Friendly/Enemy HUD readout
#1
Posted 09 June 2012 - 02:38 PM
#2
Posted 09 June 2012 - 02:49 PM
#3
Posted 09 June 2012 - 02:53 PM
#5
Posted 09 June 2012 - 04:03 PM
MWO is 12v12 perhaps number of remaining battlemechs on each team?
0 left, 1 right, scores?
wonder what game type is being played...
looking closer maybe the 12:12 is game time.
Edited by bleeche, 09 June 2012 - 04:04 PM.
#7
Posted 09 June 2012 - 04:06 PM
#8
Posted 09 June 2012 - 04:08 PM
#9
Posted 09 June 2012 - 04:08 PM
FactorlanP, on 09 June 2012 - 04:06 PM, said:
I'm guessing weapon groups, if they are red that means your in range, of course, this is me guessing.
#10
Posted 09 June 2012 - 04:12 PM
FactorlanP, on 09 June 2012 - 04:06 PM, said:
I believe they corelate to the current selected weapon fire scheme? On the lowere left we have 1 through 6 for each weapon, so for example, firing weapon button 1 fires everything (based on my screen shot above). while button 2 fires only the AC/20. So, the yellow boxes show which weapon load out is not currently ready to fire?
#11
Posted 09 June 2012 - 04:14 PM
#12
Posted 09 June 2012 - 04:28 PM
NeonKnight, on 09 June 2012 - 04:08 PM, said:
The easiest way to answer this is to watch the videos on http://www.ign.com/v...roject-pc-18954 or find them on youtube and if you pay very close attention to it, the yellow 2 i believe is mechs your team downed, the 12:49 is the time limit of the drop, the red number i'd say is what enemy team killed of your lance mechs. As for the bar i'm guessing that's lance strength, friendly is yellow and enemy is red.
Edited by DarkKnight ST, 09 June 2012 - 04:29 PM.
#13
Posted 09 June 2012 - 04:30 PM
FactorlanP, on 09 June 2012 - 04:06 PM, said:
From the Dev Blog 5 part #1
Weapon Group Readiness Indicators
Surrounding the reticles are the weapon group readiness indicators. These are small markers around the player’s crosshairs that indicate the readiness of each of the 6 weapon groups. When all weapons in a group are ready to fire, the indicator for that group is yellow. If at least one weapon in a group is not ready to fire, the indicator for that group turns red. Note that this doesn’t mean that the group can’t be fired, just that at least one weapon in the group will not fire.
#14
Posted 09 June 2012 - 04:46 PM
Stand inside the the enemy's Cap Zone and the Bar starts to decend
If the Enemy is standing inside your start(cap) zone - it'll start to reduce - I usually race back to try and stop it
The above pic - When you see the Enemy Bar is mostly black, that means that the Enemy's area is almost captured and the Friendlies are close to victory
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