Lrm + Behind Cover + Powered Off = Fix Lrm!
#21
Posted 17 June 2013 - 12:43 AM
So this is the new trend that has made me cursing and wondering that how I miss so many LRM's... hums starts to make sense now. I sense that fast off/on +move action might actually work, but with 2/2 Target Decay and TAG I have started to get some numbers again on damage bar, but still it isnt as good Im used to.
I will play few games more and report back as now I know this neat lil trick.
#22
Posted 17 June 2013 - 12:22 PM
MasterErrant, on 16 June 2013 - 01:44 PM, said:
the only time I have ever used shutdown toavoid missiles is when targeted by multiple missile boats. i had about 200 lrms comming in and hid behind a sheer cliff till the forgot me.
#23
Posted 17 June 2013 - 12:40 PM
Moira, on 17 June 2013 - 12:43 AM, said:
So this is the new trend that has made me cursing and wondering that how I miss so many LRM's... hums starts to make sense now. I sense that fast off/on +move action might actually work, but with 2/2 Target Decay and TAG I have started to get some numbers again on damage bar, but still it isnt as good Im used to.
I will play few games more and report back as now I know this neat lil trick.
"fast off and on action" is an obvious myth or at least highly situational, simply becasue it takes longer to power down and back up in most cases than it takes the LRMs to reach you and say "Hi there, I`m a starving missile, can I have some of your armor?"
Edited by Zerberus, 17 June 2013 - 12:41 PM.
#24
Posted 17 June 2013 - 12:45 PM
Funkadelic Mayhem, on 16 June 2013 - 01:39 PM, said:
Something is off!
p.s.
the matchmaker is HORRIBLE!
p.s.s
REALLY HORRIBLE!
"Working as intended"
Missiles track to their last targeted location. If you park behind cover - but not well enough that the cover blocks the missiles - they will still hit you. If you power down you are no longer moving and the last place you were targeted was where you shut down so the missiles will hit you.
There is a delay in tracking targets so you need to be out of sight of both the LRM launcher and a spotter for at least 4 seconds (with the mod) for it to loose your lock. Then the missiles will land in the last place you were - which if you are moving like you should be they wouldn't be hitting you.
I am sorry, I cannot sugar-coat this at all, but it just sound like you tried a very bad idea and got shot for it.
Edited by Unbound Inferno, 17 June 2013 - 12:47 PM.
#25
Posted 17 June 2013 - 01:35 PM
#26
Posted 17 June 2013 - 01:45 PM
You first move perp to the missiles, and then do a quickly turn towards them regardless of whether you were going forward or backward, turn in towards them. Its hard to really describe, and i learned it by accident, and it takes practice, but you can survive without cover just fine, even when they had los long enough to keep the lock on you.
Edited by Braggart, 17 June 2013 - 01:47 PM.
#27
Posted 17 June 2013 - 01:57 PM
Heres a good way to show how OP LRM are right now, we have actual targeter/scout lights in random pugs. A light with a BAP. ECM, and narc/tag. NO ONE plays those without a team mate or friend. But in multiple games today there have been players just on one because the LRM boats are so OP.
I just bought MC for the first time yesterday and I am seriously regretting it.
#28
Posted 17 June 2013 - 02:13 PM
You can tell I was LRM-ing today.
Edited by Lightfoot, 17 June 2013 - 02:15 PM.
#29
Posted 17 June 2013 - 02:28 PM
Jonnara, on 16 June 2013 - 05:32 PM, said:
I found 2 things wrong in this statement.
1- if your not in cover than powering down is next to useless as you will still get snipped off and even dumb firing LRMs with zoom will still hit you.
Edit - only beginner players with LRM will target someone else in this case. Experienced Artemis LRM players who go for line of sight locks will not look for other targets if you power down out of cover.
2- If you are in cover than you have already broken lock and if don't keep moving than you will still get hit by LRM fire by mechs carrying a lock decay delay mod.
2nd edit - Powering down to break lock from indirect fire will work if the spotter is at distance, however i still do not recommend this tactic as the spotter, often times a light fast mech will have free reign to harass you.
Much better to run into cover from the spotter. Or even better yeah if you have good cover from the LRM boat and the missiles are not hitting you.
The best thing you can do for your team is to wast his ammo and stay in lock with the spotter.
Yep, best bet is to place a building or hill between you and the LRM mech and blast his spotter.
Colonel Pada Vinson, on 17 June 2013 - 01:35 PM, said:
True, but only inside of 125 meters.
And for those saying LRM's are OP. If they are so OP why are they still almost never used in 8 mans?
Edited by Vodrin Thales, 17 June 2013 - 02:31 PM.
#30
Posted 17 June 2013 - 05:43 PM
In a PUG though, its all about getting big numbers. and Missiles still do that in spades. Hence the over abundance of them in PUGs right now.
#31
Posted 17 June 2013 - 08:06 PM
I never have the problems dodging LRMs that the OP does. If I shutdown behind a tall rock, a few of the incoming volley may hit, but that's it. After 5 seconds restart and the LRMer has switched to another target usually. If I am using an XL engine then I am more prone to LRM critical damage so I don't let myself be targetted by LRMs, by screening as I move in.
The LRM specialists have all the perks so you need to be alert to that. Artemis, BAP, TAG, Advanced Target Decay, Advanced Extened Sensors are all likely and each make LRMs a little better. Sounds like this was the case.
#32
Posted 17 June 2013 - 08:46 PM
#33
Posted 18 June 2013 - 12:19 AM
Zerberus, on 17 June 2013 - 12:40 PM, said:
Yeah I can understand that its highly situational, but I was aiming for the point that Im loosing targets so damn fast even with 2/2 Target Decay. So had to adjust gameplay just a little and use more TAG and voila numbers look like they should be. I did install Artemis again ... but havent get a near goodly 800p damage since then.
"LRM-boat/carry w/o tag is a really sad thing" =)
#34
Posted 18 June 2013 - 07:03 AM
Funkadelic Mayhem, on 16 June 2013 - 01:39 PM, said:
Something is off!
p.s.
the matchmaker is HORRIBLE!
p.s.s
REALLY HORRIBLE!
They are locked into your last known position...and you are getting showered by them by standing there.
OR
Someone can see you while you are powered down via BAP.
Either or, working as intended.
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