha PPC boats for 90 alpha splat cats?
I think the damage should be increased but not this much.
IDK Wash, the missiles are pretty spread out right now. A 90 point alpha into 3-5 locations isn't all that impressive at this point. And that requires 6 SRM6 to pull off, so if they add heat penalties to firing a bunch of them at once, it wouldn't be that bad.
Like I said in another thread, I would start at at least 2 and go up from there, but I could see it end up being around 2.3-2-5 where it felt right again.
Edited by shabowie, 07 June 2013 - 07:49 PM.
#37
Posted 07 June 2013 - 04:51 PM
#38
Posted 07 June 2013 - 05:02 PM
#39
Posted 07 June 2013 - 05:03 PM
shabowie, on 07 June 2013 - 04:47 PM, said:
Just playing devil's advocate here, but wouldn't 4x SRM6s with Artemis plus having Tag and maybe an energy weapon of some sort for added punch be better off, along with being more heat efficient, then 6x SRM6s? I played up three Catapults but quit back before the splash nerf cause it just felt dirty.
#40
Posted 07 June 2013 - 05:19 PM
redreaper, on 07 June 2013 - 04:51 PM, said:
Totally disagree. I recently made a few runs in a 4xASRM Stalker that had 4 medium lasers. In my best round I ran through over 500 SRMs and did only 800 damage, with a large percentage of my missiles hitting. That is far too weak. A .1 damage increase would be laughable, it's only .6 damage per SRM6 volley and that damage is spread all over the target mech.
Edited by shabowie, 07 June 2013 - 05:20 PM.
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