Right now, there isn't much point in having a large number of jump jets, other than getting into a few niche places in a few maps.
I will admit, that in and of itself is fun.
Situation 2:
While most people agree that nerfing the poptart build was necessary, there's a lot of people complaining that it went overboard.
Proposed solution to both problems:
Have jump jet shake and mid-air maneuverability both tuned to the number of jets on a unit, rather than tuning it to weight class or any other factor. This makes sense, in that multiple jump jets should give you more fine-tuned control, where the first few jets are used to overcome gravity and the remainder can be used for stabilization and boost.
This also means that 'mechs like the Spider-5V suddenly become incredibly desirable as pop-tart builds, but can only support a few weapons while doing so - whereas 'mechs like the Highlander-732 can use jumping for terrain navigation and maneuverability, but won't be able to fire easily in mid-air.
I'd recommend having the current level of screen shake happen at 2 jump jets, with twice that shake happening with 1 jump jet, 2/3 happening at 3 jump jets, and so on. In other words, just double the amount of screen shake, and then divide that by the number of jump jets mounted.
This will make the Spider-5V an actually useful aerial combatant, which elevates it from its current near-uselessness, while making jump jets on heavies and assault 'mechs useful but not overpowered.
What do you think, sirs?
Edited by Ialdabaoth, 08 June 2013 - 04:24 PM.