Jump Jets Parkinsons Camera Is Overreaction
#1
Posted 07 June 2013 - 10:23 PM
i have 10 tons of jump jets on my heavy metal that are now usesless.
firstly, why does my mech have a gyro if it doesnt work?
second massive over-reaction, the screen should maybe shake one 4th of what it does now.
a fix would be to make it difficult to aim, what is practiced is you cannot aim.
it effects bigger mechs more then smaller, unfairly so, the fact that a mech can load 10 tons
of jumpets and see no return on investment is criminal.
the developers need to stop listening to the complainers and haters and focus on making
the game fun, like it was before heavy metal got parkinsons
#2
Posted 08 June 2013 - 01:53 AM
#3
Posted 08 June 2013 - 02:42 AM
and the shake is just a bit much (at least for lighter mechs)
Edited by Tennex, 08 June 2013 - 02:42 AM.
#4
Posted 08 June 2013 - 02:46 AM
#5
Posted 08 June 2013 - 03:12 AM
#6
Posted 08 June 2013 - 03:53 AM
That said the screenshake is going to be reduced but poptarting will not be back.
#7
Posted 09 June 2013 - 09:20 PM
#8
Posted 09 June 2013 - 09:40 PM
#9
Posted 10 June 2013 - 04:47 PM
Fighting while jumpjetting is still possible in close quarters for skilled pilots.
All other things I think should rightly be secondary.
#10
Posted 11 June 2013 - 03:25 AM
If people are saying some 'Mechs are now redundant because they can't jump and shoot (poptart) they're either 1) skilless or 2) stupid.
I can still bounce around and fire and HIT. I say to the whiners, learn to pilot your 'Mech properly!
#11
Posted 11 June 2013 - 04:54 AM
Aegic, on 10 June 2013 - 04:47 PM, said:
Fighting while jumpjetting is still possible in close quarters for skilled pilots.
All other things I think should rightly be secondary.
My problem with it is that line there, 'skilled'. Its not, if the jump jets induce a random factor to your shot AS WELL as the shaking (which i don't mind) then skill is being replaced with RNG. I still like my JJ mechs but I can't shoot in a brawls while using them to jump over people etc because there's a fair chance I could hit a team-mate, which i have no control over.
#12
Posted 11 June 2013 - 02:42 PM
Jammerben87, on 11 June 2013 - 04:54 AM, said:
My problem with it is that line there, 'skilled'. Its not, if the jump jets induce a random factor to your shot AS WELL as the shaking (which i don't mind) then skill is being replaced with RNG. I still like my JJ mechs but I can't shoot in a brawls while using them to jump over people etc because there's a fair chance I could hit a team-mate, which i have no control over.
Dont forget I also said close quarters. It is not as if you shoot and your shots go wildly off course. There is only minor deviation which makes it almost impossible to hit things outside 400m. However within 300m it is quite possible to reliably hit medium sized mechs and up.
I didnt say it doesnt throw off your aim, only that you can still hit things in close proximity.
Just imagine massive thrusters (what they are) taking your huge tin can into the air like a rocket and your head is vibrating around in your helmet.
Edited by Aegic, 11 June 2013 - 02:43 PM.
#13
Posted 11 June 2013 - 07:44 PM
Aegic, on 11 June 2013 - 02:42 PM, said:
Running at near full speed should add an appropriate shake too.
TT penalty: Running +2, Jumping +3
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