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Have The Changes Since Closed Beta Improved The Game?


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#21 hammerreborn

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Posted 12 June 2013 - 12:15 PM

View PostCheatos, on 12 June 2013 - 12:12 PM, said:


So....Your basis for your assumption is less people on public TS servers? Are more people gravitating towards private clan servers instead? I'm not saying people arent leaving the game, but I'm also not foolish enough to use a public TS server population as my metric for saying there is a mass exodus.


Like someone said above. I don't even know where the comstar TS server info is anymore. I could easily find it because I KNOW IT EXISTS, but any new players coming into the game are more likely to find the TS of a house channel found in any of the faction threads rather than the public one they'd have to dig really deep to find.

#22 Monkeystador

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Posted 12 June 2013 - 12:17 PM

Yes it has. Its much better IMHO. There are still issues but its getting better at a steady but slow pace.

#23 Rippthrough

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Posted 12 June 2013 - 12:29 PM

View Posthammerreborn, on 12 June 2013 - 12:15 PM, said:


Like someone said above. I don't even know where the comstar TS server info is anymore. I could easily find it because I KNOW IT EXISTS, but any new players coming into the game are more likely to find the TS of a house channel found in any of the faction threads rather than the public one they'd have to dig really deep to find.


You don't think we all cycle through several channels instead of just one then?

#24 DaZur

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Posted 12 June 2013 - 12:44 PM

View PostJade Kitsune, on 12 June 2013 - 12:09 PM, said:

*snip

Fanboi... "no". An optimist and supporter of this game ... "yes". :) That said... ​I cannot in good conscious sit here and propose that MW:O is perfect and PGI has done no wrong through the course of development.

Thing is... and maybe this is more reflective of my maturity... but I do not let PGIs stumbles and the birthing pains of MW:O affect me personally. It's pretty simple really... I can sit here and bloviate over what I think PGI should be doing or not. Wail and gnash my teeth and shake my fist at the sky for their transgressions or I can resign to the fact that this game will swing back and forth violently until such time enough legs of the table are on the ground for it to self balance.

IMHO... Contrary to the trending opinion... Holding ones breath, stamping ones feet and shaking one's fist at the sky while cursing PGI accomplishes very little in the grand scheme. I'm a passive beta contributor with a penchant of getting in the middle of some heated debates and occasionally offering sound and rational input.

#25 Taemien

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Posted 12 June 2013 - 01:00 PM

View PostCheatos, on 12 June 2013 - 12:12 PM, said:


So....Your basis for your assumption is less people on public TS servers? Are more people gravitating towards private clan servers instead? I'm not saying people arent leaving the game, but I'm also not foolish enough to use a public TS server population as my metric for saying there is a mass exodus.


Just to add to that point. Even my 2-4 man group has its own private TS server. Costs less each month than buying 2 candy bars a month.

View PostDaZur, on 12 June 2013 - 12:44 PM, said:

[/size]
Fanboi... "no". An optimist and supporter of this game ... "yes". :) That said... ​I cannot in good conscious sit here and propose that MW:O is perfect and PGI has done no wrong through the course of development.

Thing is... and maybe this is more reflective of my maturity... but I do not let PGIs stumbles and the birthing pains of MW:O affect me personally. It's pretty simple really... I can sit here and bloviate over what I think PGI should be doing or not. Wail and gnash my teeth and shake my fist at the sky for their transgressions or I can resign to the fact that this game will swing back and forth violently until such time enough legs of the table are on the ground for it to self balance.

IMHO... Contrary to the trending opinion... Holding ones breath, stamping ones feet and shaking one's fist at the sky while cursing PGI accomplishes very little in the grand scheme. I'm a passive beta contributor with a penchant of getting in the middle of some heated debates and occasionally offering sound and rational input.


It is rather sad that some players here will call you a fanboi or a myriad of other things for simply disagreeing with what they believe, as some of the posters did above. Instead of offering counterpoints, they simply troll, flame, or attack you personally. Unfortunately for them, I can dish out just as much as I can take. Don't be afraid to do the same. Worst that can happen is the thread gets locked or moved to K-town. Just remain methodical and don't let emotion drive it.

#26 DaZur

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Posted 12 June 2013 - 01:03 PM

View PostTaemien, on 12 June 2013 - 01:00 PM, said:

It is rather sad that some players here will call you a fanboi or a myriad of other things for simply disagreeing with what they believe, as some of the posters did above. Instead of offering counterpoints, they simply troll, flame, or attack you personally. Unfortunately for them, I can dish out just as much as I can take. Don't be afraid to do the same. Worst that can happen is the thread gets locked or moved to K-town. Just remain methodical and don't let emotion drive it.

LOL! No worries... I'm quite capable of retaliating if necessary. That said... If what I am is a "fanboi"... I'll gladly embrace that moniker. Lord knows I've been called far worse. :)

Edited by DaZur, 12 June 2013 - 01:04 PM.


