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Would You Be Fine With A Cone Of Fire Or Diverging Convergence?


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#121 One Medic Army

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Posted 13 June 2013 - 11:11 PM

View PostJohnny Reb, on 13 June 2013 - 11:10 PM, said:

iF i WANT REALISEM i AM SURE i HAVE 4 GAMES TO PLAY

If I wanted realism I'd be outside.
I'm here to run around in a giant stompy robot shooting other giant stompy robots, I think that CoF would improve the balance and gameplay of this game.

#122 Johnny Reb

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Posted 13 June 2013 - 11:14 PM

If I want to "rent" my games I will buy the next xbox!

View PostOne Medic Army, on 13 June 2013 - 11:11 PM, said:

If I wanted realism I'd be outside.
I'm here to run around in a giant stompy robot shooting other giant stompy robots, I think that CoF would improve the balance and gameplay of this game.

Well, outside is nice!

Catch something with your own hands and join the club!

#123 Theodor Kling

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Posted 13 June 2013 - 11:17 PM

View PostDocBach, on 13 June 2013 - 05:39 PM, said:

Rather than a completely random cone, I'd rather have an expanded reticule where weapons would only converge so far to where they didn't all hit in the same location.

All for it. BT fluff states there weapons to be be pretty inacurate, so it would fit.
Even a (semi)random cone would be ok with me. Semi since I think cone width should depend on weapon location: Arms can somewhat compensate for the bumps from running.

#124 Johnny Reb

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Posted 13 June 2013 - 11:19 PM

Well, I don't understand your cone argument. How, will that help?

#125 Theodor Kling

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Posted 13 June 2013 - 11:21 PM

View PostOne Medic Army, on 13 June 2013 - 11:08 PM, said:

Um, recoil affects the bullet, since the recoil begins moving the rifle before the bullet leaves the barrel.
Specifically recoil is the "opposite and equal" part of the explosion which propels the bullet forward.
High powered sniper rifles use recoil compensation methods like bipods, recoil compensators, prone firing positions, and being really fracking heavy.

I've got a .308 I shoot sometimes, recoil definitely can spoil your aim.

But depending on barrel length, weapon weight and weight of the stuff it is attached to ( like a mech arm) serious effects of recoil kick in after the bullet left the barrel due to inertia of the weapon.
A nice example was the H&K G11 which featured near pinpoint burst fire accuracy, because all 3 bullets of a burst had left the barrel before it had a chance to move enough to divert them.


View PostJohnny Reb, on 13 June 2013 - 11:19 PM, said:

Well, I don't understand your cone argument. How, will that help?

It would spread dmg a bit more, like in TT, so it takes longer to kill someone, giving them a chance to retaliate, generally slowing down combat.
Of course a little inaccuracy should even be there if standing still, else snipers would be too powerfull. Just enough so that they don hit all 6 ERPPCs in one zone at 1km. ( Which feels just wrong in a BT based game..1km is basicly beyond engagement range for all but LRM and AC2)

Edited by Theodor Kling, 13 June 2013 - 11:25 PM.


#126 Johnny Reb

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Posted 13 June 2013 - 11:26 PM

How will that not make ppl boat lasers more?

#127 MustrumRidcully

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Posted 13 June 2013 - 11:27 PM

View PostDocBach, on 13 June 2013 - 05:39 PM, said:

Rather than a completely random cone, I'd rather have an expanded reticule where weapons would only converge so far to where they didn't all hit in the same location.

I like this.

I could probably also deal with true randomization. But I would prefer if we could avoid it.

I could probably also deal with instant convergence, but forced 0.25 second delay between every single weapon shot.

I really don't want to deal with any abritrary heat penalties.

#128 Takony

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Posted 13 June 2013 - 11:27 PM

No. Heavies/assaults would just hill-hump even more, lights and meds would vomit laser disco everywhere instead of being able to move fast and aim precisely while moving, and if they stoppeed, the would get cored faster than now. Consider the newbie scenario as well: log in, select craptastic trial mech, shoot weapon, shots going everywhere but the target, LOL WTF --> uninstall. The ida is nice, but not even remotely practical in my humble opinion.

#129 Johnny Reb

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Posted 13 June 2013 - 11:30 PM

Cone of fire is crap! I am impressed with the ppl watching!

#130 One Medic Army

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Posted 13 June 2013 - 11:30 PM

View PostJohnny Reb, on 13 June 2013 - 11:26 PM, said:

How will that not make ppl boat lasers more?

Because the lasers would also be affected?
Group firing your lasers would result in something like a shotgun spread of lasers hitting the target in multiple sections.

#131 Johnny Reb

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Posted 13 June 2013 - 11:32 PM

View PostOne Medic Army, on 13 June 2013 - 11:30 PM, said:

Because the lasers would also be affected?
Group firing your lasers would result in something like a shotgun spread of lasers hitting the target in multiple sections.

Terrible!

#132 PEEFsmash

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Posted 13 June 2013 - 11:36 PM

View PostOne Medic Army, on 13 June 2013 - 11:30 PM, said:

Because the lasers would also be affected?
Group firing your lasers would result in something like a shotgun spread of lasers hitting the target in multiple sections.

This is just blowing my mind. You people can't be serious.

#133 sarkun

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Posted 13 June 2013 - 11:36 PM

I'd love a system where movement and heat affect accuracy - e.g:
  • you are perfectly accurate if your heat is below 20% and stationary
  • you get small penalties for moving at below 50% throttle - slightly larger above
  • similar with heat - little penalties below 50%, larger above
  • some weapons could be more 'fire on the move' friendly - although this probably is not necessary


#134 Parliment

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Posted 13 June 2013 - 11:40 PM

All of this talk makes me think that this is just a Fedrat plot ... dont buy into the misinformation !!!!!!!

#135 One Medic Army

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Posted 13 June 2013 - 11:40 PM

View PostPEEFsmash, on 13 June 2013 - 11:36 PM, said:

This is just blowing my mind. You people can't be serious.

I'd tell you to go play some other game with perfect aiming BUT THERE AREN'T ANY.

#136 Johnny Reb

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Posted 13 June 2013 - 11:43 PM

And thank god no cone zome whatever you want!

#137 Siegwald

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Posted 13 June 2013 - 11:46 PM

I really like the idea of a modest cone of fire.

It doesn't have to be huge and it should be influenced by different factors like movement, heat level, and weapon placement.


But I also seriously believe that this is on the agenda anyway. The mechanic is in and is being tested with MGs right now. I think that once the netcode and hit detection issues are solved, we will see cone of fire mechanics for many if not all weapons being introduced.


Cheers, Siegwald

#138 PEEFsmash

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Posted 13 June 2013 - 11:49 PM

View PostOne Medic Army, on 13 June 2013 - 11:40 PM, said:

I'd tell you to go play some other game with perfect aiming BUT THERE AREN'T ANY.


U know that little teensie tiny game Quake Live, aka the best, highest skill-cap shooter in the world?

#139 Johnny Reb

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Posted 13 June 2013 - 11:55 PM

Heh. what is a "modest" cone and what does that intell!

er.. entell!

#140 One Medic Army

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Posted 13 June 2013 - 11:56 PM

View PostPEEFsmash, on 13 June 2013 - 11:49 PM, said:

U know that little teensie tiny game Quake Live, aka the best, highest skill-cap shooter in the world?

Huh, I guess there is a game that actually does that.
No wonder it's slowly dying based on what a cursory web search turned up.





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