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Mechs With Lower Arm Actuators... Should Be Able To Raise Their Arms


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#1 Zaptruder

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Posted 08 June 2013 - 03:22 AM

Seriously.

Why not? Have a toggle button akin to opening missile flaps.

Arms forward = arms raise to shoulder height, locked to torso.

Arms down = arms at waist height, firing from the hip.

The lack of this is especially grating in the current metagame which heavily favours sniping players and thus players that can pop up a little over cover while firing as many of their weapons as possible (Stalker, Catapult, Jagermech, etc).

Only problem is that I imagine it can look a bit daft, and some players would probably just keep it locked in that position for the duration of the match - so maybe a good way of 'balancing' that would be to have the mech arms drop after a few seconds of not firing - i.e. the player has to move the arms up when they want to pop to shoot.

I know I'm not the first player to think about this - and I certainly shouldn't be the last!

#2 Livewyr

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Posted 08 June 2013 - 04:00 AM

Can Atlases use this concept to punch highlanders in the face?

#3 Androas

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Posted 08 June 2013 - 04:14 AM

Hmm would get quite complicated for the "average player"

Dont get me wrong, i am totaly for it, i would even go further and suggest,
arms should be movable in different directions.

meaning, you should be able to move the left and the right arm seperate.

Instead of adding a Toggle for Arms up/down, you could simply set up the num keys for that,

left row (1, 4, 7) lower, move outward, raise, left arm

center row (2 5 8) lower, center, raise, both arm

right row (3, 6, 9) lower, move outward, raise, right arm.

now add to 0 and del a move inwards for the left and right arm, and you would have all the commands you need.

The only "Toggle" you would need would be for, toggle mouse control over arm.

So you wont shift them arround when moving the mouse.

allthought im not sure, if it would really add to the gameplay, or if it just would be an nice to have, but useless in reality feature....

#4 Zaptruder

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Posted 08 June 2013 - 04:35 AM

View PostAndroas, on 08 June 2013 - 04:14 AM, said:

Hmm would get quite complicated for the "average player"

Dont get me wrong, i am totaly for it, i would even go further and suggest,
arms should be movable in different directions.

meaning, you should be able to move the left and the right arm seperate.

Instead of adding a Toggle for Arms up/down, you could simply set up the num keys for that,

left row (1, 4, 7) lower, move outward, raise, left arm

center row (2 5 8) lower, center, raise, both arm

right row (3, 6, 9) lower, move outward, raise, right arm.

now add to 0 and del a move inwards for the left and right arm, and you would have all the commands you need.

The only "Toggle" you would need would be for, toggle mouse control over arm.

So you wont shift them arround when moving the mouse.

allthought im not sure, if it would really add to the gameplay, or if it just would be an nice to have, but useless in reality feature....


... This post boggles the mind. Say that the idea is a little complicated for the average player... then propose an overwhelmingly complicated solution that adds little to no value!

Yes, I'd love if arms were fully articulated - but unless the control scheme were to adopt Razer Hydras or something similar, it'd be totally impractical!

#5 MustrumRidcully

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Posted 08 June 2013 - 05:11 AM

They could just have this be a feature of arm locking. The moment you press "Lock arms to Torso", your weapons rise up.

#6 Zaptruder

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Posted 08 June 2013 - 05:14 AM

View PostMustrumRidcully, on 08 June 2013 - 05:11 AM, said:

They could just have this be a feature of arm locking. The moment you press "Lock arms to Torso", your weapons rise up.


Oh... oh... that's sexy. I like it. Hold shift to toggle arm lock.

Only problem is you could probably tell who the noob is right away by whether or not they're holding up their arms inappropriately!

#7 Metafox

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Posted 08 June 2013 - 08:19 AM

An arm-up toggle is a really interesting idea. Locking the arms could be one way to keep everyone from running around with their arms up 100% of the time like a bunch of zombies. Another idea might be to reduce their maximum speed by 10% while arms are up, the logic being that it puts the mech off-balance, forcing the mech to slow down while the gyro works harder to get the mech balanced.

#8 armyof1

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Posted 08 June 2013 - 08:23 AM

Knowing the devs I don't think this will ever happen (just too much work) but at least they can remove a worthless actuator that does nothing to free up some crit slots. Let's face it, we're never going to get melee anyway.

#9 General Taskeen

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Posted 08 June 2013 - 08:24 AM

Well hey people want more simulation aspects right?

