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Reward Direct (Los) Lrm Fire


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#21 Zerberus

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Posted 15 June 2013 - 03:58 PM

View Postratgoat, on 15 June 2013 - 10:29 AM, said:

blah


You haven`t used LRMs since the recent patch, have you? 3 different flight patterns(Indirect, direct, dumbfire), and they already behave almost exactly as you wish...

#22 ExtremeA79

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Posted 15 June 2013 - 06:04 PM

View PostStaggerCheck, on 15 June 2013 - 12:25 PM, said:


So, you're saying you would pass up a Mech in the open and refrain from firing your LRM rack at it, because you'd be bummed that the missiles wouldn't be flying up and over something?


That is not what I said at all. You jump to conclusions. OP wants to encourage direct fire with LRM's and discourage indirect fire with LRM's.

#23 Felbombling

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Posted 15 June 2013 - 07:33 PM

View PostDarren Tyler, on 15 June 2013 - 06:04 PM, said:


That is not what I said at all. You jump to conclusions. OP wants to encourage direct fire with LRM's and discourage indirect fire with LRM's.


That was tongue in cheek. Sorry... I should have put a :) face at the end.

#24 ratgoat

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Posted 15 June 2013 - 07:42 PM

View PostscJazz, on 15 June 2013 - 02:41 PM, said:

Why in the heck should we LRM users get a bonus for direct unlocked fire?


Because hitting moving targets at 180+ meters with dumbfire missiles is not easy. They should be awarded for having the skill to land the missiles and taking the risk of doing no damage. It would add skill and depth to a bland weapon system.

View PostZerberus, on 15 June 2013 - 03:58 PM, said:


You haven`t used LRMs since the recent patch, have you? 3 different flight patterns(Indirect, direct, dumbfire), and they already behave almost exactly as you wish...


I have and they don't. Not how I want them to at any rate. I'm not arguing that they don't behave differently now. I would like them changed further still. And dumbfire does not behave at all like what I am describing.

#25 ExtremeA79

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Posted 15 June 2013 - 09:13 PM

View Postratgoat, on 15 June 2013 - 07:42 PM, said:


Because hitting moving targets at 180+ meters with dumbfire missiles is not easy. They should be awarded for having the skill to land the missiles and taking the risk of doing no damage. It would add skill and depth to a bland weapon system.



I have and they don't. Not how I want them to at any rate. I'm not arguing that they don't behave differently now. I would like them changed further still. And dumbfire does not behave at all like what I am describing.


LRM's are not meant for dumbfire either. Do you want to reward players for wasting their ammo trying to get extra CBills and XP because they are using a weapon for a unintended purpose? LRM's are for locking on, and it actually takes skill too. You have to time your shots.

#26 Skyfaller

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Posted 16 June 2013 - 10:08 AM

View Postratgoat, on 15 June 2013 - 10:29 AM, said:

I think LRMs should behave and and apply damage differently for all modes of fire, direct fire (LOS), indirect fire, and finally no lock direct fire.

Indirect fire should be have the least payoff in terms of damage. While I don't think the damage numbers per missile need to change, the missile group should be much more spread out and maybe even hit areas of the terrain around the mech.

The numbers for direct fire are fine and should be a baseline for the other two modes of fire. If you catch me out in the open with a missile boat, fine, blast me to shreds.

And finally I think there should be a way to toggle target lock off and dummy fire LRMs for maximum payoff if you can line up the shot. These weapons could really use a mechanic to add skill to their use. Maybe change the flight pattern for no lock LRMs fly with less of an arc with a very tight cluster.

Some of my most satisfying kills came from dummy firing LRMs at DD-Cs during the height of ECM brokenness.

TL;DR: LRMs are boring there are ways to make them more interesting to use.


Its already in the game all that you ask.

Indirect fire with lock: artemis does not work so missile spread = max.
direct fire with lock: artemis kicks in and missile spread tightens.
No lock direct LOS fire: same dispersion as indirect fire with lock but enemy gets no warning.

Without artemis though the missiles all fire with the same spread: wide.

We do need an indirect fire, no lock fire mode. Perhaps allow the missile mech to select a point on the battlegrid that is within range and toss a missile volley in.





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