Tarl Cabot, on 03 June 2013 - 03:18 PM, said:
Just a little history.
Are you aware that the devs have already doubled the armor amount during the late alpha/early beta days in order to make the combat last longer? The previous MPBTs utilized at the most 4 vs 4 stock mechs.
As for the novels, should reread them again. Rarely is one mech being fired upon by more than a few mechs, mechs that are both stock and do not have pinpoint accuracy. While a number of the writers mention that many of their mech battles are played out on the board game.
Now for MWO unless stock, most players max out the armor while customizing their mechs for big alpha shots. Take the stalker with 4 to 6 PPC. That is equivalent to several stock mechs, from 2 mechs to 6 mechs firing their weapons.
Doubling the armor is a band-aid fix until the underlying issue is handled, imho the heat scale and its associations. Then again we will soon have 12 vs 12 (/shudders)....
I am very aware of that and applaud the changes. I was in the Closed Beta.
"Rarely is one mech being fired upon by more than a few mechs, mechs that are both stock and do not have pinpoint accuracy."
I don't really understand what you are going with this. There are many 1v1 'mech battles and some XvX battles.
Mechs would not have pinpoint accuracy because of a mech running or moving. That is why it is better to stay still when firing, instead of running, because the range is constantly changing and your systems have to adjust for you moving, shifting that 100 ton hulk of meta, which I am sure would affect weapons.
Mechs CAN have pinpoint accuracy, if they stay still and have 100% converged. Stock mechs are common, and alot of mechs are tricked out to a pilots liking.