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Just A Suggestion...


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#1 The Strange

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Posted 14 June 2013 - 10:42 AM

I see so many threads in this forum bagging on the developers for doing things this way, or that way, and "not listening to me" about how they should handle a certain aspect of the game. So, as just a suggestion, perhaps all the armchair developers could just hold their tongues about things they probably have absolutely no true understanding of in the first place.

I have spent years writing code for game mods. It isn't as simple as you all seem to think. Do you really know how complex a system can get once you start having to integrate it with multiple other systems? Yet you all rail at PGI and leave comments like "they can't even get the simple things right" when you probably have exactly zero experience in game design or development; and couldn't even write a good function to save your life.

So relax people, or hell, if you really are so good, click on the "We're Hiring" link and help them to do it right. Are do you whine just to whine?

I would like to see this from now on. Instead of just writing some "flame PGI" post on how they screwed some portion of the game up beyond belief, you actually submit a sample of code to show them how it should have been done. It's sort of like the idea about how only high ELO players should be taken seriously when talking about balance. Only people who know how to develop a game should have input on game development.

Give them a break guys, or go play a different game if you have so little faith in their ability to produce a decent product. Personally, I think they are doing fine. But then again, I have been in their shoes and know what their job entails.

#2 ExtremeA79

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Posted 14 June 2013 - 10:44 AM

View PostThe Strange, on 14 June 2013 - 10:42 AM, said:

I see so many threads in this forum bagging on the developers for doing things this way, or that way, and "not listening to me" about how they should handle a certain aspect of the game. So, as just a suggestion, perhaps all the armchair developers could just hold their tongues about things they probably have absolutely no true understanding of in the first place.

I have spent years writing code for game mods. It isn't as simple as you all seem to think. Do you really know how complex a system can get once you start having to integrate it with multiple other systems? Yet you all rail at PGI and leave comments like "they can't even get the simple things right" when you probably have exactly zero experience in game design or development; and couldn't even write a good function to save your life.

So relax people, or hell, if you really are so good, click on the "We're Hiring" link and help them to do it right. Are do you whine just to whine?

I would like to see this from now on. Instead of just writing some "flame PGI" post on how they screwed some portion of the game up beyond belief, you actually submit a sample of code to show them how it should have been done. It's sort of like the idea about how only high ELO players should be taken seriously when talking about balance. Only people who know how to develop a game should have input on game development.

Give them a break guys, or go play a different game if you have so little faith in their ability to produce a decent product. Personally, I think they are doing fine. But then again, I have been in their shoes and know what their job entails.


I agree.

#3 Stoicblitzer

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Posted 14 June 2013 - 10:47 AM

another "i coded for 100 yrs and know how they feel" thread. le sigh

#4 Joseph Mallan

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Posted 14 June 2013 - 10:47 AM

The Strange...part ... is... :D I am reading this kind of behavior on more than just this forum! Armchair developers are lashing out cause the game isn't X.

There is very little constructive criticism it's just a lot of "You Suck, I quit!"

#5 Stoicblitzer

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Posted 14 June 2013 - 10:49 AM

View PostThe Strange, on 14 June 2013 - 10:42 AM, said:

suggestion

Posted Image

#6 Funkadelic Mayhem

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Posted 14 June 2013 - 10:52 AM

The problem is listening in balance.

Take SWG for example. They did not listen to the player base at all. We know how that turned out.
Take City of Heroes. They listened to the player base to much. We know how that went.

What they need to do is hire a expert in addiction and repetitive behavior and have them help design the game.

Edited by Funkadelic Mayhem, 14 June 2013 - 10:54 AM.


#7 The Strange

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Posted 14 June 2013 - 10:53 AM

View PostStoicblitzer, on 14 June 2013 - 10:49 AM, said:

Posted Image




It's cool if you don't agree guy, but try to refrain from the immature crapping up of the thread. I am sure we all understand your opinion at this point.

Edited by The Strange, 14 June 2013 - 10:54 AM.


#8 Joseph Mallan

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Posted 14 June 2013 - 11:09 AM

View PostThe Strange, on 14 June 2013 - 10:53 AM, said:




It's cool if you don't agree guy, but try to refrain from the immature crapping up of the thread. I am sure we all understand your opinion at this point.

I don't know Strange. I find his Post strangely poetic in making your point about being nicer! ;) B)

#9 Mechteric

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Posted 14 June 2013 - 11:14 AM

There's not enough Preparation H to soothe all the irritating a-holes on the internet.



a relevant picture

Posted Image

Edited by CapperDeluxe, 14 June 2013 - 11:16 AM.


#10 Felbombling

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Posted 14 June 2013 - 11:38 AM

This is perfect, Strange. The way you have this set up, the only people who can comment on the game and current development are PGI staff and a handful of professionals within the industry. Everyone else can either just **** and accept whatever decisions PGI make as gospel, or outright leave and never come back.

