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Pgis Failure At Matchmaking


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#1 Zander Rose

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Posted 14 June 2013 - 07:07 AM

It can't be that hard to get the games so they are evenly matched is it? Yes, people like a challenge, they don't however like a massacre! Four assault mechs on one team, none on the other. PGI seriously can't fix this? Is the incompetency level that high? The issue goes even further, the teams are so mismatched. You find yourself on a team that destroys everything, or you find yourself on a team that gets annihilated, sorta like Custers last stand. Maybe it is just my bad luck, or maybe a lot of others are noticing this as well. I don't expect a fix anytime soon. What little I have read on the forums, PGI works about as fast as molasses can move on a cold day.

#2 Sudden Reversal

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Posted 14 June 2013 - 07:24 AM

Posted Image

First drop and this. WTF is going on?

#3 Tannhauser Gate

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Posted 14 June 2013 - 09:05 AM

View PostZander Rose, on 14 June 2013 - 07:07 AM, said:

Is the incompetency level that high?


The notion that PGI (an organization of dozens of clearly competent programmers and game designers) is somehow incompetent because certain features of an otherwise amazing game are not yet working 100% is wrong and unfair. Obviously, the game has a ways to go before it becomes a "minimum viable product" and it can be called a launched game.. hence beta.

People need to be patient, show a little faith in the guys who are working hard to launch this title.

Edited by LakeDaemon, 14 June 2013 - 09:42 AM.


#4 Escobar

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Posted 14 June 2013 - 10:10 AM

View PostSudden Reversal, on 14 June 2013 - 07:24 AM, said:

First drop and this. WTF is going on?


What? It looks like a successful re-enactment of the battle for luxemburg in ww2. So whats the problem?

#5 CompMage

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Posted 14 June 2013 - 10:49 AM

While I am not 100% sure of the mechanic they are using to make matches. (Honestly I believe it's luck of the draw based on mech class) But it's the nature of the game if one side stays just a little organized you see that all the time. If you don't like it stop puging and join a team! Good luck and happy hunting.

To DEVS I would really like to know the actual mechanic the game uses to match pugs together.

#6 Bad Andy

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Posted 14 June 2013 - 12:13 PM

the thing is PGI has alluded that they think there is a problem with boating high end long range weapons. Well guess what? Once you figure out the weight matching isnt very good there is a significant incentive to play an assault mech which is the best possible way to boat those weapons.

#7 NeoFighter

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Posted 14 June 2013 - 12:25 PM

View PostLakeDaemon, on 14 June 2013 - 09:05 AM, said:


The notion that PGI (an organization of dozens of clearly competent programmers and game designers) is somehow incompetent because certain features of an otherwise amazing game are not yet working 100% is wrong and unfair. Obviously, the game has a ways to go before it becomes a "minimum viable product" and it can be called a launched game.. hence beta.

People need to be patient, show a little faith in the guys who are working hard to launch this title.


hahaha the old "its a beta" response....so that dosen't work anymore considering nothing since open beta except **** to buy and more bugs has come out.

Compared to other games who patch 2-3-4 times a week to do small balance tweeks "cough cough WAR THUNDER cough cough"...mechwarrior is embarrassingly slow

take your "its a beta" response and stick it you know where, stop being delusional and accept the fact that this game is getting no content or fix reasonable for the amount of time given

this game is just getting sad now, if they don't pick up the tempo soon, game like star citizen, dayz standalone and next gen games will smother this franchise in the ground

I agree with OP, too much time was given to start saying "its a beta" at this point, every other company out there is sending in WAY more content weekly than this game is

Sorry but its the truth, deal with it

#8 shellashock

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Posted 14 June 2013 - 12:39 PM

The thing I have noticed is that daily number of people playing is shrinking fast. I have a feeling that so many people are waiting for this new patch and all the fixes that they would rather wait for the patch and try it on patch day rather then play for the remainder of days until the patch. This game has very few people entering the gates and a lot more people leaving the game too. This does not help the matchmaker's situation. If it cannot find enough people playing with a the same class of mech as you, then it will put you with the next best option. Therefore, the mentality of "why bring a light when you will be matched up with an assault, just take the assault period", reduced the number of players using mechs outside of the assault class to the point where a person using a mech outside of the assault class is very likely to be matched with an assault. Of course this is just guess work unless PGI confirms it. That or you just had the bad luck of being faced with a 4 man premade that all used assaults.

