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Capture The Helm Core Mode


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#1 Braggart

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Posted 17 June 2013 - 11:45 AM

Semi Randomly placed on the map is a Helm Core,

Your team has to Capture the Helm Core and return it to the dropship.

Respawns enabled, with a 30 second respawn timer.

Team with most cores returned win, 3-5 captures will end match.

Capturing a core can only be done with area around the dropship is clear of enemies, simulating them being unwilling to open doors when an enemy could run in and completely disable it.

This game mode will cause Action to be spread out further on the map, and with semi randomly placed spawn points for helm cores. You dont have the exact same match.

Lights will be the ideal helm capturers, and defenders. Able to chase and deny the ability to capture the core. Mediums being much faster than heavies and assaults will be able to get back to the bases quicker also.

Heavies and assaults well have an obvious disadvantage in this mode, As the placement of the first core and the 2nd core could be quite far apart, making them fantastic for keeping your base clear, but not supporting a mech that found a helm core.

Teams from the start of the match will more likely split up into lances to scour the map looking for the cores, resulting in multiple battles on the maps in different places from what we have now.

The biggest thing about this mode. Killing isnt gonna win you the match. This will be the biggest factor, you could kill a 40 mechs, but if they have more cores, you lose. People will play the objective, and the objective actually promotes fighting and skirmishing, and actual scouting, because you gotta find the core before you can attempt to capture it.

Edited by Braggart, 17 June 2013 - 11:48 AM.


#2 Darius Deadeye

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Posted 17 June 2013 - 12:09 PM

I like it.

But then again, I've been liking almost every new gamemode people have come up with.

Variety is the spice of life - hello, PGI?

#3 Davoke

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Posted 17 June 2013 - 12:10 PM

Well, the Helm Core was kind've a specific memory core...

#4 Braggart

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Posted 17 June 2013 - 12:16 PM

View PostDavoke, on 17 June 2013 - 12:10 PM, said:

Well, the Helm Core was kind've a specific memory core...


many cores have been found, we can call it whatever one we want. I just choose to call it something that fit with the lore.

#5 Zerberus

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Posted 17 June 2013 - 12:25 PM

I kind of like the idea....

View PostBraggart, on 17 June 2013 - 11:45 AM, said:

The biggest thing about this mode. Killing isnt gonna win you the match. This will be the biggest factor, you could kill a 40 mechs, but if they have more cores, you lose. People will play the objective, and the objective actually promotes fighting and skirmishing, and actual scouting, because you gotta find the core before you can attempt to capture it.


The same could be said of conquest, and we all know how that usually works out. 14 people playing hulk smash robots and 2 lights doing teh part of hte work that actually means something ;)

Edited by Zerberus, 17 June 2013 - 12:25 PM.


#6 Braggart

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Posted 17 June 2013 - 01:01 PM

View PostZerberus, on 17 June 2013 - 12:25 PM, said:

I kind of like the idea....



The same could be said of conquest, and we all know how that usually works out. 14 people playing hulk smash robots and 2 lights doing teh part of hte work that actually means something ;)


Here is gonna be where it gets tricky. After the first helm core is found. The next appears semi randomly on the map also. With atleast 1 light back at a base, and however many dead from the previous brawl, now everyone is looking for the next helm core, this will result in very spread out matches.

In conquest, you can still win by killing the other team. This mode will not.

#7 Oppresor

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Posted 17 June 2013 - 01:07 PM

View PostBraggart, on 17 June 2013 - 11:45 AM, said:

Semi Randomly placed on the map is a Helm Core,

Your team has to Capture the Helm Core and return it to the dropship.

Respawns enabled, with a 30 second respawn timer.

I like this, it's a new idea and would increase the focus on recon and retrieval (Resource collection) The only thing that I can't bring myself to agree to is Respawn; its to arcade for me.

#8 Braggart

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Posted 17 June 2013 - 01:30 PM

View PostOppresor, on 17 June 2013 - 01:07 PM, said:

I like this, it's a new idea and would increase the focus on recon and retrieval (Resource collection) The only thing that I can't bring myself to agree to is Respawn; its to arcade for me.


respawn does not arcade make.  Figure its just another mech coming off of the dropship base at base to maintain the field.

