Jump to content

Remove The "mech In Game" Waiting Time.


13 replies to this topic

#1 Crazy Eight

    Member

  • PipPipPip
  • 79 posts

Posted 13 June 2013 - 01:13 PM

Please please please remove it. It just slows things down.

#2 Mudhutwarrior

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 4,183 posts
  • LocationThe perimieter, out here there are no stars.

Posted 13 June 2013 - 01:17 PM

No way, Increase it. Had several tourists today who disconnect near the end of the match without firing a shot. Its not fair to those of us who play straight.

#3 Crazy Eight

    Member

  • PipPipPip
  • 79 posts

Posted 13 June 2013 - 01:19 PM

Its one of the things that made me quit WOT. I hate waiting to get a mech back from battle, in fact I have yet to meet anyone who enjoys it at all. Please remove this feature. Its anoying to drop into a fight only to get head capped by PPCs and then wait 30 min for the two teams to kill one another...

I get that they are 2 separate games but i like the way War Thunder does it. You get your stuff back when you leave and can get right back to playing.

#4 Mudhutwarrior

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 4,183 posts
  • LocationThe perimieter, out here there are no stars.

Posted 13 June 2013 - 01:34 PM

Dude build a second mech. I run two for that reason. Not being a jerk but the AFK's and tourists ruin it for everyone so I can easily assure you this will never happen.

#5 Petroshka

    Member

  • PipPipPipPipPipPip
  • 235 posts

Posted 13 June 2013 - 02:31 PM

View PostCrazy Eight, on 13 June 2013 - 01:19 PM, said:

Its one of the things that made me quit WOT. I hate waiting to get a mech back from battle, in fact I have yet to meet anyone who enjoys it at all. Please remove this feature. Its anoying to drop into a fight only to get head capped by PPCs and then wait 30 min for the two teams to kill one another...

I get that they are 2 separate games but i like the way War Thunder does it. You get your stuff back when you leave and can get right back to playing.



What would you hate more. Having to wait for your mech being in game. Or half your team disconnecting every other game as you start up?

"Mech in game" is not there as a feature to be fun, it's there to prevent exploiting and afk farming, or disgruntled rage quitting.

For example:

People would start dropping matches if they disagreed with the playstyle of the others. "Oh no you're capping the base? I'm out" or "Oh no you're not capping the base, I'm out", or "Oh no you brought a Hunchback, I'm out".

#6 Garth Erlam

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,756 posts
  • Facebook: Link
  • YouTube: Link
  • LocationVancouver, BC

Posted 13 June 2013 - 02:52 PM

Pretty much what Petroshka said - we had issues with people disconnecting when they didn't like the map/team/time of day/spawn position/cycle of the moon so this is in place to make people think twice :ph34r:

#7 Abledime

    Member

  • PipPipPip
  • 63 posts

Posted 13 June 2013 - 11:15 PM

View PostCrazy Eight, on 13 June 2013 - 01:19 PM, said:

drop into a fight only to get head capped by PPCs and then wait 30 min for the two teams to kill one another...

.


move as soon as you power up, and twist, there are only a few maps where this is an issue, and as far as i know games are only 15 mins long.
you could also stay in game a provide support as a spotter, calling out targets and 'support your team to a win'

Edited by Abledime, 13 June 2013 - 11:16 PM.


#8 Omigir

    Can I have a hug? :(

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,800 posts
  • LocationVa

Posted 14 June 2013 - 09:17 AM

View PostCrazy Eight, on 13 June 2013 - 01:19 PM, said:

drop into a fight only to get head capped by PPCs and then wait 30 min for the two teams to kill one another...

1: I'm not sure what you are doing wrong considering there is no map with Direct line of site from one base to another.
2: matches are only a maximum of 15 minutes and rarely do you see pug drops going for a full 15 minutes, i would venture and say 10 minutes at the most.
3: Sit in a game, watch other people play who dont get magically head capped in the first seconds of the game and maybe learn what you are doing wrong so you can live longer then you apparently are.

#9 Mudhutwarrior

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 4,183 posts
  • LocationThe perimieter, out here there are no stars.

Posted 15 June 2013 - 10:02 AM

View PostOmigir, on 14 June 2013 - 09:17 AM, said:

1: I'm not sure what you are doing wrong considering there is no map with Direct line of site from one base to another.
2: matches are only a maximum of 15 minutes and rarely do you see pug drops going for a full 15 minutes, i would venture and say 10 minutes at the most.
3: Sit in a game, watch other people play who dont get magically head capped in the first seconds of the game and maybe learn what you are doing wrong so you can live longer then you apparently are.



Just mentioned this in another thread. Been sniped just like that several times mostly on forest but been in the back on river city and been whacked just like that. Was told its some kind of hack but it is unevering as hell when you just launch and bang your center torso or head is critical. No one to date has resonably explained how this is possible past its some graphics card hack.

#10 Lord of All

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 581 posts
  • Google+: Link
  • LocationBottom Of a Bottle

Posted 15 June 2013 - 02:38 PM

View PostPetroshka, on 13 June 2013 - 02:31 PM, said:



What would you hate more. Having to wait for your mech being in game. Or half your team disconnecting every other game as you start up?

"Mech in game" is not there as a feature to be fun, it's there to prevent exploiting and afk farming, or disgruntled rage quitting.

For example:

People would start dropping matches if they disagreed with the playstyle of the others. "Oh no you're capping the base? I'm out" or "Oh no you're not capping the base, I'm out", or "Oh no you brought a Hunchback, I'm out".

Funny you should say that, I was capping in my DDC and a Hunchie followed me and stood outside the cap and the other team capped and he refused to cap with me so we lost by a sliver. I shot him in the head the last second, does that make me a bad person? :)

#11 Pater Mors

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 815 posts

Posted 15 June 2013 - 02:42 PM

View PostCrazy Eight, on 13 June 2013 - 01:13 PM, said:

Please please please remove it. It just slows things down.


No.

#12 Dirus Nigh

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,382 posts

Posted 15 June 2013 - 05:14 PM

View PostCrazy Eight, on 13 June 2013 - 01:13 PM, said:

Please please please remove it. It just slows things down.


NO.

It was specifically implemented to curb farming.

View PostOmigir, on 14 June 2013 - 09:17 AM, said:

1: I'm not sure what you are doing wrong considering there is no map with Direct line of site from one base to another.


You can snipe a player at the docks spawn point from the dropship spawn point on river city.

The thermal vision change has curbed that but it can still be done.

Edited by Dirus Nigh, 15 June 2013 - 05:15 PM.


#13 Sabazial

    Member

  • PipPipPipPipPipPipPip
  • Point Commander
  • Point Commander
  • 725 posts
  • LocationUnited Kingdom

Posted 15 June 2013 - 07:22 PM

Totally against anything that makes the lives of AFK farmers / botters easier, they already ruin the fun of legit players as it is.

#14 Skoaljaw

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 126 posts
  • LocationAnywhere, USA

Posted 15 June 2013 - 07:47 PM

View PostGarth Erlam, on 13 June 2013 - 02:52 PM, said:

Pretty much what Petroshka said - we had issues with people disconnecting when they didn't like the map/team/time of day/spawn position/cycle of the moon so this is in place to make people think twice ;)


Word :)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users