Macros
#1
Posted 11 May 2013 - 11:15 AM
#2
Posted 11 May 2013 - 11:25 AM
I tried using the number keys to start the super chaining process by pressing 3-6 quickly then holding down the 'fire selected' button (which has all AC2s in the same group). The rapid fire works this way (manually) as well as by using a macro. It's a little tricky to get the timing correct but after a few tries it was quite easy...
Soooooo, I would say that people can fire faster then chainfire manually if desired.
Here is a pic that shows manual rapid-fire in action (no Fraps, sorry) you can see that I did not quite wait enough for group 6 but you still get the crazy rapid-fire effect of the AC2's.
From: http://mwomercs.com/...ost__p__2303704
Niko Snow said:
So I guess they are fine...
#3
Posted 11 May 2013 - 11:35 AM
#4
Posted 11 May 2013 - 11:40 AM
von Pilsner, on 11 May 2013 - 11:25 AM, said:
That;'s pretty close to how I set them up, but you can save yourself a little redundancy by setting the top AC/2 to just the master group - it doesn't really need to be in both groups 2 and 3.
If the top weapon is set to the master group, then you can trigger it with the master firing group button after individually firing the other three. So, you'd have weapon groups like this:
AC/2 - 2
AC/2 - 2,3
AC/2 - 2,4
AC/2 - 2,5
Then you roll your fingers over the 3->5 keys and click-and-hold Mouse 2 to fire the fourth gun and perpetuate the other three along with it
So, rapid-fire AC/2's is not a cheat because no macro is involved.
Edited by Prosperity Park, 11 May 2013 - 11:42 AM.
#5
Posted 11 May 2013 - 11:56 AM
Really Id rather be a noob that will eventually learn how to master my skills than a nobody that cant make it happen on his own.
▓Mutaroc▓
#6
Posted 11 May 2013 - 12:03 PM
Mechsniper, on 11 May 2013 - 11:15 AM, said:
Sorry, but you're just wrong. Macro's do not allow you to fire any faster.
Even if a macro is involved, chain firing like that does not achieve higher dps. It's at best a disadvantage, as you can spread damage more.
4 AC/2's firing as a group will hit one location for 8 damage every .5s, chain firing like that they'll be hitting for 2 damage roughly every .125s - the same DPS but with the potential to spread around more.
Macro-chainfiring gains no benefit other than sounding ***KING AWESOME, and is from a game mechanics standpoint arguably inferior.
#7
Posted 11 May 2013 - 12:45 PM
Wintersdark, on 11 May 2013 - 12:03 PM, said:
Sorry, but you're just wrong. Macro's do not allow you to fire any faster.
Even if a macro is involved, chain firing like that does not achieve higher dps. It's at best a disadvantage, as you can spread damage more.
4 AC/2's firing as a group will hit one location for 8 damage every .5s, chain firing like that they'll be hitting for 2 damage roughly every .125s - the same DPS but with the potential to spread around more.
Macro-chainfiring gains no benefit other than sounding ***KING AWESOME, and is from a game mechanics standpoint arguably inferior.
Exactly this. There has to be 10 threads on exactly this topic. The only macro out there that provides an advantage is not on an AC2. The AC2 one is purely for look and sound. There have been those that disbelieve this and will point to the constant cockpit shake as an advantage, but with the AC2 having the lowest cockpit shake in the game, barring only MG's and Lasers (which have none) this advantage is extremely negligable. And since you can also perform this effect without any macro (and without hampering your ability to maneuver, by setting the startup groups to 4,3,2 and having the final group be your mouse button) it makes the AC2 macro a complete non-issue.
Now, an UAC5 macro that times shots so that jamming is impossible? Completely different story. But, as its not what the OP was referring to, I assume its not on the radar of the complaint.
Shake Numbers (last I saw)
AC2 .075
AC5 .1875
SSRM2 .576
LRM5 1.4
#8
Posted 11 May 2013 - 01:00 PM
UAC5 macroing doesn't make them necessarily better, and can be managed by a careful hand, but it DOES offer you the certainty of a hassle free continuous fire. Note that it DOESN'T let you ultra-fire safely, of course, just single-fire without the hassle.
