

Streaks
#1
Posted 13 June 2013 - 07:08 PM
Nonetheless...
A weapon system x 4 shooting over a timeframe of 1 minute and not coring the backside of a mech. Thats in the league of machine guns and flamers or just bugged. The only saving grace which makes streaks not totally worthless is the lockon feature + being homing missiles.
#2
Posted 13 June 2013 - 07:12 PM
Streaks are a very light, low ammo, and cool weapons system, and do little damage compared to hotter/heavier weapons.
Stalker is an assault mech, and can have more rear armor than some lights have front armor. If he was twisting your damage was probably being somewhat spread between several hit locations due to the Stalker's gigantic side torsos.
You expended a little over half a ton of ammo, using 6tons of weapons.
If you were using an AC/2 you'd have had a similar effect most likely, though you'd have had to aim, and would have run hotter.
Edited by One Medic Army, 13 June 2013 - 07:13 PM.
#3
Posted 13 June 2013 - 07:20 PM
Streaks excel against lights. I argue more when it takes me half a dozen or more rounds from my 4 Streak SRM2s to handle a Light.
Edited by Unbound Inferno, 13 June 2013 - 07:21 PM.
#4
Posted 13 June 2013 - 07:29 PM
I dont see how a comparism between 1xac2 and 4xssrm2 is viable. Make this 4xmg and this might be appropriate.
#5
Posted 13 June 2013 - 07:32 PM
Sio, on 13 June 2013 - 07:29 PM, said:
I dont see how a comparism between 1xac2 and 4xssrm2 is viable. Make this 4xmg and this might be appropriate.
An AC/2 weighs 6tons, same as 4 streaks.
Streaks do crap damage.
Streaks are only good currently because they tend to hit CT on most mechs.
Stalkers are not one of those mechs.
#6
Posted 13 June 2013 - 07:40 PM
They range from mediocre to lol worthy against some when attacking from behind, like the Atlas or Stalker or Cataphract.
Edited by Monky, 13 June 2013 - 07:40 PM.
#7
Posted 13 June 2013 - 07:40 PM
One Medic Army, on 13 June 2013 - 07:32 PM, said:
Streaks do crap damage.
Streaks are only good currently because they tend to hit CT on most mechs.
Stalkers are not one of those mechs.
Ac2 is 1 compared to 4 weaponslots of 4xstreaks. Thats a big difference.
So streaks do crap damage and are only useful against certain mechs. Well, mg and flamer are useless against all mechs, so they are a bit better I guess.
#8
Posted 13 June 2013 - 07:44 PM
Sio, on 13 June 2013 - 07:40 PM, said:
So streaks do crap damage and are only useful against certain mechs. Well, mg and flamer are useless against all mechs, so they are a bit better I guess.
Just because you mount 3 SRM2s don't mean they're much better than a single SRM6
#9
Posted 13 June 2013 - 07:44 PM
Streaks are not powerful, just easy to use. If you have the time and awareness to want to put a shot in to a specific location, maybe it's time to take off the training wheels and use a weapon that lets you do so.
#10
Posted 13 June 2013 - 07:47 PM
They are damn near OP vs lights as they can't be dodged and lights entire play style revolves around dodging shots.
#11
Posted 13 June 2013 - 07:57 PM
Svalfangr, on 13 June 2013 - 07:47 PM, said:
They are damn near OP vs lights as they can't be dodged and lights entire play style revolves around dodging shots.
And why should I change my mind if I get hit by 4 streaks?
I use the streaks to scare lights away which does work so far. It takes around 5 volleys to kill a light but it rarely happens. Normally lights pick their fights and go for easier targets after they see my weaponloadout.
#12
Posted 13 June 2013 - 08:57 PM
100 x 1.5 = 150 damage (excluding obvious splash). How the hell did 150 damage only stripped armor and left the internals intact?
Unless the enemy mech is a Commando or a Spider, SSRMs suck so much when shooting from behind.
Edited by El Bandito, 13 June 2013 - 09:02 PM.
#13
Posted 13 June 2013 - 09:01 PM
El Bandito, on 13 June 2013 - 08:57 PM, said:
100 x 1.5 = 150 damage (excluding obvious splash). How the hell did 150 damage only stripped armor and left the internals intact?
SSRMs suck so much when shooting from behind.
Sometimes yes, sometimes no.
I've been front CT cored by streaks hitting my back (where I still had armor), I've also fired streaks at the back of a fleeing mech with open back armor, and I only did damage to his internals after my streaks burned through his front armor.
If you want to backbite, use aimed weapons.
#14
Posted 13 June 2013 - 09:04 PM
#15
Posted 13 June 2013 - 09:05 PM
One Medic Army, on 13 June 2013 - 09:01 PM, said:
Aimed weapon? On an A1? Like regular SRMs? Funny how 4 months ago I used over 100 SRMs chasing an earless Catapult (he was fleeing in a straight line as well) with my A1 back when SRM dealt 2.5 damage. Guess what? I shut down due to excessive heat from firing 100+ SRMs (4 volleys of 36 missiles), and the ****** managed to run out of bounds and cheated me of a kill.
Can't imagine the wet noodle SRMs of today will perform any better.
Missiles just suck against back armor.
Edited by El Bandito, 13 June 2013 - 09:08 PM.
#16
Posted 13 June 2013 - 09:05 PM
Sephlock, on 13 June 2013 - 09:04 PM, said:
They're set to no longer all hit CT, after which they can keep sharing the same dmg as SRMs, and both can be buffed.
Right now SSRMs are about right, but SRMs are too weak. Unfortunately PGI seems set on having both share the same dmg value.
El Bandito, on 13 June 2013 - 09:05 PM, said:
Missiles just suck against back armor.
There's a reason I think the A1 is a terrible chassis, nothing but missiles.
That said I've opened backs and killed mechs with SRMs back before the nerfs.
Edited by One Medic Army, 13 June 2013 - 09:07 PM.
#17
Posted 13 June 2013 - 09:10 PM
One Medic Army, on 13 June 2013 - 09:05 PM, said:
It must have something to do with range and hitboxes what not. Needs to be fixed.
#18
Posted 13 June 2013 - 09:16 PM
Sephlock, on 13 June 2013 - 09:04 PM, said:
Streak guidance fix means damage can go up on both SSRMs and SRMs. It also means that arms, legs, and side torsos might take some damage from SSRMs. You may even start to see lights with XLs die from side torso destruction every now and then (a very rare occurrence right now).
#19
Posted 13 June 2013 - 11:31 PM
El Bandito, on 13 June 2013 - 08:57 PM, said:
100 x 1.5 = 150 damage (excluding obvious splash). How the hell did 150 damage only stripped armor and left the internals intact?
Unless the enemy mech is a Commando or a Spider, SSRMs suck so much when shooting from behind.
Had this too, at least similar. That last challenge summoned something like a lets-cap-and-win-mentality and we saw many many light mechs. What to do? call the streakcat

Played a round and catched some jagers, dropped nearly 2 tonnes of missiles on them before i died.
End screen damage number: 83 or something like that. I mean, c'mon, dafuq?
My guess is bad hit detection, some matches later i could kill 'em like usual.
#20
Posted 14 June 2013 - 03:18 AM
streaks are fine
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users