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Lrm Boating At An All Time High


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#1 Drunk Canuck

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Posted 16 June 2013 - 12:20 PM

This is starting to get absurd, and I am not the only one who feels this way. Even when running with teams, LRM boats are dominating the battlefield because all they need is a couple of scouts with TAG and ECM coverage to give them the ability to dominate from long range. By the time you get close enough to even use most mid range weapons or get some shots off, you are cored and one salvo away from being killed.

So, we come back to the great debate again, and LRM's need the nerf bat swung at them again, or there needs to be massive punishment and changes to reduce the issues with LRM boating. Either you need to have line of sight on your target and use a TAG yourself, rather then using the TAG assist function that works among your lance mates, or the damage needs to be nerfed big time. TAG isn't helping things either, it's a free utility while NARC requires ammo and uses more weight to boot, it's blatantly obvious with how unbalanced TAG really is by comparison.

What will it be PGI? Either require line of sight to gain missile lock, or eliminate the ability for scouts to transfer target locks to their lance mates, or you can nerf the damage back to where it was an make it a utility weapon for doing ranged damage, but something has to be done, and it needed to be done a few weeks ago when LRM's got buffed.

#2 Nightcrept

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Posted 16 June 2013 - 01:17 PM

And there are just as many if not more players who like me still consider lrms garbage weapons that are almost useless.

Lrms need a buff to either dmg or ammo.


I am in agreement with figuring out a way to stop ultra boating of over 40 tubes.

#3 Lumpy Gash

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Posted 16 June 2013 - 01:37 PM

use something other than mid-range weapons? Advance under cover... dont stand out in the open...

#4 Postumus

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Posted 16 June 2013 - 01:45 PM

Sorry, but you obviously weren't around for LRMageddons 1 and 2. All this is is people realizing that LRMs have been tweaked slightly back into usefullness. During PPCwarrior online, noone used LRMs. Now some people use them, just like any other weapon. Thank god, now fix SRMs. Only having one or two viable, competitive weapons is boring as hell.

#5 StandingCow

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Posted 16 June 2013 - 02:11 PM

LRMs are almost in a perfect place right now... deadly to the pilot that gets himself into a bad position, but easy to avoid and counter with AMS.

#6 Splitpin

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Posted 16 June 2013 - 02:21 PM

Most people still aren't even carrying AMS, to me that says LRMs are at best barely viable. I never die to missiles without knowing and admitting it was MY fault.

#7 Villz

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Posted 16 June 2013 - 02:21 PM

doesnt matter where u stand when the missles teleport to the moon than straight down ontop of you....... reading these forums is just depressing sometimes

#8 SgtMaster

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Posted 16 June 2013 - 02:26 PM

an easy workaround this problem would be to add wind physics to the game, so that lrms / ppc projectiles and big surface assault mechs would deviate and fall to the ground... it would also add to the immersion factor...!

Edited by SgtMaster, 16 June 2013 - 02:26 PM.


#9 Nightcrept

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Posted 16 June 2013 - 02:29 PM

View PostSgtMaster, on 16 June 2013 - 02:26 PM, said:

an easy workaround this problem would be to add wind physics to the game, so that lrms / ppc projectiles and big surface assault mechs would deviate and fall to the ground... it would also add to the immersion factor...!
Lrms are guided. Wind would not have an effect.

#10 1BigFool

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Posted 16 June 2013 - 02:59 PM

Still not a fan of the LRM Stalkers. Even nerfed, 80 missiles raining down on you every few seconds will make for a bad day.

#11 B0oN

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Posted 16 June 2013 - 03:01 PM

Having 3 out of 8 Mechs toting AMS makes a huge difference, gentlemen.
Yes, it´s some weight you cannot put into guns or other equipment, but AMS more often saved my and some other lads armor than not.
Identify, adapt, overcome.

#12 Wintersdark

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Posted 16 June 2013 - 05:26 PM

View PostPostumus, on 16 June 2013 - 01:45 PM, said:

Sorry, but you obviously weren't around for LRMageddons 1 and 2. All this is is people realizing that LRMs have been tweaked slightly back into usefullness. During PPCwarrior online, noone used LRMs. Now some people use them, just like any other weapon. Thank god, now fix SRMs. Only having one or two viable, competitive weapons is boring as hell.

This.

The OP has clearly missed them and, in my experience, there have been three:

With the introduction of Artemis, when they'd headshot you from directly above, with the splash damage bug and increased LRM splash (what I assume you refer to as the first, with Tourmaline's release) causing LRM's to do obscene damage everywhere, and the most recent one where they didn't do much damage but did almost all of it to the center torso.

