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Did The Lbx Get A Recent Tweak? Damage Is In The 'garbage'


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#1 A banana in the tailpipe

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Posted 10 June 2013 - 05:35 AM

This is super weird. I'm still getting the same average K/Ds running dual LBXs on my jager, but the damage recently has gone from 350s to 150s. I repeat, still killing people just as fast, but the numbers are very 'OFF' when it comes to the score board.

GUI Bug? Ballistic Bug? Who knows?

#2 Tennex

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Posted 10 June 2013 - 05:39 AM

i think some splash dmg from the LBX10 rounds would give it the boost it needs

without breaking TT damage rules

Edited by Tennex, 10 June 2013 - 05:39 AM.


#3 N a p e s

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Posted 10 June 2013 - 05:42 AM

When did you notice this change?

2 patches ago they tightened up the spread so maybe you're just dealing your damage more efficiently.

Edited by Napes339, 10 June 2013 - 05:42 AM.


#4 SpiralRazor

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Posted 10 June 2013 - 05:50 AM

LBX-10 has always been garbage, until the devs put it at 2 damage per pellet and fix the range issue like it should have been months ago.

#5 keith

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Posted 10 June 2013 - 05:53 AM

LBx has been crap since CB. devs have been told this many times. us "beta" testers do not get listened too

#6 A banana in the tailpipe

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Posted 10 June 2013 - 06:21 AM

View PostNapes339, on 10 June 2013 - 05:42 AM, said:

When did you notice this change?

2 patches ago they tightened up the spread so maybe you're just dealing your damage more efficiently.


Was a huge fan of the tighter spread and praised PGI in the feedback forum because of it. That's when I was seeing matches average 350-450 for good ones. Now good ones are 150-180 but I still kill 2-3 people as usual. Something changed we were not told about.

I noticed this change last Friday the 7th. Since then I've been enjoying a little premium time from leftover MC (thus putting in a ton of hours over last weekend, and I've noticed the problem every subsequent match up to the present this morning the 10th.

Edited by lockwoodx, 10 June 2013 - 06:23 AM.


#7 Lugh

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Posted 10 June 2013 - 06:32 AM

View Postlockwoodx, on 10 June 2013 - 06:21 AM, said:


Was a huge fan of the tighter spread and praised PGI in the feedback forum because of it. That's when I was seeing matches average 350-450 for good ones. Now good ones are 150-180 but I still kill 2-3 people as usual. Something changed we were not told about.

I noticed this change last Friday the 7th. Since then I've been enjoying a little premium time from leftover MC (thus putting in a ton of hours over last weekend, and I've noticed the problem every subsequent match up to the present this morning the 10th.

It's possible too that you are experiencing the latest 'screw ballisitics they are gonna register at the worst possible times' HSR screw up introduced with the last patch

#8 Stoicblitzer

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Posted 10 June 2013 - 06:34 AM

if someone is using an lbx then they are not helping their team enough.

#9 A banana in the tailpipe

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Posted 10 June 2013 - 06:36 AM

View PostLugh, on 10 June 2013 - 06:32 AM, said:

It's possible too that you are experiencing the latest 'screw ballisitics they are gonna register at the worst possible times' HSR screw up introduced with the last patch



I have noticed a huge increase in missed registered shots. I figured it was PGI spilling ******* on the servers again after a successful patch.

View PostStoicblitzer, on 10 June 2013 - 06:34 AM, said:

if someone is using an lbx then they are not helping their team enough.


That's like saying if "time walk" isn't in your deck, you're a bad player. MWO brings out some of the worst elitists I've seen lol.

#10 Stoicblitzer

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Posted 10 June 2013 - 06:52 AM

View Postlockwoodx, on 10 June 2013 - 06:36 AM, said:

That's like saying if "time walk" isn't in your deck, you're a bad player. MWO brings out some of the worst elitists I've seen lol.

