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[Bug] High Impact Critical Hits


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#1 Bloody Moon

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Posted 11 June 2013 - 03:27 PM

I've been experiencing an issue with criticals on weapons that deliver large chunks of damage at once.

Whenever a weapon like that (PPC, AC/20, AC/10, Gauss Rifle) removes the last bits of armor from a part of the mech the critical strike delivers the full damage of the shot in question to the components in that part.

What this means is that if a mech had 19 points of armor left on a location and it gets hit by an AC/20 round, the bullet in question will surely take out any component it gets a critical, despite the fact that it barely scratched the internals.

Sadly my PC is not good enough to record this on video while playing the game on a reasonable FPS, but it can be replicated in the Training grounds as far as i know.

Edited by Bloody Moon, 11 June 2013 - 03:28 PM.


#2 Marvyn Dodgers

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Posted 12 June 2013 - 03:43 PM

Have you also submitted a support ticket on this?





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