First things first:
- How Ballistic/Missile work: when we 1st take control of the Mech, all ballistic and missile weapons are already loaded and ready to fire. When we fire, heat is generated then right after we can hear the sound of next ammos being loaded. Perfect.
- How Laser works: this is basically energy on demand. When we fire a laser, energy is sucked up continuously to emmit the light beam and of course, heat is generated in the process. Visually the heat effet is ok for normal lasers but it would be nice to see the heat grow in pusle when pulse laser are used. But that is not the point here.
Those are kind of Ion Canon, right? How I see them work is that they require a lot of energy before being fired.
Three changes:
- Energy build up delay of .2 second per PPC (.3 for ERPPC) when charging
- Only one at a time can be charged, as it require a lot of current (energy)
- Heat apply only when they are charging, this mean before being fired
You got 3 ERPPC you want to fire all at once? Fine. What should then happen is 3 x 0.3 second would be required to charge each ion canon individually. Remember that charging more than one would require too much current and would melt the electric wires. So after pressing fire, you would very quickly see the heat climb, let's say to 20% (in 0.3 second), then 40% (after another 0.3 second), then 60% after a last 0.3 second and then only the ion beam would launch. All this charging delay would be accompanied with a new sound effect.
So if you plan on ERPPC from a far distance, you would have to consider the small delay (0.9 second in this case) to alpha fire pinpoint a target, which is not always easy. Even more challenging with JJ active!
If you want to shoot twice in a row without proper cooling 1st, we see here that the mech would shutdown on you on the building phase. If you have override enabled with the O key, the energy would build up like you asked but you'll get past 100% and have to deal with high risk of blowing up a component, so I don't see anyone abusing this.
As it is currently, I think it's not logical to walk with a PPC or ERPPC charged in a 'fire ready' state all the time. This should require way too much energy and throw heat constantly (like walking around with 60% heated all the time) and of course, having all that energy stored and ready to fire could very well blow up if hit and instantly destroy a component, and expose all nearby teamates to the enemy due to the nature of disabling electronic devices like a teammate with an ECM.
What do you all think (dev team included)?
Haven't created a poll... could have with answers like Brillant! and Dumb! but I prefer to read reply instead which bump the thread to the top each time. Also the Like button works just fine (glad there is no thumb down!) . Don't be rude, I never played table top and such, was just thinking how I see it, it's well possible that it makes no sense but I doubt.
Edited by Rhialto, 13 June 2013 - 10:09 AM.