Without respawn.  Every single mode ever made for this game will simply end up as deathmatch.  

This mode would be doable with limited respawns also, perhaps 4 mechs per match.

Contrary to popular opinion.  Respawn creates more depth to a match than 1 life.  1 life really only provides one good method of winning, killing the other team.  How deep of a game would Baseball be if there was only 1 out, or only 1 play in football, or 1 basket in basketball.

Luck plays more of a role in single life games than respawn games.  Anyone can get lucky and win with a bullseye, but when a single bulls eye isnt what it takes to win the game, that is where skill comes in, where the actual good person can consistantly deliver that bulls eye, followed by 20s and 18s, and such.  Just like Pool.

Games of skill are not about a single play in most cases, they are about displays of great skill throughout the session.

Edited by Braggart, 17 June 2013 - 01:31 PM.


#9 Petroshka

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Posted 17 June 2013 - 02:15 PM

I read up until "Respawns enabled"

no thanks.

#10 Zerberus

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Posted 17 June 2013 - 02:24 PM

View PostBraggart, on 17 June 2013 - 01:01 PM, said:


Here is gonna be where it gets tricky. After the first helm core is found. The next appears semi randomly on the map also. With atleast 1 light back at a base, and however many dead from the previous brawl, now everyone is looking for the next helm core, this will result in very spread out matches.

In conquest, you can still win by killing the other team. This mode will not.


I understand the mode, that`s why I like the idea....

It`s the hulk smash robots players heads exploding that concerns me ;)

#11 Braggart

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Posted 17 June 2013 - 02:27 PM

View PostZerberus, on 17 June 2013 - 02:24 PM, said:


I understand the mode, that`s why I like the idea....

It`s the hulk smash robots players heads exploding that concerns me ;)


hopefully those people will stick with conquest or assault. Nothing wrong with a game providing game modes they appeal to everyone.

#12 Fabe

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Posted 17 June 2013 - 02:50 PM

View PostPetroshka, on 17 June 2013 - 02:15 PM, said:

I read up until "Respawns enabled"

no thanks.


you do know they've always intended for there to be a limited form of respawn since before closed beta right?

Edited by Fabe, 17 June 2013 - 02:51 PM.


#13 Abledime

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Posted 17 June 2013 - 11:23 PM

any respawn should be limited to your 4 active mecks in your meck ready list...
also each space should be limited to 1 weight class, so you can bring 4 mecks to the battle, 1 light, 1 medium, 1 heavy 1 assault.
Or put a weight limit of say 220 tonnes so you could bring 4 lights or mediums , two assaults or 3 heavies but not 4 assaults or a mix

#14 buttmonkey

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Posted 18 June 2013 - 03:13 AM

you lost me at respawns.
hotdrop is a better way to do it.
respawns will just confirm that this game truly is mechCODwarrior online

#15 Fabe

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Posted 18 June 2013 - 05:55 AM

View Postbuttmonkey, on 18 June 2013 - 03:13 AM, said:

you lost me at respawns.
hotdrop is a better way to do it.
respawns will just confirm that this game truly is mechCODwarrior online

respawn/hotdrop ,pretty much the same thing as far as I'm concerned. As long as its not unlimited respawns I'm fine with players been able to jump back into the fight after losing a mech.

#16 Braggart

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Posted 19 June 2013 - 08:10 AM

Respawns, limited or not is the only way to truly make this game more than deathmatch, regardless of how many game modes you add to this game.

also buttmonkey, respawns existed long before COD.

Edited by Braggart, 19 June 2013 - 08:11 AM.


#17 buttmonkey

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Posted 22 June 2013 - 02:12 AM

1st respwns and hot drops are not the same.
a respawn is the exact same mech coming back to life. a hotdrop is a new mech completely, your old one will still be smouldering on the battlefield.
2nd, i never said respawns didnt exist before COD dont know where you got that information? but having the ability to just respawn will make this twitchy shooter just like cod only with mechs. maybe more counterstrike. w/e i give up on this piece of crap game anyway. too many broken promises. im only hanging round to see what CW will bring. i have extremely low hopes for it anyway so meh

#18 New Day

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Posted 22 June 2013 - 02:24 AM

Something with the helm core would be a scenario, although I wouldn't mind that.





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