Ramien, on 14 May 2013 - 02:22 PM, said:
I find if I can avoid the initial notice and keep the enemy at about 700m(ECM helps with that a lot), I can tag long enough for the other 'mechs on my side to get a lock and at least one volley off - and by that time, they've usually gotten close enough they can keep their own locks, or I can at least keep the lock through LOS and spot that way. That and keeping it on whenever I'm fighting makes it a little easier for any friendly LRMs to target whatever I'm fighting, whether they're ecm-protected or not.
*nods* It takes some work. Definitely not for the feint of heart. Right now though I'm not convinced it's worth that much effort.
Ramien, on 15 May 2013 - 01:39 PM, said:
I have an additional 3L question, and this seemed like the best place to ask: What's the optimal use of the ECM suite? I've found myself lately staying with the group if they don't have the ECM -equipped atlas to help avoid early missle launches, and peeking over a ridge or around a corner just enough to TAG if I don't get noticed among the bigger boys, and then separating once I can see an opening to exploit. I'm not looking to pad my damage numbers as much as be the best asset to the group I can be, and was wondering if this was the best way to do that.
I find it's situational really. Sometimes you want to stick with your team to provide them cover. Sometimes you want to range out and scout.
Regarding Assault:
Generally scouting at the beginning is more important than providing ECM cover on larger maps as you can contribute more to your team by finding the enemy than simply making your team harder to target. Alpine and Tourmaline are good cases for scouting. Conversely on smaller maps where you can find enemies quickly you're better off assisting your team with ECM cover and intercepting enemy scouts. The primary role I feel for the RVN-3L is to intercept and destroy other enemy fast mechs as few can do that job better.
Regarding Conquest:
Almost always you are better serving your team to leave them and capture nodes at the start. Once the fight has begun and you've made a few caps you can decide on engaging the enemy or continuing to cap.
As always general rules are made to be broken
coolcook007, on 15 May 2013 - 02:10 PM, said:
Wow. Nothing new. Mainstream build since it has ECM.
I say as much in the video. My videos are aimed at the general/new players who may not be aware of the current trends/meta. Did you enjoy the video though?
I also have a build you might be interested in. I'm calling it "Crazy hella OP Raven of DOOM!!!!111"
http://mwo.smurfy-ne...d1d6c479295b4af
Edited by TruePoindexter, 15 May 2013 - 04:04 PM.