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What Does Balance Really Mean?


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#1 MasterErrant

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Posted 14 June 2013 - 03:22 PM

to my mind it means that in a team of fairly even skill the kills and assists should be fairly evenly spread at endgame. assaults should have more kills slightly and much more damage, heavies shuold have an even mix of kills and assists., mediums should leand toswards assists and "Saves"
abnd lights should get assists...mostly. but the entire tem should be evenly balanced overall.

Regardless of weapon selection. all the weapons have a place and all should balance out in the agregate.

#2 Obadiah333

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Posted 14 June 2013 - 03:37 PM

Too many chassis, too many weapons, too many variables to ever come close to that kind of balance. The best we can hope for is that no weapons are super OP and we get a kind of rock/paper/scissor thing going. And no, I don't mean that the team with all ECM mechs wins.

#3 WolvesX

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Posted 14 June 2013 - 03:38 PM

Balance in the game is rather easy.

I wonder why it isn't done like months ago.

Ton, Range, Damage, Ammo, Heat... would be soooo easy.

I think PGI doesn't want to balance it, or it is at a very, very low prio.

Edited by WolvesX, 14 June 2013 - 03:39 PM.


#4 Homeless Bill

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Posted 14 June 2013 - 07:29 PM

Balance will never be perfect, but to me it means there's a certain level of diversity that's met. No particular playstyle - sniping, brawling, scouting, etc. is superior to the others. Not every weapon or 'mech has to be perfect, but when a few styles are far easier / more rewarding, there's a problem (like our current pinpoint alpha problem).

#5 Tickdoff Tank

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Posted 14 June 2013 - 07:42 PM

"Improper Balance" is when someone kills you. When you kill someone else it is "Working as Intended". Everyone knows this.

#6 AntiCitizenJuan

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Posted 14 June 2013 - 07:45 PM

View PostTickdoff Tank, on 14 June 2013 - 07:42 PM, said:

"Improper Balance" is when someone kills you. When you kill someone else it is "Working as Intended". Everyone knows this.


This herp ******* derp mentality is whats wrong with every game community. Not what you're talking about. You.

When a game isnt balanced people talk about it. Some complain more than others, but at the end of the day it isnt hard to tell who knows what they're talking about and who doesnt. And people, who know what they're talking about and acknowledge the game isnt balanced, are all over these boards.

Edited by AntiCitizenJuan, 14 June 2013 - 07:47 PM.


#7 FupDup

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Posted 14 June 2013 - 07:57 PM

"Balance," to me, is when the risks associated with a weapon/playstyle/whatever are relatively close to the rewards provided by it. When the risk is too low for high reward (i.e. ERPPCs) or the risk is too high for low reward (i.e. brawling), then things get out of whack.

#8 IceSerpent

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Posted 14 June 2013 - 08:08 PM

View PostMasterErrant, on 14 June 2013 - 03:22 PM, said:

to my mind it means that in a team of fairly even skill the kills and assists should be fairly evenly spread at endgame. assaults should have more kills slightly and much more damage, heavies shuold have an even mix of kills and assists., mediums should leand toswards assists and "Saves"
abnd lights should get assists...mostly. but the entire tem should be evenly balanced overall.


Shot goes wide and it's a clear miss...a "kill" is merely the last shot that hit target being focused, any weight class can land one. If anything, lights are probably more likely to get more kills because of their speed and ability to run down a damaged mech. This has nothing to do with weapon balance. Same goes for assists, except that "assist" is any shot prior to the last one.

#9 Tickdoff Tank

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Posted 14 June 2013 - 08:26 PM

View PostAntiCitizenJuan, on 14 June 2013 - 07:45 PM, said:


This herp ******* derp mentality is whats wrong with every game community. Not what you're talking about. You.

When a game isnt balanced people talk about it. Some complain more than others, but at the end of the day it isnt hard to tell who knows what they're talking about and who doesnt. And people, who know what they're talking about and acknowledge the game isnt balanced, are all over these boards.


And you can point to a thread of mine where I have said the game is balanced? Don't think so.

I was joking around and making a snide comment. Apparently you missed the point. As do MANY of the people that are complaining about balance. Most people can agree that there are balance issues. The problem is in determining exactly what needs to be changed to reach the mythical state of balance.

My contention is that we (the players) do not have enough "real" information to form an reasonable opinion as to exactly what needs to be changed and exactly what magnitude of change is needed. That does not mean that I am giving the devs a "pass", they have made several poor decisions (IMO) and other changes have been slow in coming.

However, the game is much better now than it was in CB. If it keeps improving then we might have something memorable.

