Did The Lbx Get A Recent Tweak? Damage Is In The 'garbage'
#1
Posted 10 June 2013 - 05:35 AM
GUI Bug? Ballistic Bug? Who knows?
#2
Posted 10 June 2013 - 05:39 AM
without breaking TT damage rules
Edited by Tennex, 10 June 2013 - 05:39 AM.
#3
Posted 10 June 2013 - 05:42 AM
2 patches ago they tightened up the spread so maybe you're just dealing your damage more efficiently.
Edited by Napes339, 10 June 2013 - 05:42 AM.
#4
Posted 10 June 2013 - 05:50 AM
#5
Posted 10 June 2013 - 05:53 AM
#6
Posted 10 June 2013 - 06:21 AM
Napes339, on 10 June 2013 - 05:42 AM, said:
2 patches ago they tightened up the spread so maybe you're just dealing your damage more efficiently.
Was a huge fan of the tighter spread and praised PGI in the feedback forum because of it. That's when I was seeing matches average 350-450 for good ones. Now good ones are 150-180 but I still kill 2-3 people as usual. Something changed we were not told about.
I noticed this change last Friday the 7th. Since then I've been enjoying a little premium time from leftover MC (thus putting in a ton of hours over last weekend, and I've noticed the problem every subsequent match up to the present this morning the 10th.
Edited by lockwoodx, 10 June 2013 - 06:23 AM.
#7
Posted 10 June 2013 - 06:32 AM
lockwoodx, on 10 June 2013 - 06:21 AM, said:
Was a huge fan of the tighter spread and praised PGI in the feedback forum because of it. That's when I was seeing matches average 350-450 for good ones. Now good ones are 150-180 but I still kill 2-3 people as usual. Something changed we were not told about.
I noticed this change last Friday the 7th. Since then I've been enjoying a little premium time from leftover MC (thus putting in a ton of hours over last weekend, and I've noticed the problem every subsequent match up to the present this morning the 10th.
It's possible too that you are experiencing the latest 'screw ballisitics they are gonna register at the worst possible times' HSR screw up introduced with the last patch
#8
Posted 10 June 2013 - 06:34 AM
#9
Posted 10 June 2013 - 06:36 AM
Lugh, on 10 June 2013 - 06:32 AM, said:
I have noticed a huge increase in missed registered shots. I figured it was PGI spilling ******* on the servers again after a successful patch.
Stoicblitzer, on 10 June 2013 - 06:34 AM, said:
That's like saying if "time walk" isn't in your deck, you're a bad player. MWO brings out some of the worst elitists I've seen lol.
#10
Posted 10 June 2013 - 06:52 AM
lockwoodx, on 10 June 2013 - 06:36 AM, said:
Not my fault the lbx is bad...i'm sure you have some anecdotal evidence where you killed 8 D-DCs with your lbx but let's be honest here.
#11
Posted 10 June 2013 - 06:56 AM
lockwoodx, on 10 June 2013 - 06:36 AM, said:
I have noticed a huge increase in missed registered shots. I figured it was PGI spilling ******* on the servers again after a successful patch.
That's like saying if "time walk" isn't in your deck, you're a bad player. MWO brings out some of the worst elitists I've seen lol.
sorry but he is right
LBX is worthless
seeing an enemy with an LBX is basically a big 'easy kill' sign
it tells you they don't understand what weapons inherently suck
you are using 11 tons for a weapon that hits like an SRM6
and SRM6s suck right now as well
Edited by LordBraxton, 10 June 2013 - 06:56 AM.
#12
Posted 10 June 2013 - 07:24 AM
Mathematically, they suck. In testing, they suck. In every conceivable metric, they suck.
But for some reason, when I put 2 of them on my D-DC, they produce better results than any other ballistic I've run there. Double UAC? Hate it. Too much face time. Gauss? Fine, but it's 'splodey, and that's bad. AC 2/5/10? Not gonna waste my time. They have their places, but not there. AC20, works great, I still don't get the results 2xLBX gives. I can't explain it, and I'm not arguing that they're good, but they produce.
