A few things "help" doing this:
- Convergence. The game converges weapon at the point your cross-hair is aiming at. That means instead of all weapons firing parallel, they adjust their angles slightly to converge on a point - ideally on the enemy mech. Without convergence, weapons would hit the enemy at the same distance from each other as they are on your mech, which also leaves a good chance that one of them would miss completely.
- Equipping identical weapons. If you don't equip identical weapons as "alpha" striker, you have the problem that the weapons will behave differently. An AC/20 and a PPC together have a good alpha, but the AC/20 needs more lead then the PPC, so it only works well against targets that are stationary or don't move perpendicular to you.
- Single Shot Projectiles. Lasers have a beam duration - if you realize someone is shooting you, you can start torso twisting and moving. Even if you don't do it intentionally, if you do it at all, the enemy will spread his damage.
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So, if we deem it problematic, what could be done about it?
1) More restrictive hard point system.
This is supposed to eliminate or reduce the possibility of building "boats".
The problem I have with this is that there are stock mechs that are boats by design, and these either would have to be removed, or will keep being boats. That might not solve the problem. And the other thing - it limits customziaton, which is part of the fun of making builds (but admittedly it gets stale when you realize that you "must" build a boat if you want to have top performance.
2) Lowering the effective Heat Capacity.
This can include adding heat penalties, you mights till be able to get to the heat levels you can get now, but you get very hefty penalties for it. An outright reduction of the heat capacity to either half the current value or a fixed value of 30 would limit some of the more egregious examples of alpha strike boats. Low heat weapons can probably still get higher alpha values, but low heat weapons usually require also ammo and more tonnage, which can require making more sacrifices during mech design (low ammo, low speed) and provides drawbacks on the battlefield as well (going out of ammo, explosive ammo).
3) Introduce an "Energy System".
On top of heat production, weapons draw energy, and if they draw too much, you can't fire another weapon.
I am personally not a fan of this, since it adds another, potentially complex, subsystem, that really resembles the heat system a lot and makes me wonder why we don't just use that.
4) Remove Torso Convergence
Weapons in the torso regions cannot converge. It kinda makes sense - they seem to be installed at fixed locations with no ability to change their angle.
You can still deliver good alpha strikes with arm mounted weapons (unless we say that you need to have a full set of actuators to get arm convergence, too), but arm weapons are also the weakest armored sections.
5) Global Weapon Cooldowns and Alpha Strike as Special Ability
Whenever you shoot a weapon, all weapons go on a global cooldown (server enforced). That means you cannot group fire or alpha strike anymore.
Since Alpha Strike is a feature of Battletech, it would need to be "artificially" re-added as special ability with its own cooldown.
Making this work for all weapons individually can cause its own problems - The more weapons you have, the more you need to spread out your shots, which makes smaller weapons unattractive.
On the other hand - it seems to resemble the Battletech rules the best, since there, every weapon requires its own to-hit and hit location roll.
6) Location "Lockout" Weapon Cooldowns
This is a variant of the cooldown idea. Instead of having every weapon go on cooldown when another weapon is fired, only weapons mounted in a different hit location then the fired weapon go on cooldown. So if you have 2 PPCs in the left arm and 2 PPCs in the right arm, you can fire the right arm PPCs together, but then must wait before you can fire the left arm PPCs.
A mech like the Hunchback that can carry most of its firepower in a single hunch could still alpha strike with great potency, but this mech still has the same drawback as it is has now - all eggs in one basket.
Edited by MustrumRidcully, 08 June 2013 - 09:55 AM.




















