Pgis Failure At Matchmaking
#1
Posted 14 June 2013 - 07:07 AM
#2
Posted 14 June 2013 - 07:24 AM
First drop and this. WTF is going on?
#3
Posted 14 June 2013 - 09:05 AM
Zander Rose, on 14 June 2013 - 07:07 AM, said:
The notion that PGI (an organization of dozens of clearly competent programmers and game designers) is somehow incompetent because certain features of an otherwise amazing game are not yet working 100% is wrong and unfair. Obviously, the game has a ways to go before it becomes a "minimum viable product" and it can be called a launched game.. hence beta.
People need to be patient, show a little faith in the guys who are working hard to launch this title.
Edited by LakeDaemon, 14 June 2013 - 09:42 AM.
#5
Posted 14 June 2013 - 10:49 AM
To DEVS I would really like to know the actual mechanic the game uses to match pugs together.
#6
Posted 14 June 2013 - 12:13 PM
#7
Posted 14 June 2013 - 12:25 PM
LakeDaemon, on 14 June 2013 - 09:05 AM, said:
The notion that PGI (an organization of dozens of clearly competent programmers and game designers) is somehow incompetent because certain features of an otherwise amazing game are not yet working 100% is wrong and unfair. Obviously, the game has a ways to go before it becomes a "minimum viable product" and it can be called a launched game.. hence beta.
People need to be patient, show a little faith in the guys who are working hard to launch this title.
hahaha the old "its a beta" response....so that dosen't work anymore considering nothing since open beta except **** to buy and more bugs has come out.
Compared to other games who patch 2-3-4 times a week to do small balance tweeks "cough cough WAR THUNDER cough cough"...mechwarrior is embarrassingly slow
take your "its a beta" response and stick it you know where, stop being delusional and accept the fact that this game is getting no content or fix reasonable for the amount of time given
this game is just getting sad now, if they don't pick up the tempo soon, game like star citizen, dayz standalone and next gen games will smother this franchise in the ground
I agree with OP, too much time was given to start saying "its a beta" at this point, every other company out there is sending in WAY more content weekly than this game is
Sorry but its the truth, deal with it
#8
Posted 14 June 2013 - 12:39 PM
#9
Posted 14 June 2013 - 12:57 PM
NeoFighter, on 14 June 2013 - 12:25 PM, said:
When this game was in closed beta, the forum posts were 95% constructive feedback from players who knew they were beta testers. The day MWO went open beta I knew the forums would become a circus of doom sayers and haters from people who cant grasp (or dont want to) that this game is still beta. Youve proved my point. 95% of the forum content now is negative, useless and/or ranting.
Your view of MWO is skewed by a game that looks like it should be launched. Youre expecting a completed title with loads of content being added monthly. We arent to that point yet. They are still creating the UI and basic elements and balancing combat. Normally this would be done in a closed beta but PGI chose open knowing full well that people would rant and moan.
Patience. Dont buy into the forum negativity.
#11
Posted 14 June 2013 - 02:19 PM
LakeDaemon, on 14 June 2013 - 12:57 PM, said:
When this game was in closed beta, the forum posts were 95% constructive feedback from players who knew they were beta testers. The day MWO went open beta I knew the forums would become a circus of doom sayers and haters from people who cant grasp (or dont want to) that this game is still beta. Youve proved my point. 95% of the forum content now is negative, useless and/or ranting.
Your view of MWO is skewed by a game that looks like it should be launched. Youre expecting a completed title with loads of content being added monthly. We arent to that point yet. They are still creating the UI and basic elements and balancing combat. Normally this would be done in a closed beta but PGI chose open knowing full well that people would rant and moan.
Patience. Dont buy into the forum negativity.
keep on that delusion there bro......can't see whats right in your face
actually you might want to go buy 1000MC and get the SuperSaiyan glowing doll with moving arms for your cockpit while you enjoy countless new bugs, no fixes and laim *** tweeks that they could of been done ages ago.
Its not being negative, its being realist and knowing when a game is going in the wrong direction. Positive or not, there is your feedback, letting PGI know they need to kick it up a notch to stay current in this industry like EVERYONE ELSE is doing. Maybe positive feedback USED to be good not because it was closed beta, that's a stupid argument, its because there was ACTUAL CONTENT being released via our given feedback. Now we give feedback that dosen't get acted upon for months, was not like that in closed.
you make me laugh and you have no point anymore....just like this game
#12
Posted 14 June 2013 - 02:22 PM
#13
Posted 14 June 2013 - 02:39 PM
#14
Posted 14 June 2013 - 02:42 PM
Zander Rose, on 14 June 2013 - 07:07 AM, said:
Dude I was there we almost won that match? Or was it the match that you just up and quit during that we almost won?
I forget.
#15
Posted 14 June 2013 - 04:22 PM
And in case you haven't noticed, in a couple of weeks this game will have been out (alpha, beta, etc.) for an entire YEAR. They aren't looking for testers to test balance, they're looking for a funding source to play a bugged game while using the excuse that this is "just a beta".
In a beta, the game is primarily done and just needs a few tweaks and balance changes - that's not what this has been.
Edited by HarmAssassin, 14 June 2013 - 04:22 PM.
#16
Posted 14 June 2013 - 09:24 PM
HarmAssassin, on 14 June 2013 - 04:22 PM, said:
And in case you haven't noticed, in a couple of weeks this game will have been out (alpha, beta, etc.) for an entire YEAR. They aren't looking for testers to test balance, they're looking for a funding source to play a bugged game while using the excuse that this is "just a beta".
In a beta, the game is primarily done and just needs a few tweaks and balance changes - that's not what this has been.
I have to agree that they are over promoting and over selling for a game that imo is not ready yet. If this had been the usual game dev model where no even sees the game until close to launch (after 3 to 5 years in development) and it has this many bugs I would never invest my time and money into it. However, the game dev model PGI chose (agile scrum) was to create playable base game and add layers of features over time during a prolonged open beta until it reaches "minimum viable product". We are seeing the game at what is essentially 2 years in development.
It is beta since is lacks alot of content, core features, and still has bugs. But that makes the over promotion that much more frustrating since players are suddnely unable to even play the game after a patch or something.
#17
Posted 15 June 2013 - 01:11 PM
This thoughts strengthen if I don't play for a week: in the first matches after my break I almost just win, while I loose more when I play often. Maybe this generates a balanced statistics table, but can be very frustrating.
Or is it just me who has the same numbers for win/loss on 4 maps! And the others are not far from each other. Also in Gamemode stats I'm almost at 1.00
#18
Posted 16 June 2013 - 07:02 AM
You end up with enough data to make the right decision.
I believe that match making is just a side line to all of this. Using ELO and weight to balance match making can never be perfect even match as you never have even collections of players. At least it is better than the PUG stomping days it originally had become. Those that have seen the balance creation of other MW games develop, see what the devs are doing here with MWO. They are covering all the bases before proceeding with a decision. Slow as it may feel, it is still the right way to dev.
#19
Posted 16 June 2013 - 12:22 PM
#20
Posted 16 June 2013 - 12:42 PM
I've had games that are close to the second posters picture today..
currently it really is FUBAR
Putting all our names on pieces of paper and drawing them out a hat, would give better balanced matches at present.
Sarcasm and catty coments aside, this should be the priority fix bar none, until this is sorted, how is there a snowflakes chance in hel,l of balancing this games weapons, or clan mechs..
hmm no clans..ok..just tell us its working as intended and don't release the clans
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