In every one of these, easily 90% of players were packing massive swarms (though the first was fairly limited to catapults and atlases).

LRM's are, like many weapon systems, better in larger numbers. Not necessarily in terms of how many a single mech packs, but team wide. One mech with LRM's isn't a big deal, but when 4 are boating them and 4 more have at least a 10-rack as soon as someone paints you death rains from everywhere.

Also, of course, you'll always see more LRM's in low-Elo brackets, because the players are not as good at utilizing cover/lrm dodging techniques, so the LRM's are much more effective there. There's a term for that - weapons in a game that allow newbies to do better but without unbalancing the high end game - but I forget what it is.

That, incidentally, is a great strength of packing a single 10-rack. When there aren't many LRM's around, nobody cares about a LRM10 launcher. When there's LRM boats about, though, they don't know how many missiles are incoming and as such run and hide with any warning. Also, with lots of LRM's sailing through the heavens, AMS is overwhelmed. Without AMS, an LRM10 rack is a great weapon in it's own right.

Ultimately, though, you can gauge the actual effectiveness of LRM's by the quantity of AMS units around. As LRM's become more prevalent, more and more players pack AMS. When all 8 mechs have one AMS (ignoring the multi-ams mechs), truly massive numbers of missiles never reach their targets.

#13 Seddrik

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Posted 16 June 2013 - 05:41 PM

My main concern with LRMs is the trajectory they take. They dive on you behind cover and it looks super artifical. I thought their trajectory before was fine, andd with damage and speed upped that would have been good enough.

There will always be some who want LRM stronger... stronger stronger. But eh...

#14 StalaggtIKE

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Posted 16 June 2013 - 05:41 PM

Two words: Use AMS. It's so useful now a lance can completely negate 40-60lrm barrage. Just the other day 3 guys and I was able to walk out in the open shooting their missiles down. It was hilarious as we closed in on their 2 lrm boats and crushed them. Use the tools we've been given and stop whinning.

#15 Deathlike

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Posted 16 June 2013 - 05:49 PM

When AMS is not used across the board, LRMs are not really as OP as the original poster is stating it to be.

#16 hoverstorm

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Posted 16 June 2013 - 06:31 PM

LRMs are finally balanced. Learn to use cover and AMS, and your mech would probably not die from LRMs.

#17 Wintersdark

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Posted 16 June 2013 - 07:04 PM

The proof is in the pudding. You can do some good damage with LRM's, but not spectacular.

Look at the damage amounts at the end of a battle. Even the Big Bad Scary LRM stalkers won't have done really extreme amounts of damage - in fact, in my experience, notably less than direct fire builds.

The issue people have is that they run into the open, and get fired on by several LRM boats simultaneously. Then you've got a couple assaults and or heavies firing at you at once - no matter what they are using, you're going to be badly hurt.

So, the solution is simple. Don't spend a lot of time in open areas, and once you know there's enemy LRM boats, be aware of where they are and move from cover to cover while approaching. Get within 180m and they're toast.

Too slow? Everyone on your team is too slow? Maybe it's time to hop into a fast heavy or medium, and go hunting.

#18 Hexenhammer

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Posted 16 June 2013 - 07:20 PM

Ar LRMs OP or are organized groups utilizing them to great deficiency? What I see is organized are playing this game like it should be. Spotters that keep targets do their jobs so LRM boats can do theirs. If no one is spotting for the boats then no one would be complaining about them.

Oh it also helps if you aren't standing out in the open trying to charge LRM carries.


Edited for grammar.

Edited by Hexenhammer, 16 June 2013 - 08:51 PM.


#19 Lumpy Gash

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Posted 16 June 2013 - 08:28 PM

View PostHexenhammer, on 16 June 2013 - 07:20 PM, said:

Ar LRMs OP or are organized groups utilizing them to great deficiency? What I see is the organized grounds playing this like the should be. Spotters that keep targets do their jobs so LRM boats can do theirs. If no one was spotting for the boats no one would be complaining about them.

Oh it also helps if you aren't standing out in the open trying to charge LRM carries.


So wait nerf teamwork? you cant they even have it as a tip on the load up screens!!!!!

#20 BR0WN_H0RN3T

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Posted 16 June 2013 - 08:34 PM

View Post1BigFool, on 16 June 2013 - 02:59 PM, said:

Still not a fan of the LRM Stalkers. Even nerfed, 80 missiles raining down on you every few seconds will make for a bad day.

I'd rather be dealing with an LRM Stalker than a PPC one.





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