Not my fault the lbx is bad...i'm sure you have some anecdotal evidence where you killed 8 D-DCs with your lbx but let's be honest here.

#11 LordBraxton

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Posted 10 June 2013 - 06:56 AM

View Postlockwoodx, on 10 June 2013 - 06:36 AM, said:



I have noticed a huge increase in missed registered shots. I figured it was PGI spilling ******* on the servers again after a successful patch.



That's like saying if "time walk" isn't in your deck, you're a bad player. MWO brings out some of the worst elitists I've seen lol.


sorry but he is right

LBX is worthless

seeing an enemy with an LBX is basically a big 'easy kill' sign

it tells you they don't understand what weapons inherently suck

you are using 11 tons for a weapon that hits like an SRM6

and SRM6s suck right now as well

Edited by LordBraxton, 10 June 2013 - 06:56 AM.


#12 OneEyed Jack

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Posted 10 June 2013 - 07:24 AM

They're odd, though.

Mathematically, they suck. In testing, they suck. In every conceivable metric, they suck.

But for some reason, when I put 2 of them on my D-DC, they produce better results than any other ballistic I've run there. Double UAC? Hate it. Too much face time. Gauss? Fine, but it's 'splodey, and that's bad. AC 2/5/10? Not gonna waste my time. They have their places, but not there. AC20, works great, I still don't get the results 2xLBX gives. I can't explain it, and I'm not arguing that they're good, but they produce.

But when I try them on any other mech, they just suck. ;)

#13 Dayuhan

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Posted 10 June 2013 - 07:37 AM

The LBX is a 'mech shotgun in terms of range and use. When used against an armored 'mech it will scatter its damage over several hit locations - this does not translate to a fast kills which is why they are considered worthless weapons. Where the LBX shines is as a support weapon against an already damaged 'mech. Once the armor is cracked the LBX is great at critically hitting internal components - but it needs the hole there first. This means that you either need to shadow an allied 'mech using high-damage weapons, or carry high-damage weapons in addition to the LBX, then use the LBX once there is a hole for it to exploit.

#14 Kitane

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Posted 10 June 2013 - 08:27 AM

View PostDayuhan, on 10 June 2013 - 07:37 AM, said:

The LBX is a 'mech shotgun in terms of range and use. When used against an armored 'mech it will scatter its damage over several hit locations - this does not translate to a fast kills which is why they are considered worthless weapons. Where the LBX shines is as a support weapon against an already damaged 'mech. Once the armor is cracked the LBX is great at critically hitting internal components - but it needs the hole there first. This means that you either need to shadow an allied 'mech using high-damage weapons, or carry high-damage weapons in addition to the LBX, then use the LBX once there is a hole for it to exploit.


You need multiple crits to take out a single component. LBX will need on average at least two good shots into bared internals to take out a single item and if there are multiple items, it will probably destroy the mech part before breaking the first item. The impact is negligible.

The best "critical seeking weapon" in the game is AC10. It's the weapon with fastest rate of fire that still guarantees a destroyed component on crit (25% per hit).


View PostOneEyed Jack, on 10 June 2013 - 07:24 AM, said:

They're odd, though.

Mathematically, they suck. In testing, they suck. In every conceivable metric, they suck.

But for some reason, when I put 2 of them on my D-DC, they produce better results than any other ballistic I've run there. Double UAC? Hate it. Too much face time. Gauss? Fine, but it's 'splodey, and that's bad. AC 2/5/10? Not gonna waste my time. They have their places, but not there. AC20, works great, I still don't get the results 2xLBX gives. I can't explain it, and I'm not arguing that they're good, but they produce.

But when I try them on any other mech, they just suck. :(


I love using dual LBX on K2. Two tightly grouped fragment clouds hit hard enough at close range and the produced heat is insignificant, leaving plenty of room for other weapons.

Edited by Kitane, 10 June 2013 - 08:37 AM.


