Why Not Let The Player Choose?
#1
Posted 12 June 2013 - 06:12 PM
Including but limited to:
HEAT SCALE: stock, singles only, 2.0 or custom
Screen shake: stock, light, none
Weapon heat: stock or tabletop
Tech level: T1, T2, custom.
Ectetera....
Will it take effort to impliment? Probably but i gurantee if you included as many gameplay options as you did buy buttons I would enjoy the game alot more.
Even if the implimentation it isn't feasible I feel the concept has merit. I feel alot of the stagnation currently is due to gameplay issues. This was a kickstarter project I feel it's only fitting you give players more choice on how they want to play the game.
#2
Posted 12 June 2013 - 06:36 PM
#3
Posted 12 June 2013 - 06:40 PM
#4
Posted 12 June 2013 - 06:44 PM
#5
Posted 12 June 2013 - 06:50 PM
#7
Posted 12 June 2013 - 07:02 PM
On the other hand adding 10 new modes would massively impact the pools each one draws from making finding a match nearly impossible. They are right to not dilute it too much by adding absurd numbers of modes.
I think Stock, and a test mode is all they should add for now (stock could even be the first test mode). And they could change the test mode every couple weeks to some new settings to test how the community feels about it. They could have a time of adding heat penalties, or collisions, or removed/modified convergence. If they got good feedback they could tweak it and try it in the regular modes afterwards.
As it seems unlikely they will have every facet of the game perfected by launch, this would be very strongly needed then too.
#8
Posted 12 June 2013 - 07:09 PM
#9
Posted 12 June 2013 - 07:15 PM
Fabe, on 12 June 2013 - 06:51 PM, said:
Although I like the idea of the old grognards being trapped in a hall of mrirors- an endless pit of narcissism where they play the same people over and over and over again as their pool drops from whatever it is now (thousands? Tens of thousands?) over time... more and more... until they can't find anyone to play their way.
Or, to put it another way, I like the idea that "A day will come when you think yourself safe and happy, and suddenly your joy will turn to ashes in your mouth, and you'll know the debt is paid.”
With the "you" being the grognards, of course.
Meanwhile the rest of us will be happily stomping away in our mechs until the servers go down due to the masses deciding that fun is OP and demanding that it be nerfed (it WILL happen, just you wait).
#10
Posted 12 June 2013 - 07:15 PM
Ningyo, on 12 June 2013 - 07:02 PM, said:
On the other hand adding 10 new modes would massively impact the pools each one draws from making finding a match nearly impossible. They are right to not dilute it too much by adding absurd numbers of modes.
I think Stock, and a test mode is all they should add for now (stock could even be the first test mode). And they could change the test mode every couple weeks to some new settings to test how the community feels about it. They could have a time of adding heat penalties, or collisions, or removed/modified convergence. If they got good feedback they could tweak it and try it in the regular modes afterwards.
As it seems unlikely they will have every facet of the game perfected by launch, this would be very strongly needed then too.
Well they do plan to add a public test server. I assume this will be a place where they will put all the new content and changes before it gets put on the main sever. This way the gaming community can test things out for them and without it affecting the actual game .
Edited by Fabe, 12 June 2013 - 07:16 PM.
#11
Posted 12 June 2013 - 07:20 PM
#13
Posted 12 June 2013 - 09:54 PM
#14
Posted 12 June 2013 - 11:50 PM
Lets see what UI 2.0 and CW will offer in that regard - If there will be a feasible lobby system, players could actually be able to define their custom game modes per fight/mission without the need of PGI implementing them just by talking to each other (... and since this is the interwebz, this would be going to work like a charm
#15
Posted 13 June 2013 - 03:45 AM
#16
Posted 13 June 2013 - 03:51 AM
Colonel Pada Vinson, on 13 June 2013 - 03:45 AM, said:
...Wow
#18
Posted 13 June 2013 - 06:10 AM
#19
Posted 13 June 2013 - 07:36 AM
Thrasymachus, on 12 June 2013 - 06:12 PM, said:
Including but limited to:
HEAT SCALE: stock, singles only, 2.0 or custom
Screen shake: stock, light, none
Weapon heat: stock or tabletop
Tech level: T1, T2, custom.
Ectetera....
Will it take effort to impliment? Probably but i gurantee if you included as many gameplay options as you did buy buttons I would enjoy the game alot more.
Even if the implimentation it isn't feasible I feel the concept has merit. I feel alot of the stagnation currently is due to gameplay issues. This was a kickstarter project I feel it's only fitting you give players more choice on how they want to play the game.
This seems unfeasible from a development and balance perspective. The more options you add, the more you have to test with every change you make, the more chance you have of unintended consequences of any balancing activity, etc. It's a recipe to slow design, development, and testing significantly, as many more possible scenarios must be accounted for.
Also, this is the classic customer response when there is disagreement on how something should be done in software: "Give us an option for it!" Kitchen sink design is usually not a good idea.
#20
Posted 13 June 2013 - 07:49 AM
Thrasymachus, on 12 June 2013 - 06:12 PM, said:
Including but limited to:
HEAT SCALE: stock, singles only, 2.0 or custom
Screen shake: stock, light, none
Weapon heat: stock or tabletop
Tech level: T1, T2, custom.
Ectetera....
Will it take effort to impliment? Probably but i gurantee if you included as many gameplay options as you did buy buttons I would enjoy the game alot more.
Even if the implimentation it isn't feasible I feel the concept has merit. I feel alot of the stagnation currently is due to gameplay issues. This was a kickstarter project I feel it's only fitting you give players more choice on how they want to play the game.
This is a very interesting suggestion. I personally like it. I just wonder how often you'd get anything other than "easy mode"?
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