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As7-D Short Range Only


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#1 Drakonsosuke

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Posted 04 June 2013 - 12:00 AM

It needs to come close, but I see it always happens, eventually.

So here is the extract.

Weapons:
2x LRG Pulse Laser (Arms)
1x AMS
2x MED Pulse laser (CT)
1x Ultra AC/5 (LT)
2x Streak SRM2 (RT)

Equipment
14x DBL HeatSink
STD Engine 325 (I had fragility problems with XL engine)
FF Armor + Endosteel

Ammo:
2x U-AC/5
2x Streak SRM

What do you think?

Edited by Drakonsosuke, 04 June 2013 - 12:01 AM.


#2 Brkojle

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Posted 04 June 2013 - 12:05 AM

maybe 2 tons of streak ammo would be more than you can use with only 2 launchers? Better spend it for heat sink if u have slots left or for AMS ammo since I don't see you counted it in

#3 Wildice

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Posted 04 June 2013 - 12:21 AM

http://mwo.smurfy-ne...188db9f00d5cbe1

#4 SixBottles

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Posted 04 June 2013 - 12:27 AM

if you want to brawl in an atlas, get the DDC. the ECM is a must have.

also drop the UAC and get an AC20. u want to have that big ol right hook if u wanna get close.


p.s.
yeah 1 ton of streak ammo is more than enough. i got 3 streaks and that ton almost never got used up.

Edited by SixBottles, 04 June 2013 - 12:28 AM.


#5 BR0WN_H0RN3T

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Posted 04 June 2013 - 12:42 AM

If u want to brawl in an AS7-D try AC20 2SRM6 with arty and 4MLs. Drop the AC for a GR if u need a bit of range. U Should be able to put a std350 in as well.

#6 Karl Streiger

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Posted 04 June 2013 - 12:52 AM

Hm.... to be honest... i can dish out more damage at short range...and i have the ability to do that long before you even get close.

And what is that tiny ballistic?

And do you have checked that build it has still 12tons available....only chance is to mount a 360 STD fusison....
and even than you are out gunned.

#7 Snowcrow

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Posted 04 June 2013 - 01:57 AM

Pulse lasers are terrible.
Do this instead
http://mwo.smurfy-ne...ada62501db1383e
std 350
2 artemis srm 6.
AC/20
2 LL.
1.28 heat efficiency
Then you will have some punch at medium range, speed and a fuckton of firepower up close.
What I love about this one is that it can still kill stuff with half its torso blown off.

Edited by Snowcrow, 04 June 2013 - 03:20 AM.


#8 Konril

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Posted 04 June 2013 - 03:18 AM

View PostDrakonsosuke, on 04 June 2013 - 12:00 AM, said:

It needs to come close, but I see it always happens, eventually.

So here is the extract.

Weapons:
2x LRG Pulse Laser (Arms)
1x AMS
2x MED Pulse laser (CT)
1x Ultra AC/5 (LT)
2x Streak SRM2 (RT)

Equipment
14x DBL HeatSink
STD Engine 325 (I had fragility problems with XL engine)
FF Armor + Endosteel

Ammo:
2x U-AC/5
2x Streak SRM

What do you think?

Here is the whole thing with standard structure, armor, and 15 heat sinks: Smurfy link.
Endo steel would work, but leave you with 5 more tons to spend. Ferro fibrous and endo steel together would take up more space than is available in the mech.

Here is My personal AS7-D-DC. With a gauss rifle, ER PPC, and Ultra AC/5, my Atlas looks like a sniper. But I'm 90% certain that I could take out your bralwer in an actual brawl. Just between the cannons and missiles, I can sustain an average 10.87 DPS for over 4 minutes before I overheat. Your pulse laser Atlas could manage a maximum 14.46 DPS, but only for 12 seconds before overheating. You could probably maintain a 6.26 firing just the cannons and missiles while cooling a little bit. But with the difference in DPS, I'm confident I'll get through your engine before you get to that little "bomb" in my side torso. Besides, with the ER PPC, I've still got that 13.37 DPS for 21 seconds to give me a little head start in that race. Source: Smurfy's weapon lab with double heat efficiency and capacity enabled.

The plain Atlas-D does have the 2 ballistic hard points in the side torso. So if you're willing to use an Ultra/5, it makes a lot of sense to use two of them. Drop your large pulse lasers down to medium pulse lasers, and use the weight savings for a second autocannon and some extra ammo. AS7-D 17.21 DPS burst over 12 seconds with everything firing, and an average 10.48 dps with just the cannons and missiles without overheating. (According to Smurfy's reference.)

The ultimate brawler AS7-D?

#9 SixBottles

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Posted 04 June 2013 - 03:24 AM

pulse lasers arent terrible, srm's are ;)
they are good if u can afford the extra tonnage.

i agree with the balistics thought. if u want to brawl its gotta be an AC 20.