#15 CarnifexMaximus

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Posted 10 June 2013 - 09:11 AM

I think the LBX is pretty poor. It is a shame, it should be a viable choice for brawling and make for more diverse load outs. It is probably the no. 1 weapon I have been waiting to see "fixed" to a point it is a viable choice. Nowhere here am i just ragging on the LBX because I don't like it or something, I really want to use it. I would prefer it to fire a single round that can actually be used out to 540M that explodes, dealing splash damage. If they keep it the way it is, the spread needs to be tightened yet again (they have been at this for nearly a year) and the pellets should have their damage buffed.

#16 Sir Wulfrick

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Posted 10 June 2013 - 09:23 AM

When I saw that the spread pattern was being reduced I decided to try 2 x LB-10X on my AS7-D. I was very much underwhelmed. The spread of the damage across multiple hit locations makes them ineffective next to any variant of traditional or ultra AC.

The only thing I can envisage to make the LB-X a usable weapon would be to dramatically increase the damage per submunition (I'd suggest something in the range 1.5 - 2.0) and to substantially increase the chance that each submunition has to critical an internal component. These changes would make them a brawling favourite but the shot spread would ensure that traditional and ultra autocanons still have usable roles.

As it is, the LB-10X remains a severely underperforming weapon. Shame as it was always one of my favourites in past mech games.

#17 SirLANsalot

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Posted 10 June 2013 - 09:28 AM

View Postkeith, on 10 June 2013 - 05:53 AM, said:

LBx has been crap since CB. devs have been told this many times. us "beta" testers do not get listened too


My 3x LBX illya would like to have a word with you.


I have been loving LBX's for a long time, there a great brawlers gun, and are very nice at hitting lights too.

Games in my Illya have gotten 700-800 damage when I survive.


So ya, the LBX must be broken, somehow :(

#18 Karazyr

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Posted 10 June 2013 - 10:10 AM

View PostTennex, on 10 June 2013 - 05:39 AM, said:

i think some splash dmg from the LBX10 rounds would give it the boost it needs

without breaking TT damage rules

screw the TT rules :( you realize the TT rules dont work in real time yeah? i really dont get why people revere the TT rules so much, but yeah the LBX i do think it should have splash, make it a spread of explosive rounds that hits hard and causes cockpit shake.

#19 Stoicblitzer

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Posted 10 June 2013 - 10:22 AM

View PostSirLANsalot, on 10 June 2013 - 09:28 AM, said:

My 3x LBX illya would like to have a word with you.

Posted Image


and another thing that we aren't mentioning is that it is the most expensive weapon in the game @ 800k . makes no sense. maybe some canon/tt garbage reason.

Edited by Stoicblitzer, 10 June 2013 - 10:25 AM.


#20 SpiralRazor

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Posted 10 June 2013 - 10:25 AM

View PostOneEyed Jack, on 10 June 2013 - 07:24 AM, said:

They're odd, though.

Mathematically, they suck. In testing, they suck. In every conceivable metric, they suck.

But for some reason, when I put 2 of them on my D-DC, they produce better results than any other ballistic I've run there. Double UAC? Hate it. Too much face time. Gauss? Fine, but it's 'splodey, and that's bad. AC 2/5/10? Not gonna waste my time. They have their places, but not there. AC20, works great, I still don't get the results 2xLBX gives. I can't explain it, and I'm not arguing that they're good, but they produce.

But when I try them on any other mech, they just suck. :angry:



Thats quite an illusion sir... LBX 10 is basically doing no damage...on par with machine guns.

View PostSirLANsalot, on 10 June 2013 - 09:28 AM, said:


My 3x LBX illya would like to have a word with you.


I have been loving LBX's for a long time, there a great brawlers gun, and are very nice at hitting lights too.

Games in my Illya have gotten 700-800 damage when I survive.


So ya, the LBX must be broken, somehow :(


Total lies.





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