So why not.

Posted Image

MW3 and MW4 also allowed a feature to 'unlock' free look so you can swing an arm 90 degrees to your side and shoot side ways.

Rewards players who can handle multiple button management like simulators.

Edited by General Taskeen, 08 June 2013 - 08:31 AM.


#10 MustrumRidcully

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Posted 08 June 2013 - 08:33 AM

Quote

MW3 and MW4 also allowed a feature to 'unlock' free look so you can swing an arm 90 degrees to your side and shoot side ways.

There is a free look feature in MW:O, and I believe it does aim the arms. It might be on Left-Control, unless I changed the controls.

#11 mike29tw

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Posted 08 June 2013 - 09:07 AM

View PostMustrumRidcully, on 08 June 2013 - 08:33 AM, said:

There is a free look feature in MW:O, and I believe it does aim the arms. It might be on Left-Control, unless I changed the controls.


Left control no longer aims your arms after arm-lock is introduced.

Also he's talking about shooting 90 degree sideways to where your torso is facing, which makes it possible to shoot "behind" you when retreating if you have your torso turned at 90 degree as well.

#12 MustrumRidcully

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Posted 08 June 2013 - 09:15 AM

View Postmike29tw, on 08 June 2013 - 09:07 AM, said:


Left control no longer aims your arms after arm-lock is introduced.

Also he's talking about shooting 90 degree sideways to where your torso is facing, which makes it possible to shoot "behind" you when retreating if you have your torso turned at 90 degree as well.

Well, arms have mech-dependent movement ranges in MW:O.

#13 SMDMadCow

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Posted 08 June 2013 - 09:20 AM

Mouse wheel up, arms raise and hold shoft to lock. Mouse wheel down, arms lower and again woth shift to lock. Raised arms means your side torso would be easier to hit and your arms would of course stick out, but then you could actually shoot over cover.

#14 Lord of All

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Posted 08 June 2013 - 09:20 AM

Looks like I'll be buying a 10 button mouse before long. :P

#15 Otto Cannon

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Posted 08 June 2013 - 09:34 AM

Sounds like a good idea. You could balance it by only allowing separate horizontal arm-reticle movement when the arms are toggled down in normal position, so that when raised they lose sideways movement.

#16 FactorlanP

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Posted 08 June 2013 - 09:57 AM

Seriously guys? We, apparently, have Developers who think that the player base is having trouble understanding that their feet may be pointing in a different direction than their torso...

I don't see additional complexity happening.

#17 General Taskeen

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Posted 08 June 2013 - 10:34 AM

View PostMustrumRidcully, on 08 June 2013 - 08:33 AM, said:

There is a free look feature in MW:O, and I believe it does aim the arms. It might be on Left-Control, unless I changed the controls.


...

This is not the same as in MWO... You can't aim 90 degrees to your side, because it locks both your arms into the same degree of motion.

This is what I'm talking about:



Unlocking one arm to aim sideways.

#18 Ayestes

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Posted 08 June 2013 - 10:37 AM

Could even make some penalty for doing so, like you take 25% increased arm damage or something. It'd still be awesome.

Edited by Ayestes, 08 June 2013 - 10:37 AM.


#19 Karenai

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Posted 08 June 2013 - 11:22 AM

While it is a very good concept and would be great in a simulation, it removes what makes the mechs different.
Stalkers perform on par or better then an Atlas because they can shoot over things with their arms. The Atlas on the other hand can be a better brawler in expert hands. Shooting to the side and swirling around, but shoots from the hips.
The Higlander destroyed that meta because he is almost as heavy as an Atals but can jump, circumventing the arms at the hip problem. Making everything the same =/= fun and engaging. Making everything the same = bland team shooter variant even less exiciting then games form 1999.
We already have too many almost the same mechs.

#20 Gaan Cathal

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Posted 08 June 2013 - 11:22 AM

View Postmike29tw, on 08 June 2013 - 09:07 AM, said:

Left control no longer aims your arms after arm-lock is introduced.

Also he's talking about shooting 90 degree sideways to where your torso is facing, which makes it possible to shoot "behind" you when retreating if you have your torso turned at 90 degree as well.


That's entirely possible. It no longer aims your arms with arm-lock on. Either turn it off, or if you're in a lock-appropriate mech hold shift+lt ctrl to do it.





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