#10 Drakonsosuke

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Posted 04 June 2013 - 06:44 AM

I came up with this (I still have the 325 engine, because I don't have the c-bills to upgrade it... ;))

http://mwo.smurfy-ne...3a4bf973f98a077

#11 Alekzander Smirnoff

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Posted 04 June 2013 - 06:56 AM

View PostWildice, on 04 June 2013 - 12:21 AM, said:




A light will tear you apart from behind, you only have 62 points internal structure, five or six rakes of 4-6 ML will blow you out.

#12 Drakonsosuke

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Posted 04 June 2013 - 07:33 AM

View PostAlekzander Smirnoff, on 04 June 2013 - 06:56 AM, said:



A light will tear you apart from behind, you only have 62 points internal structure, five or six rakes of 4-6 ML will blow you out.


I don't undestrand what you mean... points of internal structure?

#13 Garth Erlam

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Posted 04 June 2013 - 07:46 AM

Not sure it'll help, but this is my Atlas D build: http://mwo.smurfy-ne...86bb35abad185f2

I also run it with a smaller engine and SRM-6's; though that is tougher to use against Lights. With 2x LL, AC/20, and 2x SSRM2s, I can take on any enemy at medium/close range. I really liked the build and highly recommend it.

#14 Carrioncrows

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Posted 04 June 2013 - 10:00 AM

Garth uses streaks....what has the world come too!!!!!


KHHHHHAAAAAAAAANNNNNN!!!!!!

#15 1e0n

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Posted 09 June 2013 - 01:10 PM

Here what i have used for some 100 matches and a KDR +2.

http://mwo.smurfy-ne...1fc07ff0bf76a88

(i love fast and maneuverable(!) Atlases...always 350+ engines...).
1. You cripple them w/2xLRM15
2. If someone gets in your view fire x2 AC2 - yea, sounds funny in Atlas but does 24dmg/3s and scares ppl
3. 2ML until the heat goes up to 80%

- no problems with heat
- all slots are used

People forget sometimes that this a game where you have to enjoy and not just put AC20, ERPPC and Gausses in all builds.
When im bored i use my 4xSPL RS Atlas and get decent KDR and FUNNN :(

Edited by 1e0n, 09 June 2013 - 01:12 PM.


#16 Firereign

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Posted 09 June 2013 - 03:22 PM

I personally run 3 LPLs and an AC/20 with 3 tons of ammo, Standard 335, DHS (10 engine, 7 additional), ES, around 550 armour. Can't remember the exact build and can't be bothered to check right now but it's something along those lines.

It's a 50 damage alpha strike at <270m. If you're a good shot with an AC/20 and can focus those LPL's mostly in one place, it can make very quick work of weak spots, and the heat isn't too hard to manage. There are other Assaults with a larger alpha strike (I also run a 6 LL STK-3F) but with the Atlas, you get more armour. With some good torso twisting and shielding with arms (something a Stalker can't do), you last for ages.

Also, the reason I have an LPL in the CT (rather than 2 MLs or MPLs) is because of heat efficiency as well as range. The build uses up almost every crit slot, so there's no extra room for heatsinks, and so I like to use the extra tonnage for the heat efficiency. You could swap out the LPL for 2 MLs and upgrade the engine, but you lose out on the shorter damage period of pulse lasers, and MPLs have both horrible range and horrible heat efficiency compared to MPLs.

Why no SRMs? I just don't like them. Even with Artemis, I feel I can't get them all where they need to go unless I'm at very close range, which doesn't happen often. They've got great total damage, but it's too spread out, and without Artemis they're just horrible.

I find that the build works really well, probably not something for competitive play (considering it's not a D-DC) but I enjoy playing it. That said, it does feel weird playing an Atlas with so few weapons...

View PostSnowcrow, on 04 June 2013 - 01:57 AM, said:

Pulse lasers are terrible.


No, they aren't. Delivering damage in a shorter period of time is really important for enemies that know how to twist and spread damage. One of the reasons PPCs are so popular is because they deliver their damage to one location. Spreading laser damage over an entire enemy mech is a very slow way to kill them.

0.25 seconds doesn't sound like much, but it makes the difference against skilled opponents that cover their damaged areas.

Also, unlike SPL/MPLs, LPL's offer their extra damage and shorter pulse for just 0.3 extra heat, compared to the 1 extra heat for the former. It certainly makes LPL's worth consideration for brawlers.

#17 Arjohan

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Posted 09 June 2013 - 04:14 PM

View PostFirereign, on 09 June 2013 - 03:22 PM, said:

I personally run 3 LPLs and an AC/20 with 3 tons of ammo, Standard 335, DHS (10 engine, 7 additional), ES, around 550 armour. Can't remember the exact build and can't be bothered to check right now but it's something along those lines.

Why no SRMs? I just don't like them. Even with Artemis, I feel I can't get them all where they need to go unless I'm at very close range, which doesn't happen often. They've got great total damage, but it's too spread out, and without Artemis they're just horrible.

I find that the build works really well, probably not something for competitive play (considering it's not a D-DC) but I enjoy playing it. That said, it does feel weird playing an Atlas with so few weapons...

