Otto Cannon, on 16 June 2013 - 05:29 PM, said:
I think it's a perfectly valid point to say that hardpoints add character to mechs, and I'd agree with you there. As to removing them causing problems, I think that in a theoretical situation where the game and weapons are perfectly balanced it would cause no problems. In reality though, with PGI finding it so hard to tweak stats and react to abuse by minmaxers it would probably open a can of worms best left closed.
I just don't want to see any more limitations put on the mechlab on top of the existing ones, but rather have weapon issues dealt with in appropriate ways that solve the problems rather than distracting from them.
Agree weapons issues first absolutely. Hardpoint limitations on top of poor balance is disasterous.
However I have to disagree with you on there being no problem with open customisation leading to no problems even with good weapons balance.
The stacking effect of weapons in the game with the mechanics as they are means those mechs that can boat are at an advantage to a greater of lesser degree depending on your point of view.
With no restrictions it becomes harder to balance a weapon being used as a single system, compared to stacking the bejezuz out of them.
I have visions of assaults with stupid numbers of medium lasers, or gauss rifles and such. Even with heat and damage ect balanced as well as possible the more people stack the more difficult it becomes to balance for individual weapons compared to stacks of them.
At least designated canon 'boats' could be looked at in isolation for some sort of quirks to make sure they are roughly balanced, or have some sort of weakness if the overarching system breaks at the extremities. They are already basically doing this for the Stalker but it is ham handed and over the top IMO.
If weapons balance was much better then restricted hardpoints would add an interesting additional challenge to mech building not taking anything away form it IMO. The restrictions should not be too harsh mind you - just because a small weapon was default does not mean the hardpoint HAS to be small for instance, but it would simply be more likely.
Anyway - i just hate the path of arguments taken about hardpoints which go from extreme edges and do not take into account the complexity of the argument.
"Hardpoints create balance!!!"
"You want to get rid of the mechlab!!"
both rediculous.