Jump to content

Collision Issue


1 reply to this topic

#1 The Strange

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 238 posts
  • LocationFresno, CA

Posted 15 June 2013 - 10:26 PM

Even if they don't want to add damage for collisions right now, they really do need to stop the ram and warp through effect. I see people do it all the time and it is really lame. There is no reason why an atlas should be able to run straight through my stalker and end up behind me.

Even without damage, Mechs should at least be barriers to one another.

#2 DamnCatte

    Member

  • PipPipPipPipPip
  • The Bold
  • The Bold
  • 171 posts
  • LocationElsewhere

Posted 15 June 2013 - 10:47 PM

The current situation with collision is some bizarre hobbled together mess of once having wonky knockdown effects that were removed. It used to be mechs would warp about real funny when they were getting back up. Now they just warp about when they touch each other.

Gone are the days of dragon bowling and light mechs having to be careful about running into things.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users