What you are describing is closer to a death from above attack than a collision, and the bending of legs is for a reduction of impact so you still would want minimal of that.
That said yes these are extremely durable thats why I suggested an max of 20 damage from an extraordinarily extreme case. your raven attacking the atlas like that might end up with 7 damage spread between both legs from my description (3-4 per leg is noticeable but hardly devastating, the Atlas might end up with 7-10 damage to a single component and probably would get knocked down.)
What would be the most realistic way to easily knock down a far larger mech while taking almost no damage and no risk of falling down though would be to hit one of its legs from behind while it is lifted off the ground in movement. (Sort of like how most martial arts trips work) This would be very lo damage to both mechs though, and I do not think it should be implemented as it would be too easy for small fast mechs to grief large mechs by running into them from behind.
I do not actually think you want too much realism in this aspect, but you do want what you put in to seem plausible if you get my meaning.
4
Collision Suggestion - Sooner It Gets In, Fewer People Who Will Quit Because Of It
Started by Dartangan, Jun 10 2013 02:35 PM
64 replies to this topic
#61
Posted 11 June 2013 - 04:32 PM
#62
Posted 11 June 2013 - 04:41 PM
Haradim, on 10 June 2013 - 02:49 PM, said:
I think lights and mediums need a significant role revamp before knockdown can really be considered. Swarming damage brawls are the only game we have right now, and only heavies and assaults can really elect to not get into close range and still contribute anything.
I'd go so far as to claim that knockdown probably doesn't make sense in our instant action game anyway. Community Warfare, which will likely require organized teams actively operating as such, might be a better place to implement a mechanic that mandates a much higher level of teamwork and team position awareness.
I'd go so far as to claim that knockdown probably doesn't make sense in our instant action game anyway. Community Warfare, which will likely require organized teams actively operating as such, might be a better place to implement a mechanic that mandates a much higher level of teamwork and team position awareness.
this is not true at all. i brawl in my hunchback all of the time, it does just fine in big cluster f@#k brawls. collisions need to be added asap.
Edited by Hellcat420, 11 June 2013 - 04:42 PM.
#63
Posted 11 June 2013 - 04:50 PM
i have no problems with this... so long as my commando can flying takle a atlas.
and i have done it before.... atlas didnt fall down but my 25 ton 135 kph flying missle didnt even faze it and i ate the dirt... and a flew lazers and missles and ac.... lets not talk about that.
point in case i dont want a random generater for falling i want it to be hard set. i want to take a commando run off a bidge and cause a atlas to fall down when my foot enters its head or i crach ontop of its shoulders.
and i have done it before.... atlas didnt fall down but my 25 ton 135 kph flying missle didnt even faze it and i ate the dirt... and a flew lazers and missles and ac.... lets not talk about that.
point in case i dont want a random generater for falling i want it to be hard set. i want to take a commando run off a bidge and cause a atlas to fall down when my foot enters its head or i crach ontop of its shoulders.
#64
Posted 11 June 2013 - 09:28 PM
FupDup, on 11 June 2013 - 09:10 AM, said:
Because Dragon bowling offered such deeper gameplay than "arcade." It was also deep for lights to be relegated to the role of deliberately ramming head-on at full speed into the first enemy light they could find. Yeah, right...
Did you play CB? Dragon bowling was fixed and even before that people stopped. Sounds like your taking cues from others in regards to this. The new engine update is what caused the major warping and all the code issues. It set the game back months maybe even a year. There was not a major warping issue until that event. Again look at the stupid polls most people want it back anyone I know who was in before CB wants It back. Also lights are not easy targets. Oh if your in one of those silly 6 ppc stalkers you might get lucky and a quick kill but a few of them on you will tear you up.
Hotthedd, on 11 June 2013 - 09:44 AM, said:
Never?
In TT, 20 pts of damage COULD knock over an Atlas. Could a 350 lb. man running at full speed knock down a stationary 1000 pound motorcycle?
I am against knockdowns (with stun locks) as it is, but making certain chassis immune to knockdowns from other chassis would be even worse.
In TT, 20 pts of damage COULD knock over an Atlas. Could a 350 lb. man running at full speed knock down a stationary 1000 pound motorcycle?
I am against knockdowns (with stun locks) as it is, but making certain chassis immune to knockdowns from other chassis would be even worse.
The last patch prior to removing the patch I would watch a jenner running at light speed nock an atlas over. Meds and heavies couldn't but it appeared lights could.
#65
Posted 11 June 2013 - 09:44 PM
Vodrin Thales, on 10 June 2013 - 03:11 PM, said:
I know the official explanation, but the real reason it was removed was that a goon squad premade went bowling with a group of devs as the pins. Don't delude yourself. And it needs to stay out for the reasons I went over above.
Mr. Vodrin Thales:
You are simply incorrect. Mr. Inouye told me the reason for collision removal in person, and what you have written above isn't the reason.
If you ask him politely, we here at the Word of Lowtax are sure you'll get the same answer.
Sadly, we here at the Word of Lowtax can't claim responsibility for everything that happens in this game, good or ill, despite how much we try to.
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