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Lrm + Behind Cover + Powered Off = Fix Lrm!


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#21 Moira

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Posted 17 June 2013 - 12:43 AM

Holy Cow or Moose take your pick.

So this is the new trend that has made me cursing and wondering that how I miss so many LRM's... hums starts to make sense now. I sense that fast off/on +move action might actually work, but with 2/2 Target Decay and TAG I have started to get some numbers again on damage bar, but still it isnt as good Im used to.

I will play few games more and report back as now I know this neat lil trick.

#22 MasterErrant

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Posted 17 June 2013 - 12:22 PM

View PostMasterErrant, on 16 June 2013 - 01:44 PM, said:

try moving before you powr down. it you ust power down the missiles are still going to hit you. just because they can't "see" you anmore doesn't mean they can't hit you.


the only time I have ever used shutdown toavoid missiles is when targeted by multiple missile boats. i had about 200 lrms comming in and hid behind a sheer cliff till the forgot me.

#23 Zerberus

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Posted 17 June 2013 - 12:40 PM

View PostMoira, on 17 June 2013 - 12:43 AM, said:

Holy Cow or Moose take your pick.

So this is the new trend that has made me cursing and wondering that how I miss so many LRM's... hums starts to make sense now. I sense that fast off/on +move action might actually work, but with 2/2 Target Decay and TAG I have started to get some numbers again on damage bar, but still it isnt as good Im used to.

I will play few games more and report back as now I know this neat lil trick.

"fast off and on action" is an obvious myth or at least highly situational, simply becasue it takes longer to power down and back up in most cases than it takes the LRMs to reach you and say "Hi there, I`m a starving missile, can I have some of your armor?" ;)

Edited by Zerberus, 17 June 2013 - 12:41 PM.


#24 Unbound Inferno

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Posted 17 June 2013 - 12:45 PM

View PostFunkadelic Mayhem, on 16 June 2013 - 01:39 PM, said:

I have been noticing a lot lately that if you are behind cover AND out of line of sight and powered off. Somehow you are still able to be bombarded by LRM's over and over tell dead.

Something is off!

p.s.
the matchmaker is HORRIBLE!


p.s.s
REALLY HORRIBLE!

"Working as intended"

Missiles track to their last targeted location. If you park behind cover - but not well enough that the cover blocks the missiles - they will still hit you. If you power down you are no longer moving and the last place you were targeted was where you shut down so the missiles will hit you.

There is a delay in tracking targets so you need to be out of sight of both the LRM launcher and a spotter for at least 4 seconds (with the mod) for it to loose your lock. Then the missiles will land in the last place you were - which if you are moving like you should be they wouldn't be hitting you.

I am sorry, I cannot sugar-coat this at all, but it just sound like you tried a very bad idea and got shot for it.

Edited by Unbound Inferno, 17 June 2013 - 12:47 PM.


#25 Corvus Antaka

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Posted 17 June 2013 - 01:35 PM

BAP can lock onto powered down mechs.

#26 Braggart

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Posted 17 June 2013 - 01:45 PM

am I the only one that has learned how to juke the new missles when they are indirect mode? Any mech that can reach mid 80's. Maybe less can juke missles once you break los.

You first move perp to the missiles, and then do a quickly turn towards them regardless of whether you were going forward or backward, turn in towards them. Its hard to really describe, and i learned it by accident, and it takes practice, but you can survive without cover just fine, even when they had los long enough to keep the lock on you.

Edited by Braggart, 17 June 2013 - 01:47 PM.


#27 xbigbenx85

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Posted 17 June 2013 - 01:57 PM

This is bull crap. So far today I have been hit by massive volleys while standing behind a building twice as tall as my mech (phract), Killed by another massive volley while standing behind a mountain 3 times my size with a slight angle (not walkable, to explain SLIGHTness), and been destroyed trying to get to the missile boats because there are 3-4 boats per game now and I cant survive more than one volley in a heavy.

Heres a good way to show how OP LRM are right now, we have actual targeter/scout lights in random pugs. A light with a BAP. ECM, and narc/tag. NO ONE plays those without a team mate or friend. But in multiple games today there have been players just on one because the LRM boats are so OP.

I just bought MC for the first time yesterday and I am seriously regretting it.

#28 Lightfoot

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Posted 17 June 2013 - 02:13 PM

You can dumbfire LRMs so be sure you are clear or well blocked off before shutting down. The object needs to be tall, but I can usually shut down to evade LRMs behind most hills on say Forest Colony. Sometimes they loop in at an angle depending on if you were moving.

