Tahribator, on 16 June 2013 - 01:34 AM, said:
I mastered all the Highlanders before buying Heavy Metal and I had some support Highlanders which I only operated with 1JJ, and that's fine. But to make the most out of the Heavy Metal, you have to use all the advantages it offers:
- Biggest engine HGN's can use
- 5 JJ's
- 3 energy hardpoints on arm(perfect for 3LL or 3MPL)
Jackpoint, on 16 June 2013 - 06:10 AM, said:
This about sums it up.
I got the HM when it came out, and have logged 18 and a half hours in it, as well as a good chunk in my 733C and P. I started out maxing the Jump Jets, but even in the height of poptarting, 5 was far more than was necessary. And 5 jump jets comes at a very substantial investment in weight! Just kept cutting it back, ran with 3 till the end of the Poptarting Days, at which point even then it was unnecessary.
I've been running my HM with a Gauss/3LL/2SRM4 single jet setup for some time now, and even brawling I have no trouble whatsoever using that single JJ to leap over enemy Atlases - even if you don't technically clear them, collision is so sketch you jump through them anyways. And with one, I can still clear any obstacles, climb any ledges/cliffs, etc, allowing me to gain a height advantage negating other assault's torso weapons (I'll happily trade use of my SRM4's for an Atlas' AC20 and 3xSRM6's!)
I'm certainly a strong advocate of JJ's, and I really want more to be better. I'd love a world where 5 JJ's on the HM gains me a significant tactical advantage, but that's just not how things are. Prolonged jumping in combat isn't advantageous, you want to get wherever you need to go with as minimal a jump as possible. Any mobility gain is definitely good, but more just extends the time you can jump for, not how fast you jump. There's so few places that one JJ can't get you that more jets just doesn't pay off well.
Now, if 5 JJ's would rocket you upwards fast? I'd be ALL over those apples.
People say it messes with other people's aim, but that's certainly not my experience. I've found, whenever a target jumps, the whole time he's in the air I have guaranteed hits: His flight path is entirely predictable. Even with mechs like spiders, when they are on the ground they can dart around erratically, but the moment they jump, they die. I'm not bragging, I'm not amazingly good, but seriously it's far easier to hit a jumping target than a running one.