#10 MasterErrant

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Posted 14 June 2013 - 09:31 PM

View PostHomeless Bill, on 14 June 2013 - 07:29 PM, said:

Balance will never be perfect, but to me it means there's a certain level of diversity that's met. No particular playstyle - sniping, brawling, scouting, etc. is superior to the others. Not every weapon or 'mech has to be perfect, but when a few styles are far easier / more rewarding, there's a problem (like our current pinpoint alpha problem).

exactly. you play what you wanna play and I play what I want and they are roughly equal assuming equal skill and understanding of the systems.

true "Balance is impossible as everyone has a different idea of what is balanced.

and it is why I always push for core system changes rather than weapon buff/nerf cycles.

View PostAntiCitizenJuan, on 14 June 2013 - 07:45 PM, said:


This herp ******* derp mentality is whats wrong with every game community. Not what you're talking about. You.

When a game isnt balanced people talk about it. Some complain more than others, but at the end of the day it isnt hard to tell who knows what they're talking about and who doesnt. And people, who know what they're talking about and acknowledge the game isnt balanced, are all over these boards.

the poin is trying to get people screaming to get their fav weapon buffed and everything else nerfed to stop and think. (probably a wasted effort I know.)

#11 MasterErrant

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Posted 14 June 2013 - 09:36 PM

View PostIceSerpent, on 14 June 2013 - 08:08 PM, said:


Shot goes wide and it's a clear miss...a "kill" is merely the last shot that hit target being focused, any weight class can land one. If anything, lights are probably more likely to get more kills because of their speed and ability to run down a damaged mech. This has nothing to do with weapon balance. Same goes for assists, except that "assist" is any shot prior to the last one.

yes of course.
But when I play my CatC$ I do as much damage (Well 80%)on average as when I play my Heavy metal. but I maybe get one kill and four or five assists....In the HM I get more kills and fewer assists...on the "Average" I got five kills and no assists in my cat today...is was an odd showing.

you comet is llateral rather than discussing the statement I made.

#12 Deathlike

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Posted 14 June 2013 - 09:43 PM

Here's what I understand to be "balanced" with respect to these forums.

1) Balanced - arguments from both ends saying there is an imbalance (UP or OP) for mostly silly reasons - medium lasers, large lasers...

2) Underpowered - only one sided logical arguments that slay pretty much every random person's opinion of a weapon - see MGs, LBX, Flamers, etc.

3) Overpowered - only one sided logical and occasionally irrational arguments that go beyond the scope of the problem - see PPC, Seismic, ECM, etc.

That's all I got.

#13 FunkyFritter

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Posted 14 June 2013 - 09:46 PM

-Every player has access to the same options
-Maximize the amount of viable strategies and minimize the disparity between average and optimal ones

#14 DaZur

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Posted 14 June 2013 - 09:51 PM

"Balance" as everyone seems to clamor for is a fallacy born from the pretense that this game is some sort of e-sport where all things being equal, the skill of the player ultimately determines the outcome.

Totally ignoring the fact that this effectively a "war game" and as such each sides overarching goal is to defeat the otherside either through strategic cunning... Or through overpowering firepower.

Edited by DaZur, 14 June 2013 - 09:51 PM.


#15 Sephlock

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Posted 14 June 2013 - 09:52 PM

"What Does Balance Really Mean?"

It means being the middle fish.

Posted Image

#16 Sephlock

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Posted 14 June 2013 - 09:56 PM

View PostNeverfar, on 14 June 2013 - 09:56 PM, said:

Sad thing is to a lot of modern gamers, they either want to be the big fish or pretend to be the big fish, and a game is only "fun" if the big fish gets easy meals all day.


E-sport fanatics pollute this game already. Too late. :D


I admit that I enjoy being in the AC-130 more than being on the ground :).

#17 Sephlock

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Posted 14 June 2013 - 10:04 PM

Well Trophy Systems were able to shoot down AC-130 projectiles (although a smart pilot who noticed what was going on could (ab)use blast radius to nail his target.

And everyone could carry AA or simply shoot at the AC :).

#18 EvilCow

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Posted 15 June 2013 - 12:17 AM

Something is balanced if you consider using it, not balanced when you don't consider using it or not consider *not* using it.

#19 El Bandito

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Posted 15 June 2013 - 12:24 AM

Check out League of Legends. Took them over 3 years, but I can safely say the 3.8 patch made it one of the most balanced F2P game. With 110+ different champions each having their unique skillsets, it is a marvelous feat.

Edited by El Bandito, 15 June 2013 - 12:24 AM.


#20 BigMekkUrDakka

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Posted 15 June 2013 - 12:35 AM

View PostEl Bandito, on 15 June 2013 - 12:24 AM, said:

Check out League of Legends. Took them over 3 years, but I can safely say the 3.8 patch made it one of the most balanced F2P game. With 110+ different champions each having their unique skillsets, it is a marvelous feat.


have you watched all-stars or LCS? its less than 30 champions and less than 15 champions synergies that are picked at competitive play, yes in soloq you can reach almost any elo with almost any champion but in the limit its nothing marvelous





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