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Weekly Screenshot: Quickdraw
#21
Posted 13 June 2013 - 01:34 PM
#22
Posted 13 June 2013 - 02:43 PM
#23
Posted 13 June 2013 - 03:19 PM
#24
Posted 13 June 2013 - 03:30 PM
Please release it soon! Absolutely looking forward to it
![:ph34r:](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
#25
Posted 13 June 2013 - 05:16 PM
![Posted Image](http://img560.imageshack.us/img560/6318/dip.png)
Don't you think that foot a too big? xD
#26
Posted 13 June 2013 - 05:46 PM
#27
Posted 13 June 2013 - 05:54 PM
#28
Posted 13 June 2013 - 05:57 PM
#31
Posted 13 June 2013 - 07:38 PM
#32
Posted 13 June 2013 - 08:30 PM
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#33
Posted 13 June 2013 - 10:42 PM
DrDXZ, on 13 June 2013 - 12:17 PM, said:
The concept art is something the developers decide on through many iterative processes.
Its a little disappointing that more effort isn't put into making sure these mechs end up looking the way the developers envisioned them to.
i would love to see this kind of sketch that you posted for the catapult for all the other mechs. just to see there "birth"-process
#35
Posted 13 June 2013 - 11:46 PM
#37
Posted 14 June 2013 - 04:47 AM
#38
Posted 14 June 2013 - 04:49 AM
With all those adjustments to Flamers and MGs, It would be nice to have one around.
By the way? Isn´t the Quickdraw with its loadout not just a bigger version of the Trebuchet? And i wonder about the variants, we will come see. In the tabletop game, the variants are rather just cosmetic.
#39
Posted 14 June 2013 - 05:19 AM
#40
Posted 14 June 2013 - 05:32 AM
Shadowdusk, on 14 June 2013 - 05:19 AM, said:
The head hitboxes are always big at release. They use to make them smaller after a while (read "after lots of whining").
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