TL,DR:
Real battle values means - not some theoretical values of weapons, heat dissipation and armor but the outcome of battles.
Idea:
If so: it should be possible to generate a thread or battle value out of this stats.
Most simple way is to take the match score. and create an average for every mech. After that these values are used for match making.
Of course you have to remove AFK - players.
Reason:
i have had some games in the last days...and the result was always 8:3 to 8:1 - while i can't say anything about variables like Premades, ELO or team play i can say something about the Mechs used.
While the tonnage was with only on exception mostly equal - the mechs were not.
A Jenner and a Atlas have the same weight as a Stalker and a Hunchback but the result is completely differnt and i will always bet on the first couple.
So neighter tonnage, nor class matching (Raven vs Commando) nor ELO alone is sufficient to project the differnet factors into MM.
Another idea is battlevalue based on the loadout - but I fear that will penalize players that are able to create good builds.
It will also penalize builds that maybe deadly in good hands like the Hex PPC Stalker (and i don't think it is a good build, but there are some that demands that the PPC Stalker need a lot of care to used right)
Benefit:
If you only create those "Real" BattleValue you don't have to change the values when you buff or nerf stuff, you don't have to change that Value because the FotM has changed. Its a system that should work anytime.
Edited by Karl Streiger, 14 June 2013 - 04:25 AM.