#27 Mrfishback2

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Posted 12 June 2013 - 01:10 PM

no...mwo couldn't manage a game balance if they tried. Any weapon that's easy to fire and never misses should not be a high powered juggernaut. I started with 12 friends in this game and now I can't get any of them to play it. Cuz it sucks!@!!!! There is no game balance..used to be lrm's were a support weapon..used to confine the enemy to the rocks now it's a fire and kill weapon used by noobs with absolutely no skill. By the time MWO is finished what could have been the best game on the web will be deserted by all true gamers, leaving nothing but hackers and noobs. BTW don't think anyone noticed how fast u guys got on the free C-bills hack but none of the others. I guess when the hack hits the pocket book u get action.

#28 One Medic Army

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Posted 12 June 2013 - 01:42 PM

View PostMrfishback2, on 12 June 2013 - 01:10 PM, said:

no...mwo couldn't manage a game balance if they tried. Any weapon that's easy to fire and never misses should not be a high powered juggernaut. I started with 12 friends in this game and now I can't get any of them to play it. Cuz it sucks!@!!!! There is no game balance..used to be lrm's were a support weapon..used to confine the enemy to the rocks now it's a fire and kill weapon used by noobs with absolutely no skill. By the time MWO is finished what could have been the best game on the web will be deserted by all true gamers, leaving nothing but hackers and noobs. BTW don't think anyone noticed how fast u guys got on the free C-bills hack but none of the others. I guess when the hack hits the pocket book u get action.

I can tell you that typically in my games PPCs are far far easier to use than LRMs.
PPCs require skill to aim (not much)
LRMs require skill to know when to fire them, and to get into an appropriate position to fire them from.

If you're just spamming missiles on any random lock you'll end the game with pathetic damage spread across multiple enemy mechs, and probably die to a light mech.

#29 buttmonkey

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Posted 12 June 2013 - 01:46 PM

imho the game is worse than in closed beta. sure theres more mechs and maps but the balance is all over the place and it isnt getting better. most modules released to date are worse than useless and the games are very rarely fair, its normaly a complete stomping.

in fact i have gone on mwo holiday again and so has my gf. it is un playable for me now without a full team of 4 to drop with. i think this will kill the game. ive seen many people come and go and they all complain about the same things, mainly getting thrown in at the deepend and getting stomped by premades, also the fact there is no tutorial whatso ever and hasnt been for over a year lol. but the relentless sales continue....

i said it many times before becase it speaks volumes, i have around 25-35 friends on my list who have quit completely and have never come back since mwo went open. so its the long term fans and people who want this game to succeed that are leaving. i see a future of COD with robots, nothing more nothing less

#30 stjobe

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Posted 12 June 2013 - 01:55 PM

Yes and no. There's been some great changes (HSR and more maps, 'mechs, and Conquest are among the top ones), but there's also been some really bad ones (missile code still broken, heat system's failings becoming very apparent with the high-heat alpha game-play we're seeing, weapon balance is way out of whack, ECM implemented as an amalgamation of four different pieces of equipment, Seismic, ... and a few more).

All in all, the game is - to me, as a primarily light and medium pilot - frequently terribly frustrating. The matchmaker seems to be on vacation, and I'm often the only 'mech under 70 tons on both teams.

But in the middle of all that is a great core game that's perfectly salvageable; but they need to take a step back, re-read some of their dev blogs (especially dev blog 4), and do some difficult and unpopular changes.

I outlined my proposal in this post in the Gameplay Update feedback thread, basically it boils down to two things:
1. Halve the heat cap and double heat dissipation
2. Rework all ballistics to fire in bursts of about 1 second (and rework the PPC as the beam weapon it should be).

This lowers alpha capacity but increases the value of sustained fire, and it removes pin-point damage completely, adding an additional skill requirement to manage to put all your damage on target when ballistics also spread their damage over 1 second like the energy weapons (and missiles due to spread).

#31 MegaZordTrololo

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Posted 12 June 2013 - 02:08 PM

I think the general gameplay was in a really good place at some point a month before closed beta ended (don't hold me to this, just a vague recollection). However at some point the hit detection became extremely bad, and PGI has been recovering from this ever since.

They buffed the PPC in order to compensate for the dodgy hit detection and wonky convergence. After these issues were resolved the PPC has been a complete monster and fitting it has become a necessity if you want to be fully competitive with the rest of the field.

I think it is important that the PPC is 1. (Completely) Useless under 90m, and 2. Difficult (or even impossible) to fire in high alpha groups, (which Paul's latest balance proposal will help to achieve.)

EDIT: Some extra words were needed.

Edited by MegaZordTrololo, 12 June 2013 - 02:12 PM.


#32 keith

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Posted 12 June 2013 - 02:18 PM

in a nut shell i would take frist wave beta again. forest colony all the time, mechs that kinda run and knock over each other. only 6 mechs with no zoom. no dam transfer. there was less bug with that game then there is now, and it played better, beside atlas hud being its whole head....