#9 Tannhauser Gate

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Posted 14 June 2013 - 12:57 PM

View PostNeoFighter, on 14 June 2013 - 12:25 PM, said:

(et al)


When this game was in closed beta, the forum posts were 95% constructive feedback from players who knew they were beta testers. The day MWO went open beta I knew the forums would become a circus of doom sayers and haters from people who cant grasp (or dont want to) that this game is still beta. Youve proved my point. 95% of the forum content now is negative, useless and/or ranting.

Your view of MWO is skewed by a game that looks like it should be launched. Youre expecting a completed title with loads of content being added monthly. We arent to that point yet. They are still creating the UI and basic elements and balancing combat. Normally this would be done in a closed beta but PGI chose open knowing full well that people would rant and moan.

Patience. Dont buy into the forum negativity.

#10 B0oN

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Posted 14 June 2013 - 01:08 PM

View Postshellashock, on 14 June 2013 - 12:39 PM, said:

Spoiler



How would you know how many people are coming and going ?
Is there a playercounter somewhere now ?
No?
Thought so.

Faith, children of the metal, F A I T H !

#11 NeoFighter

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Posted 14 June 2013 - 02:19 PM

View PostLakeDaemon, on 14 June 2013 - 12:57 PM, said:


When this game was in closed beta, the forum posts were 95% constructive feedback from players who knew they were beta testers. The day MWO went open beta I knew the forums would become a circus of doom sayers and haters from people who cant grasp (or dont want to) that this game is still beta. Youve proved my point. 95% of the forum content now is negative, useless and/or ranting.

Your view of MWO is skewed by a game that looks like it should be launched. Youre expecting a completed title with loads of content being added monthly. We arent to that point yet. They are still creating the UI and basic elements and balancing combat. Normally this would be done in a closed beta but PGI chose open knowing full well that people would rant and moan.

Patience. Dont buy into the forum negativity.


keep on that delusion there bro......can't see whats right in your face

actually you might want to go buy 1000MC and get the SuperSaiyan glowing doll with moving arms for your cockpit while you enjoy countless new bugs, no fixes and laim *** tweeks that they could of been done ages ago.

Its not being negative, its being realist and knowing when a game is going in the wrong direction. Positive or not, there is your feedback, letting PGI know they need to kick it up a notch to stay current in this industry like EVERYONE ELSE is doing. Maybe positive feedback USED to be good not because it was closed beta, that's a stupid argument, its because there was ACTUAL CONTENT being released via our given feedback. Now we give feedback that dosen't get acted upon for months, was not like that in closed.

you make me laugh and you have no point anymore....just like this game

#12 Tannhauser Gate

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Posted 14 June 2013 - 02:22 PM

Less redbull and cheetos. more nap times for you.

#13 Elder Thorn

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Posted 14 June 2013 - 02:39 PM

tbh, i think the fact that you either win 8-1 or lose 1-8 is due to the very nature of the game. If you lose a teammate, you lose someone to guard your ***, so you die faster, you lose 2 teammates and the effect grows and so on

#14 scJazz

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Posted 14 June 2013 - 02:42 PM

View PostZander Rose, on 14 June 2013 - 07:07 AM, said:

It can't be that hard to get the games so they are evenly matched is it? Yes, people like a challenge, they don't however like a massacre! Four assault mechs on one team, none on the other. PGI seriously can't fix this? Is the incompetency level that high? The issue goes even further, the teams are so mismatched. You find yourself on a team that destroys everything, or you find yourself on a team that gets annihilated, sorta like Custers last stand. Maybe it is just my bad luck, or maybe a lot of others are noticing this as well. I don't expect a fix anytime soon. What little I have read on the forums, PGI works about as fast as molasses can move on a cold day.


Dude I was there we almost won that match? Or was it the match that you just up and quit during that we almost won?

I forget.

#15 HarmAssassin

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Posted 14 June 2013 - 04:22 PM

This game stopped being a "beta" as soon as it started charging real money for hero mechs, paintjobs, camo, and consumables. Beta testers should be testing the game, not funding it. Since when do you have "testers" paying to "test" a game???