Nice, I also (used to) run an Atlas with few weapons: 1xAC/5, 1xGauss, 1xERPPC. It's quite nice and if managed well you can perform a nice damage and KDR (my general is 3.23, was 3.25 before this horrible patch which made me make no/almost no damage registered ¬¬). It has a STD350 and it's MWO HE is 2. No heat problems, 45 Alpha, long ranged weapons to fight against Poptarts and snipers, nice speed. Now, some stats about it:

Pros:
- ERPPC - Long range, disable ECM, no ammo required;
- Gauss - Nice damage, long range;
- AC/5 - Average damage, long range, nice Fire Rate;
- STD350 - Quite fast, useful for hunting, good twist/turning speed;
- Heat - No heat problems (at least I didn't have);
- In-general - Able to fit in any range;
- Case - With Gauss and AC/5 you can use Case to prevent gauss explosion (it's very fragile).

Cons:
- Low ammo - *You can sacrifice armor, as long as you focus in Torso.
- Needs skill - Really, you can't go Alpha Striking at any time, you need to be cautious with it.
- (*) Armor Sacrifice - Need to remove from right arm (not all, just enough) and divide the legs and left arm, don't remove from Torsos (only if getting more ammo).
- Lights - They can annoy you, if you are a skilled pilot, you'll be able to kill them quickly if they are running in circles against you or doing any light tactic (good ping and internet connection may help you also).
- If not using Case - Gauss can explode... And make bad things to you.



Now, I'm using a new one (Alpha phase) with some changes (using it 'cause of HSR Phase 3, but I'm waiting to clearly test it when they release a fix with Hit/Damage detection):
1xSRM6+Artemis;
1xSRM4+Artemis;
1xGauss;
1xAC/5;
1xERPPC;
STD315.

Some stats:

Pros:
- ERPPC - Long range, disable ECM, no ammo required;
- Gauss - Nice damage, long range;
- AC/5 - Average damage, long range, nice Fire Rate;
- SRMs+Artemis - Missile shotgun, prioritize to use in <180m or <270m if you are still;
- STD315 - Not the best, not the worst;
- Heat - Very small Heat problems, if Heat gets in 90%, use the priority weapon (normally, gauss and ac/5 or srms, use ERPPC if you're against an ECM 'mech and you have teammates to help you);
- In-general - Able to fit in any range, with nice punch in Close Range;
- Case - With Gauss and AC/5 you can use Case to prevent gauss explosion (it's very fragile) both Torsos Cased, prevent ammo explosion also.
- Lights - Won't annoy you so much thanks to the SRM, but you need to be careful yet;


Cons:
- Low ammo - *You can sacrifice armor, as long as you focus in Torso;
- (**) Needs skill - Really, you can't go Alpha Striking at any time mainly against Lights, SRMs may help but careful with it;
- (*) Armor Sacrifice - Need to remove from right arm (not all, just enough) and divide the legs and left arm, don't remove from Torsos (only if getting more ammo);
- If not using Case - Gauss can explode... Ammo can explode... You can explode... And make bad things to you;
- STD315 - Not so fast as 350, but enough to survive. Need good positioning though. May have problems with light running around you, but SRMs may help you (**).



These are my builds, I don't remember how much armor I have, even how much ammo I have, but might be enough to survive. With this patch I'm unable to play it or even have fun.
Note: Both builds use ES and DHS.


EDIT: 3.98 KDR with these builds (lost a little after this patch ¬¬).


EDIT2: Sorry for going Off-Topic OP, but these builds are able to hold in Close Range.

Edited by Ryon Kerensky, 10 June 2013 - 02:07 PM.


#18 oldradagast

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Posted 10 June 2013 - 08:29 AM

Based upon painful personal experience, don't even build an Atlas with medium lasers (or less) in the arm slots. The Atlas chassis has poor vertical torso range of movement, so if you are heavily dependent upon the torso weapons, you can find yourself in quite a jam on hills where you may not be able to bring all those weapons to bear... and a pair of medium lasers just won't cut it, IMHO.

If you're going to make the dual UAC 5 build, you're better off dropping the missiles and keeping some big energy weapons in the arms.

#19 Dragoon20005

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Posted 10 June 2013 - 08:53 PM

Ok it may look good on paper but i not 100 sure it might work for ppl

AS7-D

This is close to medium brawler type and speed to get up close

the LL, AC20 and SSRM to dish out the dmg, 1 med laser to fire when the other weapons are reloading or recharging

AS7-D

Range is the strength for this build

ER LL, Gauss and A-LRM 15 but have to manage ammo

#20 itiziDITKA

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Posted 13 June 2013 - 08:34 AM

Recently got my first atlas and have been toying around with some loadouts. I first went with 3 LPLs and an AC20 and had mild success with it.

But today I decided to try this build: AS7-D

It's been very deadly, people tend to freak out when they're getting pummeled by autocannons and have a hard time firing back, leaving me time to get in several shots with the large lasers and srm6s if they're close enough.





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