#33 PanzerMagier

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Posted 12 June 2013 - 02:26 PM

But I have to agree with op. Despite all the work PGI has done to improve this game. The results are... disappointing.
I had more fun in CB because the gameplay was more important that advertisements or challenges or new content...

And server pop is at an all time low. I see more founders than non founders every match. And I play with the same people over and over. I'm not sync dropping with them, they just appear in my matches the whole time. That leads me to believe that the server population is a joke at the moment. And rightly so. PGI is borking this game, they're too slow to fix DIRE ISSUES. Issues that can be dealt with by changing a simple value. Every time something is breaking this game, it's a massive fight to get it changed and then the "fix" is either mediocrely insignificant or nerf hammer to oblivion.

~Sigh~

#34 Tarrasque

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Posted 12 June 2013 - 02:48 PM

View PostPanzerMagier, on 12 June 2013 - 02:26 PM, said:

And server pop is at an all time low. I see more founders than non founders every match. And I play with the same people over and over.


I dunno about everyone else, but that's something I never see, its very rarely ever Founders in any match I'm in.

#35 MegaZordTrololo

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Posted 12 June 2013 - 03:45 PM

View PostTarrasque, on 12 June 2013 - 02:48 PM, said:


I dunno about everyone else, but that's something I never see, its very rarely ever Founders in any match I'm in.


Its a meaningless distinction anyway, many might have disabled their founders tag (I did).

#36 MoonUnitBeta

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Posted 12 June 2013 - 03:54 PM

View PostMongoose Trueborn, on 12 June 2013 - 10:40 AM, said:

Personally I think the bugs are much better, hit detection is worse, and PGI has effectively done everything possible to destroy the fun factor.
Been roaring up a storm of laughs and "OHHHHHHHHHH!! NICE SHOT!!" with my friend lately. I thought the game was fun before but having someone with you that you know who you can match their build with and go hunting is a lot more fun.

View PostTarrasque, on 12 June 2013 - 02:48 PM, said:


I dunno about everyone else, but that's something I never see, its very rarely ever Founders in any match I'm in.

I can't get my tag to show. I've checked/unchecked/restarted/reloaded/reinstalled/redone did diggity dog done everything i could.. .Can't get it. :)

#37 Pht

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Posted 12 June 2013 - 04:00 PM

Bugs seem to be getting worked out.

Gameplay and especially weapons damage profiles vs armor values balance has done exactly what I expected it to ... gone further down the rabbit hole, past the mad hatter's tea party.

They picked up the tt armor values... they picked up the tt weapons damage profiles ... they didn't pick up the combat mechanic those numbers were made for ... and the vicious cycle of whackamole tweaking ensued.

It would have been better even if they had have totally ignored the way the 'mechs do damage in the lore/TT and completely scratch-built a system than attempting to build frankenstein's monster... it would have been a LOT better had they actually picked up the the combat system that those armor/weapons damage profiles were built to work in: http://mwomercs.com/...different-idea/

Edited by Pht, 12 June 2013 - 04:02 PM.


#38 Lootee

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Posted 12 June 2013 - 04:06 PM

The bug fixes have finally gotten the combat back to how it was like in CB. When you shoot at something and hit on the screen, you will most likely hit server side too now. That's good, but umm we already had that before the CryEngine update broke everything.

I took a 6 month break after they introduced the broken arse ECM while netcode was still completely screwed up.

Re-installed the game the other day and played 9 matches. Got my KDR in my brand new Jagermeister to 9.0 and promptly logged out and haven't been on since. It just wasn't fun. There isn't much reason to play beyond grinding out money/gxp and exploiting a high dmg alpha instant death machine like everyone else got boring fast.

The good news is during 9 pug games the team I was on only lost 1 player to disconnect at the start of the match. Didn't see any team killers. Didn't have any idle farmers. Didn't get the 4FPS bug. Didn't see the yellow screen bug. Didn't see the map stuck heading east bug. No one spawned inside the ground. Didn't have the wwwwwWWWWWWWWwwww bug and you can actually hit the mechs carrying ECM now.

Edited by PanchoTortilla, 12 June 2013 - 04:28 PM.


#39 White Panther

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Posted 12 June 2013 - 04:50 PM

I loved the hit detection back in closed beta. Now I have to have my team mates tell me if I'm shooting ahead or behind a light mech, doesn't matter what I'm doing on my screen. Or I am just shooting at some mech standing still and I don't even get a red reticle (nevermind damage). Such a shame because my ping is pretty good too.

#40 Mongoose Trueborn

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Posted 13 June 2013 - 08:05 AM

View Postkeith, on 12 June 2013 - 02:18 PM, said:

in a nut shell i would take frist wave beta again. forest colony all the time, mechs that kinda run and knock over each other. only 6 mechs with no zoom. no dam transfer. there was less bug with that game then there is now, and it played better, beside atlas hud being its whole head....


I really enjoyed running into an atlas in the cave on frozen city with a 4 srm 6 hunchback. I was going sooo fast it was always a surprise to see me. He would stop and I would derp him in the head and bug out before his dead corpse hit the ground.





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