You know, eight months ago many concerned people were told on the forums to ****, because the game was at least a year to eighteen months away from Open Beta. This happened while people were complaining about the meta game and the snipe-fest, pin-point accurate game play that was on the horizon if changes weren't made soon. Take a look around and tell me if the people who complained managed anything good, or if the people who left give a **** now.

You are indeed 100% correct, though. Voicing concerns is more or less a waste of time around here.

#11 Vodrin Thales

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Posted 14 June 2013 - 11:40 AM

View PostStaggerCheck, on 14 June 2013 - 11:38 AM, said:

This is perfect, Strange. The way you have this set up, the only people who can comment on the game and current development are PGI staff and a handful of professionals within the industry. Everyone else can either just **** and accept whatever decisions PGI make as gospel, or outright leave and never come back.

You know, eight months ago many concerned people were told on the forums to ****, because the game was at least a year to eighteen months away from Open Beta. This happened while people were complaining about the meta game and the snipe-fest, pin-point accurate game play that was on the horizon if changes weren't made soon. Take a look around and tell me if the people who complained managed anything good, or if the people who left give a **** now.

You are indeed 100% correct, though. Voicing concerns is more or less a waste of time around here.


It's not that they comment on the game, it's how they comment on the game. If you can't see that.......

#12 Felbombling

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Posted 14 June 2013 - 11:46 AM

View PostVodrin Thales, on 14 June 2013 - 11:40 AM, said:


It's not that they comment on the game, it's how they comment on the game. If you can't see that.......


Show me in the OP where an average Joe has the right to comment on game development. The way it reads, the only people who have a right to say anything have to back it up with the same kind of professional knowledge that Strange has. That is was I was pointing out.

#13 keith

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Posted 14 June 2013 - 11:53 AM

no we rag and make fun of the devs because of how they do stuff. have u read there command chairs and monthly posts? stuff like we add new features then after a while we go back and look at bugs*face to palm* may not be a game dev, but when u as a player go ya this bug has existed since yadda y has it not been fixed. they finally got the game into a bug free state. now its just into such a crap state who wants to play the game.

#14 IceSerpent

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Posted 14 June 2013 - 11:55 AM

View PostThe Strange, on 14 June 2013 - 10:42 AM, said:

I see so many threads in this forum bagging on the developers for doing things this way, or that way, and "not listening to me" about how they should handle a certain aspect of the game. So, as just a suggestion, perhaps all the armchair developers could just hold their tongues about things they probably have absolutely no true understanding of in the first place.


So, why did't you follow your own suggestion and made this post?

Quote

I have spent years writing code for game mods. It isn't as simple as you all seem to think. Do you really know how complex a system can get once you start having to integrate it with multiple other systems? Yet you all rail at PGI and leave comments like "they can't even get the simple things right" when you probably have exactly zero experience in game design or development; and couldn't even write a good function to save your life.


I call BS on the "spent years writing code" part - if you had experience in that area, you would have known what is easy and what is not.

Quote

So relax people, or hell, if you really are so good, click on the "We're Hiring" link and help them to do it right. Are do you whine just to whine?


You expect programmers to apply for a texture artist position (the only one currently open at PGI if that link is to be believed)? Seriously?

Quote

I would like to see this from now on. Instead of just writing some "flame PGI" post on how they screwed some portion of the game up beyond belief, you actually submit a sample of code to show them how it should have been done. It's sort of like the idea about how only high ELO players should be taken seriously when talking about balance. Only people who know how to develop a game should have input on game development.


Again, if you had any idea what you are talking about, you would have known that majority of balance issues (that most people complain about) are controlled by xml files in MWO - no need to write any code and changes can be done by virtually anybody.

Quote

Give them a break guys, or go play a different game if you have so little faith in their ability to produce a decent product. Personally, I think they are doing fine. But then again, I have been in their shoes and know what their job entails.


You've been in their shoes, yet you don't know that their job description includes having a solid design prior to starting development cycle? Or that an SQA process that allows "rain of death" LRM bug to slip through is fundamentally flawed?

#15 Homeless Bill

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Posted 14 June 2013 - 11:56 AM

As a game developer, Homeless Bill supports this thread. PGI does a lot wrong, but more than 50% of the things people ***** about are impractical, unnecessary and time-consuming, or just hilarious.


View PostThe Strange, on 14 June 2013 - 10:42 AM, said:

"they can't even get the simple things right"

It's this kind of comment that makes me want to punch people in the face. There are about 1000 simple things for them to get right, and they just don't have the manpower to make it happen when they have several huge systems to integrate in the next two months.

Feedback and suggestions are one thing, but the entitled bitching grinds on my soul.





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