Jump to content

Streaks


24 replies to this topic

#1 Sio

    Member

  • PipPipPip
  • 81 posts

Posted 13 June 2013 - 07:08 PM

I just had a game where I ran 1 minute after a half-dead stalker constantly shooting 4 streaks at him from the back. He never died. Yes he did twist his torso.
Nonetheless...
A weapon system x 4 shooting over a timeframe of 1 minute and not coring the backside of a mech. Thats in the league of machine guns and flamers or just bugged. The only saving grace which makes streaks not totally worthless is the lockon feature + being homing missiles.

#2 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 13 June 2013 - 07:12 PM

Streaks tend to hit the front torso, even when hitting the rear.
Streaks are a very light, low ammo, and cool weapons system, and do little damage compared to hotter/heavier weapons.
Stalker is an assault mech, and can have more rear armor than some lights have front armor. If he was twisting your damage was probably being somewhat spread between several hit locations due to the Stalker's gigantic side torsos.

You expended a little over half a ton of ammo, using 6tons of weapons.
If you were using an AC/2 you'd have had a similar effect most likely, though you'd have had to aim, and would have run hotter.

Edited by One Medic Army, 13 June 2013 - 07:13 PM.


#3 Unbound Inferno

    Member

  • PipPipPipPipPipPipPipPip
  • 1,168 posts

Posted 13 June 2013 - 07:20 PM

I can understand that and I'm fine with it. Still think Streaks and other SRMs should be full 2 damage - but I can understand it not handling an assault mech well.

Streaks excel against lights. I argue more when it takes me half a dozen or more rounds from my 4 Streak SRM2s to handle a Light.

Edited by Unbound Inferno, 13 June 2013 - 07:21 PM.


#4 Sio

    Member

  • PipPipPip
  • 81 posts

Posted 13 June 2013 - 07:29 PM

If I would have hit the front torso he would have been dead in a short time, he was missing an ear and was nearly open in the front.
I dont see how a comparism between 1xac2 and 4xssrm2 is viable. Make this 4xmg and this might be appropriate.

#5 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 13 June 2013 - 07:32 PM

View PostSio, on 13 June 2013 - 07:29 PM, said:

If I would have hit the front torso he would have been dead in a short time, he was missing an ear and was nearly open in the front.
I dont see how a comparism between 1xac2 and 4xssrm2 is viable. Make this 4xmg and this might be appropriate.

An AC/2 weighs 6tons, same as 4 streaks.

Streaks do crap damage.
Streaks are only good currently because they tend to hit CT on most mechs.
Stalkers are not one of those mechs.

#6 Monky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,219 posts
  • LocationHypothetical Warrior

Posted 13 June 2013 - 07:40 PM

Stalkers are one of those mechs when attacked from the front. Streaks are good from behind when hitting enemies with very tight torso locations due to bugged splash damage - Centurion, Spider, Commando, Raven, to name a few.

They range from mediocre to lol worthy against some when attacking from behind, like the Atlas or Stalker or Cataphract.

Edited by Monky, 13 June 2013 - 07:40 PM.


#7 Sio

    Member

  • PipPipPip
  • 81 posts

Posted 13 June 2013 - 07:40 PM

View PostOne Medic Army, on 13 June 2013 - 07:32 PM, said:

An AC/2 weighs 6tons, same as 4 streaks.

Streaks do crap damage.
Streaks are only good currently because they tend to hit CT on most mechs.
Stalkers are not one of those mechs.

Ac2 is 1 compared to 4 weaponslots of 4xstreaks. Thats a big difference.

So streaks do crap damage and are only useful against certain mechs. Well, mg and flamer are useless against all mechs, so they are a bit better I guess.

#8 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 13 June 2013 - 07:44 PM

View PostSio, on 13 June 2013 - 07:40 PM, said:

Ac2 is 1 compared to 4 weaponslots of 4xstreaks. Thats a big difference.

So streaks do crap damage and are only useful against certain mechs. Well, mg and flamer are useless against all mechs, so they are a bit better I guess.

Just because you mount 3 SRM2s don't mean they're much better than a single SRM6

#9 Warrax the Chaos Warrior

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 925 posts
  • LocationMyrror

Posted 13 June 2013 - 07:44 PM

If you hade been using unguided missiles, you could have aimed them directly in to the rear CT like you wanted to.

Streaks are not powerful, just easy to use. If you have the time and awareness to want to put a shot in to a specific location, maybe it's time to take off the training wheels and use a weapon that lets you do so.

#10 Svalfangr

    Member

  • PipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 148 posts

Posted 13 June 2013 - 07:47 PM

OP would be singing a different tune if the stalker had been the one with streaks.

They are damn near OP vs lights as they can't be dodged and lights entire play style revolves around dodging shots.

#11 Sio

    Member

  • PipPipPip
  • 81 posts

Posted 13 June 2013 - 07:57 PM

View PostSvalfangr, on 13 June 2013 - 07:47 PM, said:

OP would be singing a different tune if the stalker had been the one with streaks.

They are damn near OP vs lights as they can't be dodged and lights entire play style revolves around dodging shots.

And why should I change my mind if I get hit by 4 streaks?
I use the streaks to scare lights away which does work so far. It takes around 5 volleys to kill a light but it rarely happens. Normally lights pick their fights and go for easier targets after they see my weaponloadout.

