Hi everyone!
i've been playing this game for about two weeks, and i do like it!
I'm writing from italy, so i hope my english will be decent enough, with not too much errors in what i'm willing to state.
1) There is one thing i recently noticed: blue team and red team, whenever a player gets destroyed, are always notified with the same "dark orange" colour. I do now i can press TAB to see the situation on the scoreboard, but i'd like a more "instant" acknowledgment of what's happening on the battefield, in terms of "casualties". For this reason, i'd like to suggest the implementation of COLOURS (BLUE and RED, of course) in order to achieve this.
2) if i press TAB to check the scoreboard, my mech stops moving.
if i press B to check the map, my mech stops moving.
WHY?! Accessing these info should not affect my movement, if i want to see the scoreboard while doing around, i do it at my own risk, and stopping my mech won't help at all anyway.
I hope i haven't written something silly or already discussed in this forum.
Hope to see you on the battlefield, and GG to everyone
ps: i currently own a Jenner, which i do like, and K2, with which i'm running a "complicated relationship", due to its severe "teamwork based" feature.^^
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Colours For Death Notifications
Started by Chupacabralted, Jun 11 2013 02:46 AM
1 reply to this topic
#1
Posted 11 June 2013 - 02:46 AM
#2
Posted 11 June 2013 - 04:20 AM
Good idea. It would be especially noticeable if someone on your team or the other team gets a teamkill (both names blue or red respectively).
In Assault it is easy to see which team just scored a kill, but in Conquest there are no overhead displays regarding which team has less mech left in the field (Meaning you get surprized more often being the last one alive vs multimple targets).
This would be a usefull addition, but not high priority though Im afraid.
In Assault it is easy to see which team just scored a kill, but in Conquest there are no overhead displays regarding which team has less mech left in the field (Meaning you get surprized more often being the last one alive vs multimple targets).
This would be a usefull addition, but not high priority though Im afraid.
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