Crazy Ppc Idea
#41
Posted 18 June 2013 - 12:54 AM
"This allowed it to mount much more armor than other light 'Mechs, giving the Mongoose the capability to survive a direct PPC hit to the chest without suffering internal damage."
#42
Posted 18 June 2013 - 12:58 AM
Your solution will just force all boaters to boat large lasers iinstead; which are as deadly if not even deadlier vs harder to hit (faster) moving targets like lights and mediums.
also: "The Particle Projection Cannon is a unique hard-hitting energy weapon. Unlike Lasers which have a firing duration over which damage is dealt, PPC weapons will inflict all of their damage at once, into a single part of the enemy 'Mech. Since the PPC has a feedback effect when focusing on targets at close range, a field inhibitor limiter will engage at ranges below 90m to prevent damage to the weapon and the firing 'Mech. Thus, at ranges below 90 meters, the PPC inflicts reduced damage; damage drops off linearly from 10 points of damage to 0, from 90m to 0m. The EMP effect of PPC weapons disable ECM on targets hit by a PPC bolt for 4 seconds[3]."
I do like Mors idea with the "trail" damage but that would be neat to develop into a new weapon as it wouldn't represent what the PPC is.
You can bring back the old (february) PPC values for all I care. slightly less velocity and a dab more heat. But, if my expectations are correct, you won't be seeing too many 4+ ppc warriors after the boat nerf.
#43
Posted 18 June 2013 - 01:22 AM
#45
Posted 18 June 2013 - 02:42 AM
#46
Posted 18 June 2013 - 05:59 AM
Joseph Mallan, on 17 June 2013 - 07:11 PM, said:
thank you i was referring to novels rather than to TT in that "canon" post, but again skirmishers need some viable energy weapon, its simply impossible right now to use anything else for this role (probably gauss then viktor released)
actually PGI just need to make proper heat cap and heat dissipation, so the 4ppc alfa will pop the mechs engine instantly, but chain fire those and you will be able to keep up substantial amount of DPS before hitting heat limit, and believe me chainfire noticeably decrease pinpoint amounts of damage giving you "spread" that you so desperately want, unless your victim will stand still for 30 seconds without even twisting its torso
#47
Posted 18 June 2013 - 06:39 AM
Joseph Mallan, on 17 June 2013 - 07:11 PM, said:
what happens to the mech that fired the 6 ppcs in 1 round?
#48
Posted 18 June 2013 - 06:47 AM
One Medic Army, on 16 June 2013 - 03:16 PM, said:
Right now they deal 10 dmg for 8 heat with a cooldown of 4 seconds.
Change them to deal 5 dmg for 4 heat at a cooldown of 2 seconds.
Boom, no more super concentrated single volley damage, but same heat efficiency and the same DPS.
So, lets have it, how stupid is this idea?
Yay! Lets make hard hitting weapons into even more dakka dakka style high dps, paper cut weapons!
And while we are at it, lets make AC20s do five damage and fire EVERY 1 second too!
Let's just totally ruin the game by turning all weapons into light damage fast fire rate stuff and rename it PapercutWarrior: Online.
Jeez. If PPCs were actually even the problem in the first place, I might almost see the validity. Although jsut totally ******* on what makes a PPC a PPC , why bother even making a Mechwarrior Game?
Or could we address the fact that PPCs, in and of themselves are fine, it's the abilty to boat and abuse the the things that are the issue. 1 PPC, nobody fears. Same with 2-3 (unless the 3rd is backed up by a Gauss Rifle). How often do relatively stock AWS or K2 mechs lead the scoreboard? Almost never. Because 1-3 PPC are effective, but far from OP. SO why do we continue to look for ways to treat a symptom, instead of actually addressing the problem itself?
Because for some reason, people would rather have totally unrecognizable weapons and "total freedom" in the Mechlab, then to see steps taken to remove boating of these huge weapons. (And because PGI is supposedly making it as close to TT as possible... except for heat side effects. Which is idiotic in and of itself).
#49
Posted 18 June 2013 - 08:54 AM
Pater Mors, on 16 June 2013 - 03:23 PM, said:
5 damage frontloaded into the ball and 5 spread as the trail hits.
All other stats remain the same.
This is awesome. The OP is also great.
PGI: Sorry, the engine will not let us do this.
#50
Posted 18 June 2013 - 08:57 AM
Pater Mors, on 16 June 2013 - 03:23 PM, said:
5 damage frontloaded into the ball and 5 spread as the trail hits.
All other stats remain the same.
Thats really great and I like that idea, but the projectile is so fast, would it be possible to spread the damage at all by moving?
#51
Posted 18 June 2013 - 09:38 AM
Pater Mors, on 17 June 2013 - 06:28 PM, said:
Actually... I just made that idea up off the top of my head, not from Sarna. I rarely visit Sarna these days.
PPC's in game currently act exactly as shown in that picture, except all 10dmg is frontloaded into the 'ball' and the trail is just a visual effect. I just took something from both sides of the argument (PPC as beam weapon vs PPC as ballistic weapon). The way PPC's work right now is not canonical either, so it hardly matters.
And yes, I agree that the problem is heat (not boating, boating is not an issue it's a symptom). See my signature for my thoughts on that subject.
The PPC's in game a VERY close to canon. If anything, they should be going faster.
To explain the trail, look at the rail gun test in youtube, it leaves a trail of fire. And look at lightning, which doesn't go away instantly after it struck.
I might no be making sense or whatever.
Now the PPC closest to canon was in mw4.
#52
Posted 18 June 2013 - 11:32 AM
One Medic Army, on 16 June 2013 - 03:16 PM, said:
Right now they deal 10 dmg for 8 heat with a cooldown of 4 seconds.
Change them to deal 5 dmg for 4 heat at a cooldown of 2 seconds.
Boom, no more super concentrated single volley damage, but same heat efficiency and the same DPS.
So, lets have it, how stupid is this idea?
http://www.sarna.net/wiki/Autocannon/5
#53
Posted 19 June 2013 - 11:57 AM
Pater Mors, on 16 June 2013 - 03:23 PM, said:
5 damage frontloaded into the ball and 5 spread as the trail hits.
All other stats remain the same.
best idea i have ever seen when it comes to dealing with PPC boating
#54
#55
Posted 19 June 2013 - 01:00 PM
Edited by Sable, 19 June 2013 - 01:01 PM.
#56
Posted 19 June 2013 - 01:04 PM
Sable, on 19 June 2013 - 01:00 PM, said:
Range, front-loaded concentrated damage, twice the firerate (and therefore twice the DPS).
#57
Posted 19 June 2013 - 01:16 PM
like 7/3 or 6/4 pinpoint/splash.
Edited by 3rdworld, 19 June 2013 - 01:17 PM.
#58
Posted 19 June 2013 - 01:19 PM
One Medic Army, on 16 June 2013 - 07:13 PM, said:
5 dmg at 45, which is practically facehugging.
Then it's just a reeeealy hot medium laser, heh.
#59
Posted 19 June 2013 - 01:22 PM
Edited by Hellcat420, 19 June 2013 - 01:23 PM.
#60
Posted 19 June 2013 - 01:24 PM
Hellcat420, on 19 June 2013 - 01:22 PM, said:
An alpha over a period of 1 second is much easier to spread, both for the firer and the target.
Or else we'd be seeing complain threads about the Hunch-P and the Blackjack-1X which have 45pt and 40pt respective alpha strikes with pinpoint precision.
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