lockwoodx, on 10 June 2013 - 06:29 AM, said:
Compare 1 alpha of 4 MLs to 1 shot of AC/20 in both damage, range, crit potential ect....
Now scale it down further and compare 4 MLs vs a mech that uses 1LBX and 2 MLs.
There is no disadvantage to Ballistics atm. Ammo is only an issue for snipers, as bralwers do not last long enough to warrant "running dry".
Lasers do not 'cut it' when it comes to brawling. You end up with "fewer shots" than a ballistic player due to heat, ammo explosions are not an issue, weight isn't an issue...
I'm sorry but successful brawlers do not use lasers period. The only ones who can semi-compare are light mechs who can run 4-5 MLs without worrying about armor or heat. Apples to oranges tho.
If you are not lasting long enough to expend a reasonable ammo load you are doing it wrong. Medium mechs are not brawlers that can engage continuously and expect to not be ripped apart. You have to skirmish. Moving in fast, hitting once of twice, and withdrawing out of site before taking heavy fire. You can only engage continuously when backing up a more durable target like a Stalker or Atlas (true brawlers).
Point damage weapons are currently easier to use, but lasers are far from ineffective.
lockwoodx, on 10 June 2013 - 06:40 AM, said:
Hiding behind your friends is not brawling
No mech under 85 tons can brawl in this game. Any focused fire on a non- assault results in insta-death regardless of weapons. Splat cats and streak cats are strikers so hiding behind team mates is doing it right in that mech.