Even if they don't want to add damage for collisions right now, they really do need to stop the ram and warp through effect. I see people do it all the time and it is really lame. There is no reason why an atlas should be able to run straight through my stalker and end up behind me.
Even without damage, Mechs should at least be barriers to one another.
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Collision Issue
Started by The Strange, Jun 15 2013 10:26 PM
1 reply to this topic
#1
Posted 15 June 2013 - 10:26 PM
#2
Posted 15 June 2013 - 10:47 PM
The current situation with collision is some bizarre hobbled together mess of once having wonky knockdown effects that were removed. It used to be mechs would warp about real funny when they were getting back up. Now they just warp about when they touch each other.
Gone are the days of dragon bowling and light mechs having to be careful about running into things.
Gone are the days of dragon bowling and light mechs having to be careful about running into things.
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