

Jj Shake Needs To Be Rethought Or Removed.
#41
Posted 11 June 2013 - 01:51 PM
Questioning my pilot skill is irrelevant as this question pertains to the health of the game, not my stats.
#42
Posted 11 June 2013 - 01:54 PM
pow pow, on 11 June 2013 - 01:18 AM, said:
it would be interesting to see if any die-hard poptarts develop any adverse symptoms after the jj nerf.
REALLY??? wow I can name off hundreds of games with shake in them. Try again please.
According to the poll so far people are happy with the JJ shake as I am, and I can no longer use my HGN as a poptart, Ive moved on and use my HGN in other ways. Adapt people, stop complaining about a great change in the game.
#44
Posted 11 June 2013 - 04:52 PM

#45
Posted 11 June 2013 - 04:55 PM
I've never had any issues with motion sickness in any other game ever (unless I'm watching someone else play, then sometimes on FPS) but I took my HM out for a spin a while back and it did make me a bit queasy after a few jumps. Possibly its because I had a few whiskeys in me (which is pretty much always true when I play MWO) or maybe it was just the map (River City) that is always a bit laggy for me. I'd have to try a few more times. All I know is the jumping made me uncomfortable in ways that autocannon hits, missile hits, etc never have in MWO yet.
Then again, I only use my jets to get over stuff I'm too lazy to go around, or for quicker turns when getting attacked by lights, so its really no big deal for me.
Purlana, on 11 June 2013 - 04:52 PM, said:

I remember stopping playing for awhile during one of the lurmageddons because shake got so bad from missiles that I couldn't see WHERE cover was to get to it.
#46
Posted 11 June 2013 - 07:10 PM
Beef Hands, on 11 June 2013 - 01:51 PM, said:
Then the poll clearly shows the shake should stay.
/thread.
#47
Posted 11 June 2013 - 09:06 PM
#48
Posted 11 June 2013 - 10:49 PM
Cheers,
Beef Hands
#49
Posted 11 June 2013 - 10:59 PM
For the record, I never was a fan of poptarting and am looking at this from pure aesthetics.
#50
Posted 11 June 2013 - 11:03 PM
Shake stays, minus the headache adjustment.
#51
Posted 24 June 2013 - 09:17 AM
currently jump jets you cant counteract the shake yourself with any wrist movement it does not settle quickly at all when you release and like people had said if it shakes on JJs why does it not shake running take that table top rubbish away because its +2 moving and +3 in TT jjs id argue that in normal game play it is still harder to make a shot while on jets than moving as you have limited time to find the target and take the shot before you jets run out of fuel.
its like people crying about the AWP in CS then adding crazy breathing shake that you cant steady while leaving everything else the same there is pin point damage accurate while moving in the air in so many games whys it an issue here just cry about everything you are bad at till there is one way to play the game at least make it similar to scope breathing shake in other games where you can counteract the forces and have it steady out when you leave off the jets so you can take a shot the RNG system at the moment is horrible.
Edited by Le0yo, 24 June 2013 - 09:40 AM.
#52
Posted 24 June 2013 - 10:41 AM
Edited by Olivia Maybach, 24 June 2013 - 10:41 AM.
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