Kaldor, on 10 June 2013 - 04:55 AM, said:
Yeah, because 8 mans are going to be the savior of MWO from a financial stand point? Im not here to start a flame war, but I probably represent a good chunk of the demographic wanted for this game. The 8man queue in all reality is just an addition to make it easier to play against other mans. For every 8 man team dropping, you probably have, and Im going to go on the conservative side, 50 4 man teams that are casually playing, and this doesnt include the solo guys just PUGging. So yea, 8 mans, while I enjoy the play style and the need to be competitive, are probably less than 5% of the game population.
You did fail to read the rest of my post where I actually agree with Soy, and how JJs should be used to setup a shot. Just because I dont play 8man very often, doesnt mean I dont understand the fundamentals of the game. Its not that hard to understand how to build a good mech, and fundamentals like movement and getting into position to take a shot. The rest is just time played as anyone who has lots of time can easily become a good player if they understand the fundamentals.
balance is most important for a competitive scene, though, which is the point that you're missing.
a change can have minuscule effects on pugging as a whole, but can have much larger and more dramatic effects on the competitive scene. this works in reverse as well, though. look at ECM. when it came out, it ripped the pugging meta completely apart.
competitive teams barely used ECM, and even today ECM is *maybe* used on 1-2 mechs on a team.
that's just one example. the balance that weapons should have will effect pugging, but will *usually* effect competitive play to a much more severe degree, and competitive play is what makes a game survivable for the long haul.
my example is halo 2-3.
when halo 3 released, it became the go to casual game. it was a great game. but after awhile, MLG decided that halo 2 required a tremendous amount more skill to dominate at than halo 3.
at the end, halo 2 had more players playing than halo 3 did when they pulled the plug on xbox original live service.
halo 2 would have lived longer BECAUSE of the competitive community as opposed to the casual one.
son of a ***** now i wanna go play halo 2 for like 12 hours. DAMN IT