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Social -Options (Chatting, Friending, Grouping Etc) Are So Bad!


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#1 Artifex 28

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Posted 29 November 2012 - 05:48 AM

Oh man!

The current social system, is worst I have ever seen - anywhere.

Current issues that instantly pop in to mind are:

1) Group leader is seeing "ready / not-ready" -buttons for himself. It should be READY -> then CANCEL // LAUNCH, depending if rest of the group has clicked ready. Add option for "autolaunch" if leader clicks READY before the rest of the group is ready.

2) Grouped player cannot start a game to play alone, without leaving/disbanding from/the group. The limitations of starting a game should only apply if there are more than one player in the "lobby". If the rest of the players are playing, a grouped player should "act" as a non-grouped player.

3) Invite friend and block friend buttons are next to each other and tiny. Misclicking is easy.

4) Opening chat requires double clicking. Cannot open chat if the player typed something to you (name is blinking) but he is now in game, and you try to double click (?!) to open it. Chat should open instantly when someone writes you something (add option to disable this). Possibly give a notification that a new unread chat message. And how about a single click instead? What this means - you cannot communicate with people who are in game - at all!

5) Option for keeping the social menu on seperate window or find a space it on the UI so that it is open all the time, not under the "social" -button.

6) When you try adding a player to group, who is already in group, you just get message: "Failed to invite" or something similar. Instead, add a visual effect that SHOWS that if a player is in a group already.

I am sure people will find more issues in that piece of crap. :D

...as a bonus suggestion, outside of the social -menu: If you have made no changes in mech lab and you swap from tab to tab (like upgrades to loadout), it should not ask confirmation about saving/losing changes if there were none.

Edited by Artifex 28, 29 November 2012 - 07:39 AM.


#2 Vincent Lynch

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Posted 29 November 2012 - 06:37 AM

I want to be able to block people who are not my "friends", from playing on the same team as me, even when PUGging.
Because, some people behave in a way, I have no problem playing against them and shooting them, but I would be embarassed to have them on my team.
(Like those spouting racial slurs, for example.)

Currently you can block only people you friended before, and AFAIK you can not block anyone on matchmaking, which should be an option.

#3 Artifex 28

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Posted 29 November 2012 - 06:57 AM

View PostVincent Lynch, on 29 November 2012 - 06:37 AM, said:

I want to be able to block people who are not my "friends", from playing on the same team as me, even when PUGging.
Because, some people behave in a way, I have no problem playing against them and shooting them, but I would be embarassed to have them on my team.
(Like those spouting racial slurs, for example.)

Currently you can block only people you friended before, and AFAIK you can not block anyone on matchmaking, which should be an option.


Blocking people should ignore them on matchmaking. Meaning you would not be matchmaked with the people added on your ignore list.

#4 Artifex 28

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Posted 29 November 2012 - 07:58 AM

Also, since you cannot add friends or block people during a round - adding new friends is a real pain.
We need some sort of "log screen" after matches so you can see the stats, players etc.

Edited by Artifex 28, 29 November 2012 - 08:00 AM.


#5 Vincent Lynch

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Posted 30 November 2012 - 01:14 AM

Artifex, you are right, and both of these things have been proposed a lot, by a lot of people. I hope PGI actually read that.

#6 Jadel Blade

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Posted 30 November 2012 - 01:27 AM

its terrible atm no doubt.

#7 Artifex 28

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Posted 06 December 2012 - 05:04 PM

Well. Patch came and...changed the colors!

...so there's certainly plenty to fix still. :/

#8 Domush

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Posted 06 December 2012 - 08:02 PM

Absolutey agree with the OP.

Whoever designed the group based play is.. I don't have words to describe the incompetence.

It's pathetic how unintuitive, if not impossible, group play is on this game.

Edited by Domush, 06 December 2012 - 08:03 PM.


#9 Artifex 28

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Posted 07 December 2012 - 06:39 AM

View PostDomush, on 06 December 2012 - 08:02 PM, said:

Absolutey agree with the OP.

Whoever designed the group based play is.. I don't have words to describe the incompetence.

It's pathetic how unintuitive, if not impossible, group play is on this game.


Harsh words are good, since they provocate people. Usually causes discussion and s*it gets done! :)

#10 Domush

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Posted 07 December 2012 - 08:40 AM

To add to this thread, as this has to be one of the most irritating parts of this game. Teamwork is actively discouraged in this game. Everything about teamwork is more difficult than single play, if not impossible.
  • No voice
  • Group launch buried in a menu (instead of front and center)
  • No chat outside the match (and barely visible before a match, due to the dark overlay)
  • No chat after a match, where you could recruit the good PUGs into your group or ask to join a group
  • No way to find people to squad with outside scribbling down names while PUGing
  • No way to tell who is targeting who (so you can focus/spread fire)
  • If squad leader leaves a group you must remake the entire group (because squad leader rarely gets moved to a new person)
  • ..the list goes on and on..
Seeing as teamwork is required to win a match, how about focusing a single freaking brain cell towards making teamwork POSSIBLE, even, *gasp*, encouraged!

It should be noted, all of this list is painfully obvious well within a single day of play. If PGI is truly looking to swell the ranks of players.. wouldn't encouraging community and teamwork be #1 on the list?

Calling teamwork in this game a train wreck is a misnomer, as train cars all crash in unison during a train wreck, making train wrecks better planned than this game.

#11 Artifex 28

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Posted 07 December 2012 - 11:33 AM

View PostDomush, on 07 December 2012 - 08:40 AM, said:

To add to this thread, as this has to be one of the most irritating parts of this game. Teamwork is actively discouraged in this game. Everything about teamwork is more difficult than single play, if not impossible.
  • No voice
  • Group launch buried in a menu (instead of front and center)
  • No chat outside the match (and barely visible before a match, due to the dark overlay)
  • No chat after a match, where you could recruit the good PUGs into your group or ask to join a group
  • No way to find people to squad with outside scribbling down names while PUGing
  • No way to tell who is targeting who (so you can focus/spread fire)
  • If squad leader leaves a group you must remake the entire group (because squad leader rarely gets moved to a new person)
  • ..the list goes on and on..
Seeing as teamwork is required to win a match, how about focusing a single freaking brain cell towards making teamwork POSSIBLE, even, *gasp*, encouraged!


It should be noted, all of this list is painfully obvious well within a single day of play. If PGI is truly looking to swell the ranks of players.. wouldn't encouraging community and teamwork be #1 on the list?

Calling teamwork in this game a train wreck is a misnomer, as train cars all crash in unison during a train wreck, making train wrecks better planned than this game.


Even the imaginary, miracle working Jesus, couldn't have put that better together.

#12 Artifex 28

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Posted 07 December 2012 - 09:35 PM

Surprisingly small amount of comments here. If you agree - say that! If you don't - say that as well!

#13 MrPlow254

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Posted 09 February 2013 - 05:12 AM

Since the in game menu has just gone through a overhaul, I am sure they are working on fixing the friends list and related menus for the next patch -- at least I hope. :)

Edited by MrPlow254, 09 February 2013 - 05:13 AM.


#14 Artifex 28

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Posted 27 June 2013 - 01:59 AM

About time...





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