You can tell I was LRM-ing today. ;)

Edited by Lightfoot, 17 June 2013 - 02:15 PM.


#29 Vodrin Thales

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Posted 17 June 2013 - 02:28 PM

View PostJonnara, on 16 June 2013 - 05:32 PM, said:


I found 2 things wrong in this statement.

1- if your not in cover than powering down is next to useless as you will still get snipped off and even dumb firing LRMs with zoom will still hit you.
Edit - only beginner players with LRM will target someone else in this case. Experienced Artemis LRM players who go for line of sight locks will not look for other targets if you power down out of cover.

2- If you are in cover than you have already broken lock and if don't keep moving than you will still get hit by LRM fire by mechs carrying a lock decay delay mod.

2nd edit - Powering down to break lock from indirect fire will work if the spotter is at distance, however i still do not recommend this tactic as the spotter, often times a light fast mech will have free reign to harass you.

Much better to run into cover from the spotter. Or even better yeah if you have good cover from the LRM boat and the missiles are not hitting you.
The best thing you can do for your team is to wast his ammo and stay in lock with the spotter.


Yep, best bet is to place a building or hill between you and the LRM mech and blast his spotter.

View PostColonel Pada Vinson, on 17 June 2013 - 01:35 PM, said:

BAP can lock onto powered down mechs.


True, but only inside of 125 meters.

And for those saying LRM's are OP. If they are so OP why are they still almost never used in 8 mans?

Edited by Vodrin Thales, 17 June 2013 - 02:31 PM.


#30 xbigbenx85

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Posted 17 June 2013 - 05:43 PM

working as a team in an 8 man will mean you have ECM most likely, and move as a unit. Not to mention 8 mechs with aimed pinpoint damage weapons will kill a LRM boat very quickly as missile damage is spread out.

In a PUG though, its all about getting big numbers. and Missiles still do that in spades. Hence the over abundance of them in PUGs right now.

#31 Lightfoot

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Posted 17 June 2013 - 08:06 PM

LRMs are difficult to use well, but they can be. The difficulty is why you don't see many players using them. If you study them and stick with LRMs you can really support your team very well.

I never have the problems dodging LRMs that the OP does. If I shutdown behind a tall rock, a few of the incoming volley may hit, but that's it. After 5 seconds restart and the LRMer has switched to another target usually. If I am using an XL engine then I am more prone to LRM critical damage so I don't let myself be targetted by LRMs, by screening as I move in.

The LRM specialists have all the perks so you need to be alert to that. Artemis, BAP, TAG, Advanced Target Decay, Advanced Extened Sensors are all likely and each make LRMs a little better. Sounds like this was the case.

#32 Sindor Nex

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Posted 17 June 2013 - 08:46 PM

okay so i am seeing alot of stuff here and barely anyone has mention Bap. More ppl are running it now bc of ecm and the buffs to lrms and ssrms. Lrms are not op they only just became viable again and could still use a little tweaking. So stop the qqing and choose the correct tactics for going against lrm boats or anything carrying them. Btw bap works on power down mechs up to 170m. Oh and cant forget the uavs. ppl are running those more too and they work like bap.

#33 Moira

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Posted 18 June 2013 - 12:19 AM

View PostZerberus, on 17 June 2013 - 12:40 PM, said:

"fast off and on action" is an obvious myth or at least highly situational, simply becasue it takes longer to power down and back up in most cases than it takes the LRMs to reach you and say "Hi there, I`m a starving missile, can I have some of your armor?" :(


Yeah I can understand that its highly situational, but I was aiming for the point that Im loosing targets so damn fast even with 2/2 Target Decay. So had to adjust gameplay just a little and use more TAG and voila numbers look like they should be. I did install Artemis again ... but havent get a near goodly 800p damage since then.

"LRM-boat/carry w/o tag is a really sad thing" =)

#34 SpiralRazor

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Posted 18 June 2013 - 07:03 AM

View PostFunkadelic Mayhem, on 16 June 2013 - 01:39 PM, said:

I have been noticing a lot lately that if you are behind cover AND out of line of sight and powered off. Somehow you are still able to be bombarded by LRM's over and over tell dead.

Something is off!

p.s.
the matchmaker is HORRIBLE!


p.s.s
REALLY HORRIBLE!



They are locked into your last known position...and you are getting showered by them by standing there.

OR

Someone can see you while you are powered down via BAP.

Either or, working as intended.





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