I've macro'd my UAC's for that, but only use single fire when I'm going to have a long window of engagement. More frequently, I just ultrafire them - in that case, they function much more like a very light AC20, putting out about 20 damage in 1.1 seconds on average, then having a 5s cooldown. Ultrafire with large lasers (where they work well with the 1.25s beam duration) then twist away/seek cover during the cooldown.
#9
Posted 11 May 2013 - 01:02 PM
Donas, on 11 May 2013 - 12:45 PM, said:
Now, an UAC5 macro that times shots so that jamming is impossible? Completely different story. But, as its not what the OP was referring to, I assume its not on the radar of the complaint.
[...]
Mechsniper, on 11 May 2013 - 11:15 AM, said:
If U/AC's and AC's are meant to fire this fast
[...]
#10
Posted 11 May 2013 - 02:56 PM
Prosperity Park, on 11 May 2013 - 11:40 AM, said:
If the top weapon is set to the master group, then you can trigger it with the master firing group button after individually firing the other three. So, you'd have weapon groups like this:
AC/2 - 2
AC/2 - 2,3
AC/2 - 2,4
AC/2 - 2,5
Then you roll your fingers over the 3->5 keys and click-and-hold Mouse 2 to fire the fourth gun and perpetuate the other three along with it
So, rapid-fire AC/2's is not a cheat because no macro is involved.
Thanks for the explanation - I was wondering what the heck OP is talking about. Apparently weapon groups are "cheese" these days.
#11
Posted 13 May 2013 - 03:35 PM
#12
Posted 15 June 2013 - 09:45 PM
#13
Posted 15 June 2013 - 09:51 PM
Mechsniper, on 13 May 2013 - 03:35 PM, said:
You can actually. In testing grounds I have fired off more than 100 on 2x UAC5's using only MB1. In combat it's a hell of a lot harder, but I can still do 20 to 30 rounds without jamming on a good day. It is hard to master, but it is doable.
90% of the time I cbf and just let it jam though.
#14
Posted 15 June 2013 - 11:29 PM
I'm suprised how many Stalkers and Atlas dislike and will change position to avoid getting hit every 0.25s even from something as weak as AC2s. I guess who has time to watch their paperdoll armour and realise their armour is only very slowly changing colour.
But fundamentally chain fire in game should just work correctly.
I've now go AHK, Teamspeak and Mumble all installed to stand in for features that should just flipping work.
#15
Posted 16 June 2013 - 12:59 AM
#16
Posted 16 June 2013 - 01:56 AM
Mechsniper, on 13 May 2013 - 03:35 PM, said:
Dude, seruoisly, just quit already.
I can click a mousebutton faster than .5 seconds, any child can. .5 iseconds s actually the default cutoff for a WIndows "doubleclick". So if you`re even capable of opening the game (unless you use an input mode designed for physically handicapped users), you`re (physically) capable of firing AC2s faster than standard chainfire. No amount of contrary verbage can hide the truth, it always rises to the top.
People have shown you how to do it both with macros and manually, people like myself that don`t use macros can still do it just fine, it`s EXPLICITLY ALLOWED in teh rules, and specifically thedakkadakka ac2 macro is arguably a self imposed nerf, which be definition is not an advantage.
Yet you continuously refuse to accept any and all of these damning arguments as valid, showcasing the fact that you are on an absolutely pointless and misguided crusade against something that is very obviously not even remotely close to being what you purport it to be.
When all available proof says you`re wrong and you refuse to believe it soleley based on what you yourself believe but cannot prove nor disprove, you cross from the realm of rational thought and logic (2 prerequisites for intelligent discourse) into voodoo and hoogey boogey myths. Were this a formal proceeding in a court or similar setting, dozens of people would be laughing or scratching their heads, assuming they haven`t exploded by the sheer volume of ignorance you are displaying. No intelligent person should feel any need to continue debating this with you for this reason, and I for one will not continue to do so after this post.
IMO people that refuse to accept cold hard facts and regularly reject reality and substitute their own as a method of avoiding said facts need to permanently stay in their alternate reality where carpenters walk on water, Dragons fill the skies, and jumping of the Empire State Building will not kill you. We have no tangible use for them in this universe, but there is probably a parallel one which more accurately reflects their worldviews and is looking for members.
Edited by Zerberus, 16 June 2013 - 02:06 AM.
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