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Poll: Stacking Heat Penalties Or Heat Effects?


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Poll: Stacking heat Penalties vs. Heat Effects (25 member(s) have cast votes)

Given a choice between additional heat penalties for firing multiple weapons over a short period of time or introducing heat effects such as reduced speed and reduced accuracy, which would you prefer?

  1. Stacking heat Penalties (4 votes [16.00%])

    Percentage of vote: 16.00%

  2. Heat Effects (21 votes [84.00%])

    Percentage of vote: 84.00%

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#1 Lazy Eye

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Posted 16 June 2013 - 04:26 PM

In the table top game, there are 6 effects as your 'mech gets hotter:
  • Reduced speed
  • Reduced accuracy
  • Automatic shut-down
  • Ammunition cook-off
  • Random system damage
  • Pilot death
Would you prefer to see these implemented or the 'stacking' penalty for firing multiple weapons over a short period of time as the developers intend to implement them?

Edited by Lazy Eye, 16 June 2013 - 04:27 PM.


#2 PEEFsmash

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Posted 16 June 2013 - 04:57 PM

Poll is crap because I can't choose "neither."

#3 Frisk

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Posted 16 June 2013 - 05:04 PM

View PostPEEFsmash, on 16 June 2013 - 04:57 PM, said:

Poll is crap because I can't choose "neither."


So many trolls. Poll==PEEFsmash

#4 cyberFluke

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Posted 16 June 2013 - 05:14 PM

View PostPEEFsmash, on 16 June 2013 - 04:57 PM, said:

Poll is crap because I can't choose "neither."


Than abstain, don't vote. I'd argue that you, the voter are crap, you clearly don't know how votes work.

#5 Thuzel

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Posted 16 June 2013 - 05:29 PM

Heat effects + reduced heat cap.

#6 Damocles

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Posted 16 June 2013 - 05:32 PM

effects +visual effects:
heat wash in cockpit to obscure vision (say at 80%+ heat)
black outs (some point above 100% after an override)

#7 keith

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Posted 16 June 2013 - 05:36 PM

heat affects. slowing u down, cooking off ammo when u run too hot for long. would add much more then +heat for alphaing. a decent blured cockpit. thats the mech sim i put my 120 bucks in for, not wtf ever crap idea that was.

#8 Lazy Eye

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Posted 17 June 2013 - 01:29 PM

Thanks everyone for your comments.

Interesting... with the exception of PEEF, people who've commented are Founders...

#9 Braggart

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Posted 17 June 2013 - 01:34 PM

heat effects wont stop the heavy alpha strikes, but neither will the heat stacking.

I do support heat effects in general, but not as a fix.

#10 Relic1701

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Posted 17 June 2013 - 01:34 PM

Can you add a 'both' option? And just to be non-biased....a 'neither' as well.

I'd like so much for heat management to be a skill, and not something that 'just happens'!

Edited by Relic1701, 17 June 2013 - 01:35 PM.


#11 Lazy Eye

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Posted 17 June 2013 - 01:48 PM

View PostBraggart, on 17 June 2013 - 01:34 PM, said:

heat effects wont stop the heavy alpha strikes, but neither will the heat stacking.

I do support heat effects in general, but not as a fix.


They *should* because you wouldn't be able to fire 6 ER PPCs together, without instantly crippling your mech for the rest of the match... or leaving yourself shut-down for 30+ seconds; enough time for a light to run up to you and blow out your cockpit...

Of course, you're right, it wouldn't deal with the dual Gauss foo, but that is caused by the RoF of the Gauss being too high (relative to the time it takes for a 'mech to get into range with MLas... etc.), but once the heat effects of all the other weapons were obvious, the uberness of the Gauss would stick out and, hopefully, cause the dev's to fix it...

Edited by Lazy Eye, 17 June 2013 - 01:52 PM.


#12 Donnie Silveray

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Posted 17 June 2013 - 01:53 PM

This isn't a very good poll as these so called 'solutions' are hardly viable alone as option 2 should have been included in the game in the first place. 2 would hardly stop big alpha builds as they'll simply be a bit more cautious about spewing an alpha at 90% heat. Perhaps sniping more and staying out of the line of fire, compounding the sniper problem. Adding scaling heat penalties (ones that are more reasonable and work) will be a suitable active deterrent from excessively high alpha builds as they either need to pace themselves, change their build, or explode.

#13 One Medic Army

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Posted 17 June 2013 - 02:01 PM

Neither of them really fixes the current FOTM of boating PPCs.
A PPC has the same heat efficiency as a medium laser (5 dmg/4 heat vs 10 dmg/8 heat)
A 8ML Blackjack 1X has the same heat issues as a 4PPC stalker.
A 9ML Hunch-P has worse heat than a 4PPC stalker.

The issue, as I see it, has less to do with heat than it does with the way multiple weapons work together in this game.

Right now the cost of carrying more powerful (higher dmg) energy weapons isn't in heat, it's in weight.
Large lasers are actually more heat efficient than mediums, and PPCs are no worse than mediums despite having better range, and having much more concentrated damage.

#14 Homeless Bill

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Posted 17 June 2013 - 02:50 PM

View PostcyberFluke, on 16 June 2013 - 05:14 PM, said:

Than abstain, don't vote. I'd argue that you, the voter are crap, you clearly don't know how votes work.

But then the poll omits an important metric: how many people think that neither is a good solution.

It's like asking whether you want to get eaten shark or be burned alive this weekend. "Neither" would be the overwhelming winner.

Edited by Homeless Bill, 17 June 2013 - 02:51 PM.


#15 MasterErrant

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Posted 17 June 2013 - 03:02 PM

I'm sorry but the stacking thing is a rather pathetic non fix.

the devs need to got backas far as they need to and fix whatever error they made is the basic code for heat. if the heat system is right most of the abuses they created will, vanish. and there weill be reason for actual DHS and SHS builds.

it will also allow then to restore basic weapon balancers inherent in the game concept.





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