#12 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 13 June 2013 - 08:57 PM

I spent 100+ (read: OVER ONE HUNDRED) SSRMs on a fleeing Highlanders's back armor. He was running in a straight line and lived because I overheated from firing so many SSRMs!
100 x 1.5 = 150 damage (excluding obvious splash). How the hell did 150 damage only stripped armor and left the internals intact?

Unless the enemy mech is a Commando or a Spider, SSRMs suck so much when shooting from behind.

Edited by El Bandito, 13 June 2013 - 09:02 PM.


#13 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 13 June 2013 - 09:01 PM

View PostEl Bandito, on 13 June 2013 - 08:57 PM, said:

I spent 100+ (read: OVER ONE HUNDRED) SSRMs on a fleeing Highlanders's back armor. He was running in a straight line and lived because I overheated from firing so many SSRMs!
100 x 1.5 = 150 damage (excluding obvious splash). How the hell did 150 damage only stripped armor and left the internals intact?

SSRMs suck so much when shooting from behind.

Sometimes yes, sometimes no.
I've been front CT cored by streaks hitting my back (where I still had armor), I've also fired streaks at the back of a fleeing mech with open back armor, and I only did damage to his internals after my streaks burned through his front armor.

If you want to backbite, use aimed weapons.

#14 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 13 June 2013 - 09:04 PM

@ TC: I have bad news for you, but due to whining, Streaks are set for a nerf...

#15 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 13 June 2013 - 09:05 PM

View PostOne Medic Army, on 13 June 2013 - 09:01 PM, said:

Sometimes yes, sometimes no. I've been front CT cored by streaks hitting my back (where I still had armor), I've also fired streaks at the back of a fleeing mech with open back armor, and I only did damage to his internals after my streaks burned through his front armor. If you want to backbite, use aimed weapons.


Aimed weapon? On an A1? Like regular SRMs? Funny how 4 months ago I used over 100 SRMs chasing an earless Catapult (he was fleeing in a straight line as well) with my A1 back when SRM dealt 2.5 damage. Guess what? I shut down due to excessive heat from firing 100+ SRMs (4 volleys of 36 missiles), and the ****** managed to run out of bounds and cheated me of a kill.

Can't imagine the wet noodle SRMs of today will perform any better.

Missiles just suck against back armor.

Edited by El Bandito, 13 June 2013 - 09:08 PM.


#16 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 13 June 2013 - 09:05 PM

View PostSephlock, on 13 June 2013 - 09:04 PM, said:

@ TC: I have bad news for you, but due to whining, Streaks are set for a nerf...

They're set to no longer all hit CT, after which they can keep sharing the same dmg as SRMs, and both can be buffed.
Right now SSRMs are about right, but SRMs are too weak. Unfortunately PGI seems set on having both share the same dmg value.



View PostEl Bandito, on 13 June 2013 - 09:05 PM, said:

Aimed weapon? On an A1? Like regular SRMs? Funny how 4 months ago I used over 100 SRMs chasing an earless Catapult (he was running in a straight line as well) with my A1 back when SRM dealt 2.5 damage. Guess what? I shut down due to excessive heat from firing 100 SRMs, and the ******* managed to run out of bounds.

Missiles just suck against back armor.

There's a reason I think the A1 is a terrible chassis, nothing but missiles.
That said I've opened backs and killed mechs with SRMs back before the nerfs.

Edited by One Medic Army, 13 June 2013 - 09:07 PM.


#17 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 13 June 2013 - 09:10 PM

View PostOne Medic Army, on 13 June 2013 - 09:05 PM, said:

They're set to no longer all hit CT, after which they can keep sharing the same dmg as SRMs, and both can be buffed. Right now SSRMs are about right, but SRMs are too weak. Unfortunately PGI seems set on having both share the same dmg value. There's a reason I think the A1 is a terrible chassis, nothing but missiles. That said I've opened backs and killed mechs with SRMs back before the nerfs.


It must have something to do with range and hitboxes what not. Needs to be fixed.

#18 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 13 June 2013 - 09:16 PM

View PostSephlock, on 13 June 2013 - 09:04 PM, said:

@ TC: I have bad news for you, but due to whining, Streaks are set for a nerf...


Streak guidance fix means damage can go up on both SSRMs and SRMs. It also means that arms, legs, and side torsos might take some damage from SSRMs. You may even start to see lights with XLs die from side torso destruction every now and then (a very rare occurrence right now).

#19 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 13 June 2013 - 11:31 PM

View PostEl Bandito, on 13 June 2013 - 08:57 PM, said:

I spent 100+ (read: OVER ONE HUNDRED) SSRMs on a fleeing Highlanders's back armor. He was running in a straight line and lived because I overheated from firing so many SSRMs!
100 x 1.5 = 150 damage (excluding obvious splash). How the hell did 150 damage only stripped armor and left the internals intact?

Unless the enemy mech is a Commando or a Spider, SSRMs suck so much when shooting from behind.


Had this too, at least similar. That last challenge summoned something like a lets-cap-and-win-mentality and we saw many many light mechs. What to do? call the streakcat :)

Played a round and catched some jagers, dropped nearly 2 tonnes of missiles on them before i died.
End screen damage number: 83 or something like that. I mean, c'mon, dafuq?

My guess is bad hit detection, some matches later i could kill 'em like usual.

#20 Kaspirikay

    Member

  • PipPipPipPipPipPipPipPipPip
  • Giant Helper
  • 2,050 posts

Posted 14 June 2013 - 03:18 AM

and then my streakcat joins the match












streaks are fine





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users