ManDaisy, on 06 June 2013 - 07:59 AM, said:
2.0 for heat sinks in the engine, 1.4 for heat sinks you have to add.
Buckminster, on 06 June 2013 - 08:03 AM, said:
1.4 is for DHS out of the engine.
Which is actually another good reason to go with a bigger engine in some cases. The 200 engine only has 8 in-engine heat sinks, where anything 250 and above has 10.
Right ok, got it. So I did kind of have the right idea at first. O.o
Darwins Dog, on 06 June 2013 - 08:03 AM, said:
Your engine comes with up to 10 heatsinks for "free". With the upgrade to DHS those become 2.0 heatsinks. All others (even the ones in engine slots) are 1.4. So a 300 engine will have 10 at 2.0 and can hold two more at 1.4.
I have yet to see a build that is not better with DHS. I've seen a few that don't need it (dual gauss JM6 for instance), but none that are better with SHS.
Yeah, other than my confusion of the 1.4 v 2.0 values, I get that.
I just feel like there's a logical clash that DHS can always be better when (1), they don't dissipate double the heat; only 1.4 (that's not canon, is it? I thought they WERE double), & (2), the take up 3 times the space! It seems like the only real benefit of DHS is the weight. Therefore, I feel like, intuitively, there will be times when you have enough free tonnage to use regular HS, and you'd prefer them so 3 critical slots of HS will give you 3x HS rather than a mere 1.4. I would think is is especially the case if you use other weight-saving options such as XL engines or FF armor.
ICEFANG13, on 06 June 2013 - 08:19 AM, said:
Only 2 mechs can make SHS work. The first is the trololmando, with 3 SSRMs. If you use doubles, then you may not have enough room for FF armor, which the mech needs. Either it has DHS and is a little light on armor/ammo/backup weapons, or you have SHS and usually have what you need. It can make do.
Right, I see. And it's that kind of situation where a mech mounts FF armor or even an XL as well, that I feel like intuitively, SHS will be better if you've got the tonnage to spare but need the crits. Does this really not happen?
Splinters, on 06 June 2013 - 09:15 AM, said:
Ooops, you did say Stalker 5S. That's what I get for doing builds when I'm tired.
Ok Let's re-do
this again. I took a bit more leg armor off for the extra AMS. I would not recommend going below 40 for leg armor on any heavy or assault mech.
Personally for this build, I would take the MPL's and make the ML's and throw 2 more DHS' on board. That will let you fire LL's as often as you want and then when your in medium/short, just go to Streak and ML's with similar range.
-S
I may try that to see what's it like, but I ended up tweaking my config a little differently.

I found out I had a STD 255 I could take off a different mech, so I mounted that one on. With the remaining free tonnage & keeping 20 total DHS, I upgraded the 2 LL to pulse versions and added a 3rd MPLAS. I also swapped my SSRM2s for SRM4s. My SRMs are sometimes part of a desperation shot, and the lock-on needed for SSRM 2s was too problematic in such scenarios. So far I'm liking this.