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Why do the new LRMs look... different


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#1 geck0 icaza

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Posted 10 May 2012 - 07:38 PM

When we were first graced by the awesomeness of in game video I couldn't help notice that the LRM's look BEAUTIFUL!!! I mean look at them: (no really look at them for comparison reasons)



But the recent videos that have been released well...



(found a better vid)

Something feels off. Is it just me?

Edited by geck0 icaza, 10 May 2012 - 07:45 PM.


#2 pursang

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Posted 10 May 2012 - 07:49 PM

Can you be a bit more descriptive? I'm assuming you're talking about the LRMs from the Atlas in the first video, in which case you should be aware that it uses a special staggard-fire system that fires two volleys of 10 LRMs. The Catapult in the second video launches the LRMs normally.

Edited by pursang, 10 May 2012 - 07:50 PM.


#3 Kaemon

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Posted 10 May 2012 - 07:49 PM

Been watching it a few times (like 100) and I think the LRMs are a bit too lively.

You're throwing a missile 630m, but the side to side motion is (at times) seems faster than the forward motion (almost making them jumpy/jittery).

I think slowing down the 'swirl' effects and keeping them a bit more gradual curves would fix a lot of that.

#4 Naduk

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Posted 10 May 2012 - 08:06 PM

yeah i think the swirl is a little to over the top, it needs to be there when you fire all your missiles at once, but its to much atm
i really want to be able to fire my missiles in a stream mode instead of all at once, i hope they add a toggle or launches by different manufacturers or something so we can choose how our missiles fire

#5 StandingCow

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Posted 10 May 2012 - 08:11 PM

Yea, the missles in the new video seem faster (lively was a good word).

#6 The Cheese

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Posted 10 May 2012 - 08:48 PM

I definitely think that they should have rainbow smoke. Also, some veer off wildly and explode with a firework animation. Just for balance of course.

#7 Duncan Jr Fischer

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Posted 10 May 2012 - 09:09 PM

I totally agree with other commenters, these jittery missiles do not look serious enough and make me think of the rainbow smoke too. It does not look like a weapon, more like a firework. I hope in the end Devs will give them some stern simple beauty of visual effectiveness.
Personally I liked MW:LL's missile volleys the best. And their fire without lock on was also great, as the missiles spread and covered the large area.

#8 StandingCow

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Posted 10 May 2012 - 09:13 PM

Yea, I think just slowing them down a bit gives them more of an "impressive" look.... or more of a dangerous look.

Edited by StandingCow, 10 May 2012 - 09:20 PM.


#9 Kudzu

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Posted 10 May 2012 - 09:15 PM

Considering that they'll have to go up against AMS at some point I like that they take evasive maneuvers before converging on the target.

#10 AlphaKale

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Posted 10 May 2012 - 09:16 PM

Needs more smoke, and they shouldn't dance around so much. It should just be a column of smoking death arcing through the sky.

#11 Dymlos2003

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Posted 10 May 2012 - 09:16 PM

Looks the same to me O_o. One is a direct lock and the other is an indirect lock as well.

#12 Tannhauser Gate

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Posted 10 May 2012 - 09:24 PM

Guys, its pre beta. They will be tweaking everything. Personally I like a little scatter in my missiles than simple archs.

#13 Xenois Shalashaska

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Posted 10 May 2012 - 09:25 PM

well compared to the atleast LMR20 the swarm of missiles is greater. The catapult is launching 30LRM's at once & thus gives a bigger swarm pattern compared to the atlas single LRM20 firing in 2 phases. They are the same its just more spread appart cause of the massive missile pods the catapult has.

#14 Kanatta Jing

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Posted 10 May 2012 - 09:25 PM

Funny thing. Rockets don't look all that dangerous till they explode.

#15 Ethicus

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Posted 10 May 2012 - 09:25 PM

View PostDuncan Jr Fischer, on 10 May 2012 - 09:09 PM, said:

I totally agree with other commenters, these jittery missiles do not look serious enough and make me think of the rainbow smoke too. It does not look like a weapon, more like a firework. I hope in the end Devs will give them some stern simple beauty of visual effectiveness.
Personally I liked MW:LL's missile volleys the best. And their fire without lock on was also great, as the missiles spread and covered the large area.



I fell in love with the way MW:LL handled their missiles. i loved the way they sounded on launch and impact. the stream of missiles was also a huge disorientation for the victim too. They scared the crap outta me and i was just watching video of it. i really hope MW:O has LRMs similar to that

and yea, the blind fire no-lock missiles were awesome. i can see a catapult pilot in dire situations just letting 2 LRM 20s go crazy forming a wall of smoke and explosions in front of them. it would be a pretty cool way for them to stand a chance against like a hunchback that closed in on them

#16 Stormeris

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Posted 10 May 2012 - 09:26 PM

I want them to have thicker black smoke and voilá

#17 Ethicus

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Posted 10 May 2012 - 09:27 PM



The MW:LL missiles

#18 StandingCow

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Posted 10 May 2012 - 09:27 PM

View PostLakeDaemon, on 10 May 2012 - 09:24 PM, said:

Guys, its pre beta. They will be tweaking everything. Personally I like a little scatter in my missiles than simple archs.


We know, but until it comes out what else do we have to do but speculate and over analyze everything? :P

#19 Omega59er

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Posted 10 May 2012 - 09:31 PM

Why hasn't anyone brought up the fact that the missiles you see in the videos are completely different missile types? :P

You can't fire LRMs within 200 meters in MW:O, where as you CAN fire SRM/MRM direct missiles at close ranges. Use thine brains, my fellow Mechwarriors.

#20 Tannhauser Gate

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Posted 10 May 2012 - 09:36 PM

Better to post constructive feedback (good or bad) for the devs rather than over analyze unfinished, unbalanced details. Maybe make it in the form of an unbiased pole with choices ranging between simple archs to "reflex missles" swarming and converging on the target.. something people can vote for so the devs can get a sense of many peoples opinions.

Edit: Id vote for canon missile behavior but if there was no established firing behavior Id go for scattering missiles and lock on starting at minimum range then converge in a weaving arch down on the target. Its a little anime I know but I like it.

Edited by LakeDaemon, 10 May 2012 - 09:45 PM.






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