Your team has to Capture the Helm Core and return it to the dropship.
Respawns enabled, with a 30 second respawn timer.
Team with most cores returned win, 3-5 captures will end match.
Capturing a core can only be done with area around the dropship is clear of enemies, simulating them being unwilling to open doors when an enemy could run in and completely disable it.
This game mode will cause Action to be spread out further on the map, and with semi randomly placed spawn points for helm cores. You dont have the exact same match.
Lights will be the ideal helm capturers, and defenders. Able to chase and deny the ability to capture the core. Mediums being much faster than heavies and assaults will be able to get back to the bases quicker also.
Heavies and assaults well have an obvious disadvantage in this mode, As the placement of the first core and the 2nd core could be quite far apart, making them fantastic for keeping your base clear, but not supporting a mech that found a helm core.
Teams from the start of the match will more likely split up into lances to scour the map looking for the cores, resulting in multiple battles on the maps in different places from what we have now.
The biggest thing about this mode. Killing isnt gonna win you the match. This will be the biggest factor, you could kill a 40 mechs, but if they have more cores, you lose. People will play the objective, and the objective actually promotes fighting and skirmishing, and actual scouting, because you gotta find the core before you can attempt to capture it.
Edited by Braggart, 17 June 2013 - 11:48 AM.