But when I try them on any other mech, they just suck.
#13
Posted 10 June 2013 - 07:37 AM
#14
Posted 10 June 2013 - 08:27 AM
Dayuhan, on 10 June 2013 - 07:37 AM, said:
You need multiple crits to take out a single component. LBX will need on average at least two good shots into bared internals to take out a single item and if there are multiple items, it will probably destroy the mech part before breaking the first item. The impact is negligible.
The best "critical seeking weapon" in the game is AC10. It's the weapon with fastest rate of fire that still guarantees a destroyed component on crit (25% per hit).
OneEyed Jack, on 10 June 2013 - 07:24 AM, said:
Mathematically, they suck. In testing, they suck. In every conceivable metric, they suck.
But for some reason, when I put 2 of them on my D-DC, they produce better results than any other ballistic I've run there. Double UAC? Hate it. Too much face time. Gauss? Fine, but it's 'splodey, and that's bad. AC 2/5/10? Not gonna waste my time. They have their places, but not there. AC20, works great, I still don't get the results 2xLBX gives. I can't explain it, and I'm not arguing that they're good, but they produce.
But when I try them on any other mech, they just suck.
I love using dual LBX on K2. Two tightly grouped fragment clouds hit hard enough at close range and the produced heat is insignificant, leaving plenty of room for other weapons.
Edited by Kitane, 10 June 2013 - 08:37 AM.
#15
Posted 10 June 2013 - 09:11 AM
#16
Posted 10 June 2013 - 09:23 AM
The only thing I can envisage to make the LB-X a usable weapon would be to dramatically increase the damage per submunition (I'd suggest something in the range 1.5 - 2.0) and to substantially increase the chance that each submunition has to critical an internal component. These changes would make them a brawling favourite but the shot spread would ensure that traditional and ultra autocanons still have usable roles.
As it is, the LB-10X remains a severely underperforming weapon. Shame as it was always one of my favourites in past mech games.
#17
Posted 10 June 2013 - 09:28 AM
keith, on 10 June 2013 - 05:53 AM, said:
My 3x LBX illya would like to have a word with you.
I have been loving LBX's for a long time, there a great brawlers gun, and are very nice at hitting lights too.
Games in my Illya have gotten 700-800 damage when I survive.
So ya, the LBX must be broken, somehow
#18
Posted 10 June 2013 - 10:10 AM
Tennex, on 10 June 2013 - 05:39 AM, said:
without breaking TT damage rules
screw the TT rules
#19
Posted 10 June 2013 - 10:22 AM
SirLANsalot, on 10 June 2013 - 09:28 AM, said:

and another thing that we aren't mentioning is that it is the most expensive weapon in the game @ 800k
Edited by Stoicblitzer, 10 June 2013 - 10:25 AM.
#20
Posted 10 June 2013 - 10:25 AM
OneEyed Jack, on 10 June 2013 - 07:24 AM, said:
Mathematically, they suck. In testing, they suck. In every conceivable metric, they suck.
But for some reason, when I put 2 of them on my D-DC, they produce better results than any other ballistic I've run there. Double UAC? Hate it. Too much face time. Gauss? Fine, but it's 'splodey, and that's bad. AC 2/5/10? Not gonna waste my time. They have their places, but not there. AC20, works great, I still don't get the results 2xLBX gives. I can't explain it, and I'm not arguing that they're good, but they produce.
But when I try them on any other mech, they just suck.
Thats quite an illusion sir... LBX 10 is basically doing no damage...on par with machine guns.
SirLANsalot, on 10 June 2013 - 09:28 AM, said:
My 3x LBX illya would like to have a word with you.
I have been loving LBX's for a long time, there a great brawlers gun, and are very nice at hitting lights too.
Games in my Illya have gotten 700-800 damage when I survive.
So ya, the LBX must be broken, somehow
Total lies.
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