And in case you haven't noticed, in a couple of weeks this game will have been out (alpha, beta, etc.) for an entire YEAR. They aren't looking for testers to test balance, they're looking for a funding source to play a bugged game while using the excuse that this is "just a beta".

In a beta, the game is primarily done and just needs a few tweaks and balance changes - that's not what this has been.

Edited by HarmAssassin, 14 June 2013 - 04:22 PM.


#16 Tannhauser Gate

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Posted 14 June 2013 - 09:24 PM

View PostHarmAssassin, on 14 June 2013 - 04:22 PM, said:

This game stopped being a "beta" as soon as it started charging real money for hero mechs, paintjobs, camo, and consumables. Beta testers should be testing the game, not funding it. Since when do you have "testers" paying to "test" a game???

And in case you haven't noticed, in a couple of weeks this game will have been out (alpha, beta, etc.) for an entire YEAR. They aren't looking for testers to test balance, they're looking for a funding source to play a bugged game while using the excuse that this is "just a beta".

In a beta, the game is primarily done and just needs a few tweaks and balance changes - that's not what this has been.


I have to agree that they are over promoting and over selling for a game that imo is not ready yet. If this had been the usual game dev model where no even sees the game until close to launch (after 3 to 5 years in development) and it has this many bugs I would never invest my time and money into it. However, the game dev model PGI chose (agile scrum) was to create playable base game and add layers of features over time during a prolonged open beta until it reaches "minimum viable product". We are seeing the game at what is essentially 2 years in development.

It is beta since is lacks alot of content, core features, and still has bugs. But that makes the over promotion that much more frustrating since players are suddnely unable to even play the game after a patch or something.

#17 AtzeH

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Posted 15 June 2013 - 01:11 PM

Looking exclusively at my Stats, I would consider the matchmaking system as very good when it comes to mathematics. Although my kill/death ratio is very poor with 125/232 (which is my fault), it seems to absolutely balance out win/loss, even for each map and gamemode! I can only imagine this is done by assigning a possible winner and a looser team before the match, causing this bad feeling to be either in a perfect or the noob team, but nothing between.

This thoughts strengthen if I don't play for a week: in the first matches after my break I almost just win, while I loose more when I play often. Maybe this generates a balanced statistics table, but can be very frustrating.

Or is it just me who has the same numbers for win/loss on 4 maps! And the others are not far from each other. Also in Gamemode stats I'm almost at 1.00

#18 Deathshade

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Posted 16 June 2013 - 07:02 AM

I can understand why people get frustrated with PGI/IGP making literally millions off of "pay to test" players. What should they do is take those millions and get an army of programmers to whip out the game? That is easier said than done and we would end up with another mechwarrior game that isn't balanced or is balanced to suit only certain communities. It would be built way too fast without much thought to the game. This beta isn't a means to end that is in a straight line. The devs have to find the balance in the game which has always been the hardest part of mechwarrior. We all see the negative feed back because that is what happens when you see-saw balance to explore all possibilities. You end up stepping on everyone's toes. But...

You end up with enough data to make the right decision.

I believe that match making is just a side line to all of this. Using ELO and weight to balance match making can never be perfect even match as you never have even collections of players. At least it is better than the PUG stomping days it originally had become. Those that have seen the balance creation of other MW games develop, see what the devs are doing here with MWO. They are covering all the bases before proceeding with a decision. Slow as it may feel, it is still the right way to dev.

:)

#19 Drunk Canuck

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Posted 16 June 2013 - 12:22 PM

Maybe they should consider balancing teams based on loadouts.

#20 C E Dwyer

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Posted 16 June 2013 - 12:42 PM

Was going to post my own experiences, on how utterly bad the match maker is, I'll just add to this thread.

I've had games that are close to the second posters picture today..

currently it really is FUBAR

Putting all our names on pieces of paper and drawing them out a hat, would give better balanced matches at present.

Sarcasm and catty coments aside, this should be the priority fix bar none, until this is sorted, how is there a snowflakes chance in hel,l of balancing this games weapons, or clan mechs..

hmm no clans..ok..just tell us its working as intended and don't release the clans :lol: :D :rolleyes:





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