Ask The Devs 40 - Answered!
#21
Posted 14 June 2013 - 04:53 PM
Prosperity Hardcore Park.
#23
Posted 14 June 2013 - 04:54 PM
But what can we really expect at this point?
Also, when the answers are shorter than the questions... stop being lazy.
#24
Posted 14 June 2013 - 05:02 PM
#25
Posted 14 June 2013 - 05:03 PM
#26
Posted 14 June 2013 - 05:04 PM
BoyWonder, on 14 June 2013 - 04:37 PM, said:
Hahahahahahahaha
Yeah, I lol'd too
Bryan Ekman, on 14 June 2013 - 03:23 PM, said:
A: The core mech
Now that's a good answer!
#27
Posted 14 June 2013 - 05:06 PM
#28
Posted 14 June 2013 - 05:07 PM
Homeless Bill, on 14 June 2013 - 05:03 PM, said:
I'm wondering why he thinks the player base would play more third person than first person after the response third person got?
#29
Posted 14 June 2013 - 05:07 PM
Quote
A: When collisions come back into the game we’ll take a look at each mech and the JJ system to make sure we get the desired results. TT is just a guideline and not really applicable to a realtime simulation.
Would be interesting to see TT powerful jumpjets, that then have a 10 second delay before usable.
#30
Posted 14 June 2013 - 05:08 PM
Glory, on 14 June 2013 - 04:54 PM, said:
I don't understand why you are disappointed about:
- 3PV being excluded from Mercenary Warfare
- Additional Info added to Item Descriptions in UI 2
- The fact that Lone Wolves will have their own Meta Game rewards, without having to swear loyalty a Faction
- The fact that a Large Mercenary Corp won't automatically be able to steamroll through the IS
- They plan on making manufacturer-specific weapon tweaks
- More significant bases to capture
- Base defenses
- Introduction of Tonnage Limits for certain gametypes
- Headshot notifications
- Adding the ability to see friendly loadouts
- Reduction of JJ Screen Shake to more acceptable levels
- Added Training Grounds functionalities
- and more upcoming changes with tournaments, Drop Modes, and info on the Test Server
Edited by Prosperity Park, 14 June 2013 - 05:09 PM.
#31
Posted 14 June 2013 - 05:08 PM
#32
Posted 14 June 2013 - 05:12 PM
weird
Edited by Tennex, 14 June 2013 - 05:17 PM.
#33
Posted 14 June 2013 - 05:15 PM
OvenRude, on 14 June 2013 - 05:06 PM, said:
Public Response: I think it was a perfectly reasonable business decision to remove the Player Count; just look at how many people are judging the game's "viability" based on the player counter, alone.
Edited by Prosperity Park, 14 June 2013 - 05:15 PM.
#34
Posted 14 June 2013 - 05:18 PM
DocBach, on 14 June 2013 - 05:07 PM, said:
Personally, I don't really care about 3PV one way or the other. I think that most people who know MechWarrior oppose it, while anyone trying this game out for the first time would definitely have an easier time getting adapted using third person. Because of the need to attract more than the minuscule community we have now, I understand their decision. Not a fan, but business is business.
I would buy his guess that most people will play the "don't give a ****" queue. Again, my only big concern is that either "hardcore" gets additional problems to deal with or "regular" attempts to make other systems easier on new players.
Whatever, man. I'm just here for the show.
#35
Posted 14 June 2013 - 05:22 PM
Its a very vague and ambiguous/inconsistent mechanic (depending on where ur cursor is before the hit). that doesn't bring a whole lot to the table for the effort.
it wont be fun to always have to remember to put cursors at the ground near the enemy before hitting. will just be a pain in the ***
Its just not a transparent mechanic, and it adds nothing to player skill
Edited by Tennex, 15 June 2013 - 06:38 AM.
#36
Posted 14 June 2013 - 05:22 PM
If the player counts were super high, they would be publishing those numbers all over the place.
I should note, that when you as a business are not transparent, people begin to not trust you.
Edited by OvenRude, 14 June 2013 - 05:25 PM.
#37
Posted 14 June 2013 - 05:33 PM
OvenRude, on 14 June 2013 - 05:22 PM, said:
If the player counts were super high, they would be publishing those numbers all over the place.
I should note, that when you as a business are not transparent, people begin to not trust you.
Or, just maybe, as soon as the numebrs would go down a little people would be like "HA YOURE LOSING PLAYERS, YOUR GAME SUX" making it even worse.
#38
Posted 14 June 2013 - 05:42 PM
Edited by Tennex, 14 June 2013 - 05:42 PM.
#39
Posted 14 June 2013 - 05:43 PM
#40
Posted 14 June 2013 - 05:43 PM
Prosperity Park, on 14 June 2013 - 05:08 PM, said:
I don't understand why you are disappointed about:
- They plan on making manufacturer-specific weapon tweaks
This times a billion. so excited...
i want to see a red large laser like in previous MW games.
(though manufactor specific colors could make lasers confusing for new players. but i don't care i just want my red LL)
Edited by Tennex, 14 June 2013 - 05:44 PM.
14 user(s) are reading this topic
0 members, 14 guests, 0 anonymous users